DS3 Weapons was Re: DS3 design (long)

1 posts ยท Sep 22 2004

From: Jared Hilal <jlhilal@y...>

Date: Wed, 22 Sep 2004 15:51:32 -0700 (PDT)

Subject: DS3 Weapons was Re: DS3 design (long)

> --- John K Lerchey <lerchey@andrew.cmu.edu> wrote:

That is my understanding. Apparantly US doctrine was to close on targets
farther then 4000m, but to engage those closer with cannon fire, and the
success, accuracy, and destruction surprised the crews and unit commanders.
Further, there are reports of a Challenger
getting a hit with its 120mm at 5100-5500m (depending on source),
though its never mentioned how many tries it took, just that it hit and the
single hit got a catastrophic kill.

> > ii) Lots of SF weapons have a variety of interpretations depending

<snip>

> I am somewhat less inclined to make the system completely free form

> is defined, however, I'd like a laser to be a laser.

For a specific setting, I agree. However, from setting to setting, I
don't agree.  A GZG-verse laser is a lot less effective than one in the
Centurion, BattleTech, B5, or 40k settings. I don't want my Neutron Cannon
hamstrung because in the GZGverse they aren't powerful enough. The same
carries on to other weapon types.

J