From: Thomas Barclay <Thomas.Barclay@s...>
Date: Sun, 7 Apr 2002 04:38:04 -0400
Subject: DS3 points system
Someone (John A?) brought up that certain force combos will always get smoked by certain others, even with equal points. Whereas I agree with this, using a capacity + points system or a capacity only system is going to no more address this situation than flying to the moon. I never considered the point of the discussion whether it was possible to make an unbreakable point system (you and I both know something as simple as how you lay out the map can have everything to do with how the game goes). I agree scenario balancing is the way to go.... but I can also see the point that new players might want point systems (*wince*). Points do, as Oerjan pointed out (no pun intended), give a vague idea of performance and make for a starting point for balancing scenarios. And as to the point about miniature sizes.... if you don't have agreement on that with the other player before the game starts (and some intel on the probable vehicle rough design), then you are playing some sort of first contact (or poor intel) scenario and can expect surpirses. And if you and the other player can't sort tell each other, when a unit appears "This is a bit big, but it actually has a D4 signature die due to stealth", then problems will happen regardless of the details of the point or capacity system.