> > Assuming you're on a world with free standing water
Mineral resources, ancient alien funkytech, that lunar terrain that the GM has
spent so much blood, sweat, tears, and styrofoam on?
Y'know. Stuff.
Actually, this reminds me: wasn't someone here talking about running a game
set on a (relatively) small asteroid some time back? I remember discussions of
how the various weapons and systems would function in vacuum.
Did whoever it was run this game? How did it go? And has anyone run any DSII
or SGII games set in weird environments? Personally, I'd love to run an
underwater SGII game; the terrain possibilities alone are enough get me
interested. Plus, painting some PA in an "underwater camo" scheme would look
pretty darn good.
From: <johncrim@voicenet.com>
> Actually, this reminds me: wasn't someone here talking about running
The whole point of the Alarishi Navy is to *avoid* having battles on small
asteroids.
I ran a DS2 game set on the moon at 2 GZGECCs:
http://www.ftsr.org/ds2/scenarios/moonbasexi.html
Pitures:
http://www.warpfish.com/jhan/ft/gzgecc/gzgecc2/index.shtml
http://www.warpfish.com/jhan/ft/gzgecc/gzgecc3/fri-gallery.shtml
The games went farily well. The scenario is a little unbalanced. But a lot
depends on how the terrain is set up. The rules for vacuum and low gravity
worked well.
---
Brian Bell bbell1@insight.rr.com ICQ: 12848051 AIM: Rlyehable YIM: Rlyehable
The Full Thrust Ship Registry:
http://www.ftsr.org
---
[quoted original message omitted]
> At 11:10 AM 11/19/01 -0500, you wrote:
Okay, I *thought* as much. I keep seeing pictures of really neat and
innovative terrain on the web; someone has a submarine game based on FT rules,
with some really fantastic pictures of the board that they used. DSII
underwater (Waterside?) could be a lot of fun, although I'm not sure what
kinds of miniatures I'd want to use.
Yet another project to put on the back burner!