[DSII] Anyone SST bug stats for Tankers and Plasmas? (whoops, and Aliens FMA)

6 posts ยท Nov 4 2000 to Nov 5 2000

From: Doug Evans <devans@n...>

Date: Fri, 3 Nov 2000 19:33:43 -0600

Subject: [DSII] Anyone SST bug stats for Tankers and Plasmas? (whoops, and Aliens FMA)

I'm getting a fair number of micromachine sets, and while I have plenty of
uses for the warriors and hoppers in various schemes, I'll be having a surfeit
of other things in the packs, such as drop and retrieval ships. However, my
main wondering was if anyone had worked up the tanker bugs, perhaps a tad
large in DSII scale, and the plasma launchers, maybe even a tad small.

I think the tankers, while mollasses slow, would be doing 'pop up' attacks out
of the ground with mean weapon stats, while the plasma bugs would tend to be
objectives, with some defensive fire possible, but I'd like to know if anyone
has done any of this yet.

I'm hoping to get an action fleet  brain bug to run with the mm 3-pack
chariot bugs, but haven't a clue how I'd use it in gaming. ;->=

Maybe an SST version of the Alien's GET BURKE scenerio?

Buggers, that reminds me: I'd also like a brief description of the Aliens
boardgame run 3-D under FMA. I love running the boardgame 3-D with
regular rules, and am very intrigued by the variant!

The_Beast

-Douglas J. Evans, curmudgeon

One World, one Web, one Program - Microsoft promotional ad
Ein Volk, ein Reich, ein Fuhrer - Adolf Hitler

From: Charles Taylor <charles.taylor@c...>

Date: Sat, 04 Nov 2000 15:27:40 GMT

Subject: Re: [DSII] Anyone SST bug stats for Tankers and Plasmas? (whoops, and Aliens FMA)

In message <OF4B2FBEA5.C32E5D64-ON8625698D.0007628F@uneb.edu>
> devans@uneb.edu wrote:

> I'm getting a fair number of micromachine sets, and while I have
attacks
> out of the ground with mean weapon stats, while the plasma bugs would
How about some of the menagerie of bugs designed for the TV show -
tougher (ie. grenade-proof) tank bugs, 'rippler' airbourne bugs, with
ranged attacks, 'blister' acid-shooting bugs, 'blaster' fire-thrower
bugs, and the infamous puppet-master derived 'control' bugs (see the
thread 'New Pod Armanents' for a Full Thrust application of 'control'
bugs :-).
> From the show I'd say that plasma bugs could be used as artillery.

Of course, getting figures for some of these may be a little difficult
:-) - though you could modify 'movie' SST 'hoppers' into 'TV' SST
'ripplers' I guess. Large(ish) toy spiders could be re-worked to become
'blister' and 'blaster' bugs (they look very similar).

From: Doug Evans <devans@n...>

Date: Sat, 4 Nov 2000 22:32:38 -0600

Subject: Re: [DSII] Anyone SST bug stats for Tankers and Plasmas? (whoops, and Aliens FMA)

***
How about some of the menagerie of bugs designed for the TV show -
tougher (ie. grenade-proof) tank bugs, 'rippler' airbourne bugs, with
ranged attacks, 'blister' acid-shooting bugs, 'blaster' fire-thrower
bugs, and the infamous puppet-master derived 'control' bugs (see the
thread 'New Pod Armanents' for a Full Thrust application of 'control'
bugs :-).
> From the show I'd say that plasma bugs could be used as artillery.
***

Well, the first two are actually in the movie; a hole in the tanker's armor
was necessary to use the grenade. You're right about the rippler's 'darts'
being new, but look so short range to me, as to be almost hth.

Plasma's 'artillery' didn't seem available at short range, but I would have
given them slow-to-aim-and-fire possibilities.The baby seemed willing to
play close and personal in the TV series.

I just have a personal problem with a weapon that's near-orbital(movie)
AND low ballistic(TV).

***
Of course, getting figures for some of these may be a little difficult
:-) - though you could modify 'movie' SST 'hoppers' into 'TV' SST
'ripplers' I guess. Large(ish) toy spiders could be re-worked to become
'blister' and 'blaster' bugs (they look very similar).
***

Not for DSII, which is what I was asking for. Now, I think I can get by with
plastic ants, with their heads and butts clipped, as movie warriors. They DID
tower over the MI, while the TV versions seem a more than a bit smaller.

The 'blister's look like modified, and shrunk, tankers to my myopic eyes, and
again, would be difficult to model in DSII, though there are some beetles that
might work.

Course, what I really said: Anyone with (ideas for working) stats.

***
Basically used the Broad game for Alien deployment.
***

Keeping obvious jokes on the typo to myself, THANKS MICHAEL! Now, if I can
just find my copy of the FMA rules. Oh, by adjacent for acid splash, did
you have base-to-base or 'range'?

***
"Is This Just Another Bug Hunt"
***

Oh, sure, another version for me to weigh. ;->= I suppose you're
grinning, knowing I recently found my Sniper: Bug Hunt, too.

The_Beast

-Douglas J. Evans, curmudgeon

One World, one Web, one Program - Microsoft promotional ad
Ein Volk, ein Reich, ein Fuhrer - Adolf Hitler

From: Michael Brown <mwbrown@s...>

Date: Sat, 4 Nov 2000 21:29:53 -0800

Subject: RE: [DSII] Anyone SST bug stats for Tankers and Plasmas? (whoops, and Aliens FMA)

Don't you just hate spell checkers. Adjacent was within 1" (Contact)

Michael Brown

[quoted original message omitted]

From: Charles Taylor <charles.taylor@c...>

Date: Sun, 05 Nov 2000 13:53:11 GMT

Subject: Re: [DSII] Anyone SST bug stats for Tankers and Plasmas? (whoops, and Aliens FMA)

In message <OFD8D2A931.028BD36C-ON8625698E.0016CC1B@uneb.edu>
> devans@uneb.edu wrote:

[snip]
> Plasma's 'artillery' didn't seem available at short range, but I would
Actually near-orbital (movie _and_ tv), low ballistic (tv), and
anti-aircraft (tv).
Its even worse than that, they went and put plasma bugs on transports
for use as anti-ship weaponry :-)
-The versatile 'one size fits all' weapons bug :-)

[snip]
> The_Beast
I'd hack up some stats, but I don't have SGII (yet - probably get a
copy at Warfare).

From: Beth Fulton <beth.fulton@m...>

Date: Mon, 06 Nov 2000 10:05:14 +1100

Subject: Re: [DSII] Anyone SST bug stats for Tankers and Plasmas? (whoops, and Aliens FMA)

G'day,

Without seeing the figs (or much of the show unfortunately) a first cut might
look something like:

Tanker bug: Size 3 (bigger depending on the figure) Armour: Max for size Fixed
mount (or at most restricted turret) DFFG of biggest class possible for size.
Basic fire control no ECM no stealth not even the free APSW BMF: 4 or 6 (can't
remember how slow these things were)

As for movement I'd have pre-plotted bug highways drawn on a map of the
playing table, they (and any other bug for that matter) can move along these
(you could use a penny or something to mark their spot in the tunnel on the
map if you want to keep them off the table for surprise value). If you wanted
to get very fancy you could have grades of tunnel that match the size class
that can use them (e.g. grade 3 can only be used by size class 1 or less).
Then treat it as a VTOL but in the down direction not up. So they
pop-up out of the tunnels (they don't need an exit hole they can just
plow straight up) to fire, they can then stay there or return to the tunnels
(leaving nice big hole they can be followed down). I'd say if both are on the
surface then fire and cover are done as normal. If both are in the tunnels
then depending on how windy they are I'd say that there's a very restricted
range and they'd be considered in heavy cover. I'd also say things in tunnels
can target (or be targeted by) units on the surface (unless there's a handy
exit hole between them). Though heavy artillery
could probably have a crack at them, but treat them as dug-in or super
heavy cover or something.

Plasma bug (artillery): Size 5 (actually I can't remember how big these things
were so once again look at the figure and guess) Armour: Max for size Heavy
artillery battery (as they shot into space) Give them some basic PDS, APSW for
self protection (think of them as spitting little droplets of plasma or
something) BMF: 2 to 4 (they were slow weren't they?)

Plasma Bug (ADS): Same as above but with ADS for ZAD instead of artillery
abilities (or if

have artillery then its light or something).

After all its quite conceivable that related species could use the same
mechanism for slightly different things;)

Just a few thoughts

Beth