From: Thomas Barclay <Thomas.Barclay@s...>
Date: Thu, 4 Apr 2002 15:00:58 -0500
Subject: DS3 features
Brian said: I want some visual clue as to how powerful a vehicle is when I see it across the table. "Oh. Here comes a little jeep with what looks like a machine gun, but over there are 5 Ogre Mk. IIIs. I will concentrate my fire on the Ogres. Boy! Those Ogres popped quickly. OK your turn... What do you mean that machine gun fires nuclear shells at a range of 60"?!?!?! OK <grumble> page 47..." Yes, pure munchkinism, but in a system without limits possible. When you mix miniature ranges, and each player bringing his predefined forces, you can face a lot of this type of situation (although not usually as extreme as above), where a smaller, less menacing model (GHQ Abrams) is more powerful than a larger one (Ral Partha Battletech PPC Carrier). I am not complety arguing against you. You should be able to match the model to its capabilities. But 2 people looking at the same model might see widely varying capabilities (is that a PDS or GMS?). [Tomb] Note 1: I mostly agree. Note 2: This vulnerability has nothing to do (well, not much) with rules. I can do that now - there is no direct relationship between mini and ruleset in DS2. I can say my scotia iltis is size class 5. What's to stop me? Answer: Agreement between players on what constitutes a size class. Not the rules! Note 3: If the other player paid X (large number) points for his little nuclear jeep, in theory you should have a lot of stuff on your side that is non-munchkin-like to fight him with. If so, where is the unfairness? If you're both keeping your designs secret (mostly bunk in my opinion), then you can do just the same to him. But that exists now... you could come to the battlefield with a pile of heavily armed VTOLs and he could arrive with the GMS jeep army! That's the silliness of secret force battles with munchkins. In reality, you generally have some idea of enemy capabilities (their existing designs). True, you could be unlucky enough to be at the first battle for which a new technology is debuted, but if that is the case, you should be getting onto your intel people about their poor prepration! So, I would address this issue by making most designs public (Jane's 2183) but not telling which ones I plan to bring. Also, realistically, you'd have some clue of typical organizational structures of your opponent. Either that or you've got a larger problem than a weak point system....