I been silent for a while -- with good reason, mind! -- but I've got a
question and I need the input of other Brains.
It starts with a miniature. Specifically, Steve Jackson Game's currently OOP
"Ogrethulhu".
And then it goes on an Anime series that I've caught a few times on cable,
Neon Genesis Evangelion.
(It's amazing what you'll discover on TV when it's 2:00 in the morning and
you're desperate for sleep. And even more desperate for The Kid to
sleep....)
Add in that Shadow/EA hybrid ship from Babylon 5, and there's a game
idea all ready for play. Whether I'm going to use the Ogre Miniatures rules or
DSII, I haven't quite decided.
(DISCLAIMER: The works of H.P. Lovecraft are, at least nominally, science
fiction. Not that this matters to me in any way, shape, or form, but for those
pedants in the audience, there you go.)
It's an unspecified number of years in the future. The Stars have come right,
and the Elder Gods have risen and are busily taking over the world. Humanity,
plucky as always, is fighting back with every weapon at their command.
Including what little knowledge they have of the "science" of the Great One
Ones. One of the results of this is hybrid technology, like Ogrethulhu.
An
unholy marriage of bi-phase carbide and protomatter, it's proven to be a
remarkably effective weapon against the Old Ones. Whether or not this means
that Ogrethulhu itself qualifies as a god of some sort is a question that's
left firmly unasked.
And on a smaller scale, a determined sweep for Mythos-related tomes have
given humanity a small, highly dedicated (as well as highly unstable) unit of
Occult Science Specialists.
And that's where I'm a little stuck. I want the humans on either side of
the struggle to have a little bit of so-called "magic" to play with,
just to keep things interesting...and to give them more of a chance against
Cthulhu
and Pals. I'll definitely let them summon/bind/command various
beasties, always at the risk of said beasties breaking control and turning on
their masters. But I'd like to let them do a few more things, as well.
So I'm looking for ideas as to Battlefield Magic that fits the following
criteria: 1) Proper Lovecraftian flavor. Fireballs, for example, are Right
Out.
2) Interesting. Pretty self-explanatory, that.
3) Playability. "Immanentize the Eschaton", while quite interesting, is
something of a game-breaker.
4) Tactically appropriate. This is where the Call of Cthulhu list fails me, as
most of their spells are focused (not surprisingly) on affecting individuals.
I've a few ideas, involving Strange Angles and various manipulations of the
time-space continuum, but I wanted to get some entirely different ones
as well.
Miniature-wise, I'm quite looking forward to working on this. I figure
that
I can use some of the old plastic GW Tyranid minis -- gargoyles, I
think? --
as decent Mi-Go, I've got a good selection of old Grenadier "Call of
Cthulhu" miniatures which work surprisingly well as 1/300 scale Elder
Gods, and I've got enough organic tanks from a variety of companies to make a
decent showing.
That said, if anyone can think of a good source of 1/300 scale Deep
Ones, I'd be in your debt. 25mm figures will work fine as Mother Hydra and
Father
Dagon, but for the rank-and-file batrachians I'll need something much
smaller.
***
That said, if anyone can think of a good source of 1/300 scale Deep
Ones, I'd be in your debt. 25mm figures will work fine as Mother Hydra and
Father
Dagon, but for the rank-and-file batrachians I'll need something much
smaller.
***
As I recall deep ones: sort of walking fishies, right? Someone suggested to
me them as the inspiration of Deep Spawn in MageKnight. Tough in 1/300,
though I seem to recall someone having gorilla troops that were properly
hunched-over, and could be modified with some relatively simple frills
along the skulls, and webbing 'tween arms and body.
I'll do some diggin'...
The_Beast
> So I'm looking for ideas as to Battlefield Magic that fits the
You could let them summon Sponge-Bob Squidlips! <MWA ha ha ha haaaaa!>
(You know, I don't think we've heard from Tony since February...how's his
therapy going?)
> 4) Tactically appropriate. This is where the Call of Cthulhu list
a) distort space: increases/decreases range to target
b) distort time: target unit gets/loses an activation
c) summon
d) mutate existing creature/unit
e) change environment: summon storm, rain, ice, etc f) curse of Babel: no
comms g) baneful plants: slows units moving through these vines, thorns etc;
infantry units other than Powered Armor cannot go In Position. h) stoneslayer:
destroys hard cover i) cultes des ghouls: dead units aren't.
j) raise temple: creates a building/rockpile with weird angles / shapes
/
architecture. You can take cover there, allthough there may be a few pesky
inhabitants...
> --- John C <john1x@hotmail.com> wrote:
> So I'm looking for ideas as to Battlefield Magic
Well, this is interesting.
I find that most of the CoC (5th Edition, Chaosium)
stuff is pretty long-casting-time. Not appropriate
when the Thing With Tentacles is running at you at close range.
However, let me suggest (assuming this sort of this is
tweaked a LOT to make it battlefield-worthy):
Bless Weapon--Short-term effect that allows it to
function fully effectively vs. Mythos creatures.
Elder Sign Armor--Must be 'activated' but prevents
Mythos creatures from close assaulting.
Curse of Darkness--chance to dismiss the Thing(s) from
this reality. Dominate: Chance to control Thing(s)
Otherwise, custom spells could be barrier in nature, or could restore sanity
to Mythos victims. Probably not so heavy on summoning nasties as on trying to
control the ones already here.
> On 21 Jul 2004 at 12:44, The GZG Digest wrote:
> (DISCLAIMER: The works of H.P. Lovecraft are, at least nominally,
I'd say that they're not even just _nominally_ science fiction. *S*
> It's an unspecified number of years in the future. The Stars have
Okay, I'll go with your premise, though the semi-official "stars are
right" supplement for _Call of Cthulhu_ (sold as the _End Times_
monograph from Chaosium but available for free on yog-sothoth.com) has
humanity on Earth pretty much reduced to gibbering psychopaths, trembling
survivors, and Cthulhusnacks in pretty short order. But, hey, if you're
going to give Humanity an actual _shot_ at surviving, who am I to
complain? Or maybe your scenario is just a hopeful dream of one of the folks
surviving on the Mars colony...
At any rate...
> So I'm looking for ideas as to Battlefield Magic that fits the
<<snippage>>
> I've a few ideas, involving Strange Angles and various manipulations
The first thing that hit me was along the lines you mentioned about the
time-space continuum. The Grey spaceships created by the Mi-Go are
actually just mobile platforms for a Type II gate (I think it's Type
II).
So you'd want reinforcements handy with your own mobile gate. Think of a
Stargate gate mounted on a vehicle.
Also with Mi-Go technology, their ships use glyphs to affect gravity.
That makes for a pretty nasty weapon (which is, of course, what MJ-12
was hoping to get out of their pact with the Greys). Assuming these glyphs are
just too hard, or dangerous, for humans to use as projectile weapons, I could
see someone burying a glyph and using it as a very nasty minefield. Stand on
the glyph and, whoosh, you're in orbit!
There are a number of powerful sigils that keep Mythos critters at bay. They
would be very useful as defense fields. You can have some interesting tactical
situations if the fields are only keyed to one, or several, monster types.
Most Lovecraftian spells are ritualistic in nature, calling things forth.
You've already got that covered. Some are attack spells, like Dread Curse of
Azathoth. I don't see how they'd be any different than your typical close
assault attack, except much more effective.
There are spells that allow flight, so I can see magic being used to give a
unit the temporary ability to fly. The "spell" Brew Space Mead allows the
creation of space mead, which itself allows someone to survive in a vacuum. I
can't see why that couldn't be used against poisonous gas or to travel
underwater. There are other spells that make someone virtually impervious to
modern weapons, at the risk of driving them nuts.
For the bad guys (the Corrupted, as it were), there is more scope to maneuver.
Troops can be the cocoons for all sorts of nastiness. Kill a
guy and out creeps a spawn of Yog-sothoth. A group of 10 unarmed,
average
looking soldiers dissolve into a massive carpet of little bug-like brood
of Eihort. Speaking of bugs, it would be a real bummer to have Shan take
over some of your tank commanders and then blast away at you with your own
vehicles. There are all sorts of magic in the Mythos involving control of
human beings, from Shan to Great Race of Yith. Lots of room for units to
switch allegiances in mid battle.
I think your best bet is to think of a bunch of effects and then PSB the
Lovecraftian flavour over top of that. Another option is to look at the spells
that affect individuals and then assume that you can train a bunch of guys to
do that as a unit. Pretty much anything is possible; you just
have to give it Mythos-based special effects.
I> That said, if anyone can think of a good source of 1/300 scale Deep
Ones,
> I'd be in your debt. 25mm figures will work fine as Mother Hydra and
I suggest you go onto The Miniatures Page and ask folks in the Fantasy area if
they know of anyone who does 6mm fantasy "fishmen" (Deep Ones), "lizard men"
(Serpent men), "wolf men" (ghouls), or swarms of insects
(Shan, Mi-Go, Byakhee, etc.)
Hope this helps.
---
John,
Sniff around this website; might give you some ideas:
http://wtimmins.tripod.com/DG/endtime/
> on 04.7.22 4:14 AM, John C wrote:
Sorry, should have mentioned it the first time.
You also want to read this (WITHOUT FAIL!):
http://www.infinityplus.co.uk/stories/colderwar.htm
And "The Atrocity Archive" by the same author.
> It's an unspecified number of years in the future. The Stars have
To help you out with the magic side a bit, here's some stuff from an old FMA
Fantasy conversion I did way back. Except for the Fireball, I think most of
them will work in a Cthulugrunt style game. For DSII points, I would class
them as a Forward Observer infantry team (subject to testing)
MAGIC -----------
Spells: To successfully cast a spell, the wizard must roll their quality die
higher than the result of the range die to the target (as per missile fire).
Enemy wizards can attempt to counterspell this by rolling their own quality
die in addition to the range die, but the quality die is reduced by 1 for
every range band to the target. (ie. a veteran (d10) wizard is attempting to
counterspell a fireball cast at a unit 3 range bands away. An additional d6 is
rolled with the range die.) This means that a wizard needs to be close to any
units they're attempting to protect.
Fireball Spell - FP:d10,Impact:d10. The firepower is added to the
spellcasting attempt (the wizard is "firing" at the target unit using missile
fire).
Attack Spell - A unit has its quality die increased by 1 type for attack
rolls until it's next activation.
Defence Spell - A unit has its Armour die increased by 1 type until it's
next activation.
Movement Spell - A unit is teleported (wizard quality die) inches, even
into close combat BUT doesn't cause a melee to be fought.
Summon Spell - A monster appears in the enemy ranks and fights an
immediate round of Close Combat before disappearing again. You may summon more
than one creature at a time, but must roll an additional range die for each
creature and exceed ALL the die or the spell fails.
Brendan 'Neath Southern Skies
http://home.pacific.net.au/~southernskies/
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From: "John C" <john1x@hotmail.com>
> I been silent for a while -- with good reason, mind! -- but I've got a
> question and I need the input of other Brains.
I guess my name qualifies me then.
RECOMMENDED READING: A Colder War (the Nevellette) available to read free
online at
http://www.infinityplus.co.uk/stories/colderwar.htm
RECOMMENDED LISTENING/VIEWING :
A Shoggoth On The Roof
http://www.cthulhulives.org/Shoggoth/
> It starts with a miniature. Specifically, Steve Jackson Game's
> It's an unspecified number of years in the future. The Stars have
Gotcha.
> And that's where I'm a little stuck. I want the humans on either side
> So I'm looking for ideas as to Battlefield Magic that fits the
GG - Good Guys BG Bad Guys
1. (GG/BG)Summon Godzilla spell
2. (GG)Elder Signs on vehicles - 1-2 the Tree one works, 3-4 the Star
one, 5 both and 6 neither. Paint your vehicles before the game, and then
roll...
3. (BG)Raise Dead - the old SPI 'Totenkopf' SS division for example,
lots of opportunities to use those old GHQ SdKfz 251s... 4. (GG)Ark of the
Covenant: 'My God's stronger than YOUR God'
5. (GG/BG)Summon Hell's Angels. You either get a band of rabid bikers,
or something less formidable, a pack of demons. 6. (GG)Holy Hand Grenades of
Antioch 7. (GG)Fire trucks (by irregular) filled with Holy Water
> Miniature-wise, I'm quite looking forward to working on this. I
1/300 Deep ones... tricky....
Try the GZG Kra'Vak, which are 'inspired' by the movie 'Predator' Picture at
http://www.gtns.co.uk/store1/html/images/dsm-134.jpg
Of course if the Humans go around with Main Battle Tanks with Eldar Signs on,
no reason why the Deep Ones shouldn't have rocket launchers...
Also available via GZG - Bugs
http://www.gtns.co.uk/store1/html/images/dsm-130.jpg
Available via http://www.gzg.com
One scenario: Yugo vs Migo.
Car Wars-style sub-compacts race out to battle spawn of Cthulhu...
I have some old GW stuff (armed civilian vehicles) that would work for that.
Talking about Old GW stuff, some of the OOP Toad figurines from Talisman
would work as Microbus-sized Batrachians. I also have some Giant Frogs
of a similar size which are still in production, AFAIK.
Epic (6mm) scale Tyrannids would do well, and the Hellhounds of Khorne would
be perfect Hounds of Tyndalos. See if you can get some of the 6mm Chaos
plastic.
Irregular does a lot of 6mm Fantasy stuff - various winged beasties,
things that go BUMP in the Night.
http://www.irregularminiatures.co.uk/
Reviresco does an excellent line, including civilian vehicles and the Godzilla
Destroyer (Gojira Hakaisha Laser Projector)
http://www.tin-soldier.com/Civlcar3.jpg
http://www.tin-soldier.com/gojra2.gif
See http://www.tin-soldier.com/cgi-bin/ustorekeeper.pl for ordering
The Skeleton Hordes from Inferno would be good, as would some of the Big Guys
http://www.amazonminiatures.com/index_general.htm?http://www.amazonminia
tures.com/catalogue/lib_inferno.asp
Evil Gong is a small manufacturer in Oz that does some amazing figs -
like the 15mm Squidmen
http://members.optusnet.com.au/~dfmbrown/squidmen.html
> --- "laserlight@quixnet.net" <laserlight@quixnet.net> wrote:
REALLY Baleful Plants might *eat* the infantry, not just poke them with thorns
:)
> h) stoneslayer: destroys hard cover
Or turns the stone wall into an irate creature, ala "Galaxy Quest"
J
Though I love Lovecrafts stuff I never found 'ol Cthulu himself much of a
threat, after all if he can be dealt with by ramming him with a ship then a
nuke or two ought to have some effect. As for his larger brethren...well that
could be a different matter.
As for magic, 1) Quantum squiggles, draw a few on a rock or other handy free
standing structure and send a tank troop through to pop out behind the enemy
lines. 2) Anti [insert spawn of evil of your choice] powder. (A artillery
strike with anti shoggoth powder in the shells could be extremely useful). 3)
Temporal squiggles, similarto the quantum squiggles but allow you to muck
about with time travel, maybe even send for help from those
trapezoid possesed guys who lived in Oz back in the pre-cambrian.
4) Not so much magic but deffinetly a terror weapon...giant penguins!
A generation before Lovecraft there was a British author (who was killed
in WW1) who wrote on a similar theme (can't remember his name but his central
Paranormal investigator was called Carnacki). Carnacki had an
ingenous gadget, an electro-pentagram. This pentagram consists of usual
chalk lines and such overlaid with varoius coloured tubes through which
electric current was passed. The harnessing of electricity and paranormal
powers produced a very effective multi layed force field, proof against dark
powers and entities. Something like this could be of great use for those
humans who remain, to protect their refuges and possible applied to vehicles,
(maybe even applied to body armour).
Regards,
> A generation before Lovecraft there was a British author (who was
The author was William Hope Hodgson and his Carnacki stories are available
online, as part of an installment of the Forgotten Futures
RPG: http://www.forgottenfutures.com/game/ff4/
Cheers,
Ah, that be fellow, thanks for link Steve.
Regards,
Matt
> Steve Pugh wrote:
> A generation before Lovecraft there was a British author (who was
> Allan Goodall wrote:
> Sure, he was rammed by a ship... and then he started to re-form. The
> book (later re-released as the 1990s supplement). The book stated that
Ah, forgot that bit.
Very well, plan B.
Lure Cthulu into a steep sided valley. Drop a small tac nuke on him. Have
20,000 volounters in NBC suits with lead lined vacuum cleaners air lifted in
ASAP and hoover up the seperate bits. Place said bits in individual lead lined
boxes and bury at discrete points around the world.
Well, it could work :-) At the very least it could make for an amusing
DSII or SGII scenario.
Cheers,
> On 22 Jul 2004 at 6:12, The GZG Digest wrote:
> Though I love Lovecrafts stuff I never found 'ol Cthulu himself much
Sure, he was rammed by a ship... and then he started to re-form. The
question of Cthulhu being nuked was covered in Chaosium's _Cthulhu Now_
book (later re-released as the 1990s supplement). The book stated that
if
you nuked Cthulhu he'd lose all of his hit points... then he would re-
form 15 minutes later, only now he was radioactive!
I suspect that part of what happens during the End Times is a general loosing
of nuclear weapons at Cthulhu, with the result that much of the Earth is laid
waste but Cthulhu still lives, happily munching on folk as
he goes.
Oh, and don't forget his ability to transmit dreams and drive folk insane, an
ability that seems to be greatly muted due to him being trapped in R'lyeh.
> A generation before Lovecraft there was a British author (who was
Carnacki the ghost-finder. Written by William Hope Hogson. Most of his
stuff has fallen into the public domain as it was written in 1910 -
1913. Some older stuff wasn't published until the '40s, so that's still
covered by copyright. (As it stands, Lovecraft's stuff, the first of which was
published a scant 11 years after Hogson's, isn't due to start hitting the
public domain until 2016, assuming Disney doesn't push to have copyright
extended beyond 95 years.)
---
> On 22 Jul 2004 at 6:12, The GZG Digest wrote:
> The author was William Hope Hodgson and his Carnacki stories are
I had a spelling mistake in my last message. I said his name was "Hogson".
This is wrong. You are correct, his last name is Hodgson.
The Forgotten Futures site that you list has his Carnacki stories. Hodgson's
novels can be found on the Project Gutenberg site:
http://www.gutenberg.net/browse/authors/h
Scroll down about 3/5 of the way down the page.
I'm not sure the Forgotten Futures site should have his last three stories
online. They were published in 1947 or 1948. Originally the first would have
gone into the public domain in 1975 and 1976, respectively. If they were not
reprinted in those years, they were not renewed and are in
the public domain. If they were printed, they are still covered by copyright.
In other words, read 'em while you can!
In the "pedantic correction department", I made a mistake earlier with regard
to Lovecraft's copyrights. His stores that were first published in 1923 go
into the public domain in 2018. For some reason I thought his first stories
were published in 1921, but if that were the case they'd already be in the
public domain.
---
> On Thu, Jul 22, 2004 at 10:29:39AM -0500, Allan Goodall wrote:
> I'm not sure the Forgotten Futures site should have his last three
Marcus is excruciatingly careful about getting all relevant permissions sorted
out; I'm inclined to trust him on this.
> --- matt tope <mptope@omnihybrid.com> wrote:
Like degaussing cables used on WW2 ships
J
> As I recall deep ones: sort of walking fishies, right? Someone
Kinda half-men/half frog -- and yeah, I think that gorillas, properly
painted, might just work. One of the things that I love so much about
1/300
is that it's such a *forgiving* scale.
> From: "laserlight@quixnet.net" <laserlight@quixnet.net>
Breaking the sanity of the troops is one thing...breaking the sanity of the
players is quite another! I don't think that the world is quite ready for ol'
Squidlips. And if the world ever *is* ready for him, I'm taking the
next available ship to Mars.
> (You know, I don't think we've heard from Tony since February...how's
I've been out of the loop, what with my own squalling Thing to contend with,
but I'm reasonably sure that he's managed to escape his straightjacket.
[snip] an excellent list. I especially like the Curse of Babel. Am I
the only one who likes to use the SGII action transfers in DSII?
And raising up some Arcane Architecture appeals to me as well, as much from
the modelling standpoint as anything else....
I said:
> You could let them summon Sponge-Bob Squidlips! <MWA ha ha ha haaaaa!>
John "Criminal" Crimmins quavered:
> Breaking the sanity of the troops is one thing...breaking the sanity of
It's interesting that you mention that, about two hours after I settled on the
scenario concept for Found Me A Sheep III... <grin>
From: "John C" <john1x@hotmail.com>
> Breaking the sanity of the troops is one thing...breaking the sanity
> From: "John C" <john1x@hotmail.com>
Alan said:
> Not far enough. I was thinking more along the line of the lesser
JohnC isn't thinking of that one, he's thinking (involuntarily, I grant you)
of Sponge Bob Squidlips as shown here:
http://www.warpfish.com/gzgecc/gzgecc7/pictures/FMASheep2/
Right. Back to the e-mail, finally!
> Okay, I'll go with your premise, though the semi-official "stars are
Official, sha-shmisshal! This is to be pure fun, with many explosions
and eldritch...thingies. For RPG purposes, the End Times will remain nice and
incredibly depressing.
There is, by the way, apparently an RPG called Cthulhutech in the works.
The whole premise appears to be Mecha vs. Mythos, with humanity kicking much
ass. Or whatever it is that Elder Gods sit on.(*)
> >
Which could not only bring things through, but could also suck things in
--
assuming that the gate opened into deep space. Alternatively, a bit of alien
atmosphere could make things very unpleasant.
> Also with Mi-Go technology, their ships use glyphs to affect gravity.
This feels like the kind of thing humans would do with bastardized Eldertech,
which is all well and good.
> For the bad guys (the Corrupted, as it were), there is more scope to
Yessss.... That can be great fun from a play standpoint, too.
> I think your best bet is to think of a bunch of effects and then PSB
And be sure to use words like "Squamous", of course.
> I suggest you go onto The Miniatures Page and ask folks in the Fantasy
Good plan, that -- I'll give that a shot this evening.
(*) The answer, apparently, is Washington D.C. Appropriate on *so* many
levels.
> Sorry, should have mentioned it the first time.
Well. That's...damned good, is what it is. Very inspirational, too....
Thanks!
> From: "Alan and Carmel Brain" <aebrain@webone.com.au>
Just finished this 'un.
> RECOMMENDED LISTENING/VIEWING :
"Byakhee, byakhee, fly me through space...."
Check out the group Darkest Of the Hillside Thickets, if you haven't already.
"Shoggoths away!"
[Snippage of many useful ideas]
> One scenario : Yugo vs Migo.
Reaper has some nice ones, actually. And I have a lot of 1/300 scale
Car Wars style vehicles. Official Car Wars stuff, some GW thingies, and some
really nice ones from a now-dead company called "Dark Horse Miniatures".
Plus, some really nice Z-Scale lead cars from some model RR company.
> Hope this helps.
Oh, it does, it does!
> >You also want to read this (WITHOUT FAIL!):
Yeah, thought you'd like that... You may alsoi like these. Good gaming
material, although they are not as "hard" as Stross:
http://www.fortunecity.com/tattooine/zenith/134/slumber.htm
> On 24 Jul 2004 at 20:28, "John C" <john1x@hotmail.com> wrote:
> Official, sha-shmisshal! This is to be pure fun, with many explosions
Hey, I understand the desire to give humanity an edge!
(Which reminds me, I should look into getting some space-suited infantry
for End Times scenarios. Hmmm...)
> There is, by the way, apparently an RPG called Cthulhutech in the
I've heard vaguely about it.
> Which could not only bring things through, but could also suck things
My understanding of the implications of Lovecraft's writings is that you
don't actually create a "hole" in space-time. Rather, it's a lot closer
to the Stargate model, where there's some sort of barrier that must be
crossed. Otherwise you could evacuate the air from an entire planet by simply
opening a gate to the moon.
So, to stick close to Lovecraft something would have to want to go through the
gate, or the gate would have to physically pass over them, in order for it to
work. You won't see someone sucked into a gate unless you've got some sort of
vacuum attached to the gate mechanism.
> This feels like the kind of thing humans would do with bastardized
Yep. The Delta Green books mention some of the, uh, unpleasant experiences
that happened after a human started playing around with some
of these glyphs.
> Yessss.... That can be great fun from a play standpoint, too.
I've seen it work in samurai games (the switching allegiances thing).
> And be sure to use words like "Squamous", of course.
Definitely. Oh, and you realize you'll need some sort of soundtrack to play
when you're running the game, right?
> (*) The answer, apparently, is Washington D.C. Appropriate on *so*
I wish I could get to GenCon this year. It's a U.S. presidential election
year, so I'm guessing Chaosium will be holding it's usual Mythos party
convention at GenCon...
---
***
I wish I could get to GenCon this year. It's a U.S. presidential election
year, so I'm guessing Chaosium will be holding it's usual Mythos party
convention at GenCon...
***
Whoa, I've some of the old campaign stuff (a pin of 'Chtulhu for President
- Why settle for the lesser evil'?), but never saw Chaosium doing
election-related stuff at GenCon.
Ah, well, you're not the only one missing the fun this year...
Anyone that goes, can we have a report on the miniatures hall this year,
especially GZG games? My little group's experience between Origins and GenCon
left many of us to opt for the former only. Not that we don't miss
'the show'...
The_Beast