From: Thomas Barclay <Thomas.Barclay@s...>
Date: Fri, 5 Apr 2002 11:49:16 -0500
Subject: DS3 points or no points
Mike Brown said: Many moons ago there was a miniatures game highly detailed design system that included economic and technological factors. Days could be spent optimizing the various factors (pre-PC). Such was Striker. <snip> Total elapsed pre-game time <= 15 minutes. <snip> [Tomb] Never designed a vehicle for Striker obviously. ;) (They had a wonderfully interesting and very very math intensive construction system which gave what some people on the list want... it just took a spreadsheet and a lot of desire to expend time building vehicles.....) [Tomb] Striker had some strong points. I think it did some interesting things with unit orders. And it covered a lot of sci-fi stuff pretty well.