From: Jared Hilal <jlhilal@y...>
Date: Wed, 22 Sep 2004 15:29:26 -0700 (PDT)
Subject: DS3 Artillery was Re: DS3 design (long)
> --- John K Lerchey <lerchey@andrew.cmu.edu> wrote: I'd say "System" or "Guidance" rather than "FCS", just to distinguish it from the vehicle system, but sure. There are two issues which can be resolved seperately or combined: a) does the projectile recognize the target as a target? b) does the projectile successfully attack the target? For a), it might be possible to have to check against several possible targets which are all in the sensor basket (area of effect) in some order of preference, attacking the first successful target lock. In the case of a target designated system, this might be replaced with some sort of roll by the designating element to successfully designate the target. For b), this might resemble either a to-hit roll or a GMS roll. arguements can be made for either one. > > iii) assumption of vulnerability to counterbattery tracking. A But under the curent system, if they MOVE-FIRE, then they are subject to counterbattery. I am saying that a vehicle with the right equipment and technology should be able to MOVE-FIRE (interpreted as firing while under way) and be immune to any non-seeking, non-designated CB fire. > > iv) low ammunition capacity: with designated or autonomous I assume this means that you like the current system. What I am saying is that artillery with an ammunition marker of a type that uses designated targets or is autonomous seeking, when firing "harrassing fire" each of the handful of rounds (which don't count as expending the ammo marker) can "plink" vehicles. A steady drizzle of HE is harrassing; the same drizzle of guided projectiles will wipe out your armor company. J