[DS2] Vacuum

4 posts ยท Apr 12 1999 to Apr 13 1999

From: Laserlight <laserlight@q...>

Date: Sun, 11 Apr 1999 23:51:04 -0400

Subject: [DS2] Vacuum

As the Alarishi worlds have no atmosphere, we are curious to know what
modifications should be made to things like weapon ranges in DS2. I already
worked out the GEV's won't work very well... Alarishi troops have a fondness
for Fusion Guns (DFFG). Since there's no atmosphere to scatter the bolt, i
presume the range would increase? (Of course, as John Atkinson points out,
it's not like I have any notable distance to the horizon anyway).

From: Christopher Downes-Ward <Christopher_Downes-Ward@a...>

Date: Mon, 12 Apr 1999 20:13:33 +0100

Subject: RE: [DS2] Vacuum

I did some thinking on this some time ago, based on the way that atmosphere
affects wepaons in Striker and Striker II, the best I could come up with

was treating all hits from projectile weapons as if they happened at close
range and HEL's as if tehy were one size class bigger. Using the Striker
figures it suggested increasing the range of DFFG's by a factor of 1000, this
would probably convert into treating all combat with DFFG's as being close
range in a vaccum. This really depends on what your PSB for DFFG's is. Other
thoughs: Infantry should be more vunerable. CFE and HMT powerplants are
non-starters
too. How much does it cost to vaccum proof a turret ring? or in other words I

suspect that vehicles will cost more. I could not decide what happened to
conventional artillery, especially HEF rounds, presumably any shrapnel will
travel further and won't slow down but the blast effect will be very
restricted. If you use the ptional abandoned vehicles rule from p45 I can see
the crew being less likely to bail out if they can't breath outside. Should
there be a possibility of any "Damaged" result being converted into a knockout
due to life support comprimise.

[quoted original message omitted]

From: Thomas Anderson <thomas.anderson@u...>

Date: Mon, 12 Apr 1999 23:09:40 +0100 (BST)

Subject: Re: [DS2] Vacuum

> On Sun, 11 Apr 1999, Laserlight wrote:

> Alarishi troops have a fondness for Fusion Guns (DFFG). Since there's

i hypothesise that DS/SG DFFGs and FT beam batteries are one and the
same thing. given that beams seem to do a lot of damage, which lasers in
SG/DS
conspicuously do not, and that DFFGs have improved range in a vacuum, there is
a bit of a match. it also explains how screens can work against
beams, as there is no anti-laser screen which matches FT's screen within
the grasp of modern science.

the main objection comes from the hard-sf crowd (yes, this includes me
...) in that any reasonable technology for beams has to be
near-lightspeed, whereas plasma, at least as supplied by DFFG, usually
isn't. well, i suggest that ship-mounted DFFGs have an additional
accelerator stage beyond the classic expansion chamber. so there.

> (Of

get a big enough DFFG and you can make your own horizons :-).

Tom

From: Laserlight <laserlight@q...>

Date: Mon, 12 Apr 1999 22:00:00 -0400

Subject: Re: [DS2] Vacuum

> How much does it cost to vaccum proof a turret ring? or in other words

There's a salient point. As it happens, I sell industrial plastics, one of
which is suitable for vacuum applications. A 1" x 10" x 10" (100 cubic inches)
plaque was priced at US$3492.00 until the April price increase.
Hopefully vacuum-proofing will be less expensive in 200 years.