[DS2} Vehicle Design

2 posts ยท Aug 3 2004 to Aug 3 2004

From: W. Nitsche <bnitsche@u...>

Date: Tue, 3 Aug 2004 09:56:15 -0700 (PDT)

Subject: Re: [DS2} Vehicle Design

> On Mon, 2 Aug 2004, The GZG Digest wrote:

> > Ideally, the point system will be some variant of

Sky Full of Ships (free, FT-inspired ruleset available online) does
something like this where: O=size class (relative to offensive capability and
hit boxes)
D=defense (+30% per armor, +20% per shield)
M=speed (+50% per move increment above basic)

It ends up being fairly elegant in its simplicity and allows for many
genres. You can make a super-fast, super-tough battleship, but it will
be
your entire fleet! Makes it fairly easy to model the space-cruiser
Yamato.;)

Might be worth a look and possible 'borrowing' for a ground ruleset.

--Billiam

From: Brian Bilderback <bbilderback@h...>

Date: Tue, 3 Aug 2004 12:31:24 -0700 (PDT)

Subject: Re: [DS2} Vehicle Design

> --- "W. Nitsche" <bnitsche@u.washington.edu> wrote:

> Sky Full of Ships (free, FT-inspired ruleset

*SNIP*

> It ends up being fairly elegant in its simplicity

Which is the point.

> Might be worth a look and possible 'borrowing' for a

Might be, thanks.