From: Robertson, Brendan <Brendan.Robertson@d...>
Date: Fri, 12 Apr 2002 13:07:42 +1000
Subject: [DS3] Random mumblings: Capacity system
A few random thoughts on a possible capacity system. Lots of bugs to stomp, as I haven't managed to work out how to add mobility into the calculation yet. ***** Dirtside III Capacity System Assumptions: 1 Size Class = 10 CS Carrying sub-vehicles take 15 x Size class A vehicle can only carry 1 main weapon per size class. A vehicle can only fire one type/size of main weapon in a turn, but multiple mounts count as a single weapon. Any number of secondary weapons can be carried, but can only fire one per crewman or one multiple mount per crewman. Crew take 1 CS each (driver + gunners + EW etc) Passengers take 1 CS each for regular infantry and 2 CS each for Power Armour. Armour = 1 CS per armour rating per facing (front, left side, right side, rear, top, bottom,), no maximum armour on ground vehicles. Max 3 on aerospace/vtol. Main weapons = 3 x class for first turretted or artillery weapon, 2 x class for each other turretted or fixed mount weapon Secondary weapons = First pintle SAW is free, 1 CS for internally mounted weapons APFC = 1 CS Ablative or Reactive armour = 1 CS Mobility cost: no CS required, but cost points, taking into account speed, mobility and signature? ECM: d4 = 0, d6 = 1, d8 = 2, d10 = 3. PDS: d4 = 1, d6 = 2, d8 = 3, d10 = 4, d12 = 5. Stealth: 1 CS per size per level of Stealth Other special systems as per current DS2. Examples: MBT Size Class: 3 [+30], Signature d8 Armour: [-12] F3/LS2/RS2/T2/B1/R2 ECM:[-2] enhanced d8 Crew: [-3] 3 (Driver, Turret gunner, extra loader/commander) Main Weapons:[-12] Turretted HVC/4 Secondary Weapons: [0] 1 pintle SAW Other Systems:[-1] APFC Troop Carrier Size Class: 2 [+20], Signature d10 Armour: [-7] F2/LS1/RS1/T1/B1/R1 ECM: [-1] basic d6 Crew: [-2] 2 (Driver and gunner) Main Weapons: [-5] Turretted RFAC/1 & GMS/L Secondary Weapons: [0] pintle SAW Other Systems: [-5] 5 troop spaces