[DS2] unit status sheet

4 posts ยท Oct 2 1998 to Oct 6 1998

From: David <dluff@e...>

Date: Fri, 02 Oct 1998 11:13:33 -0400

Subject: [DS2] unit status sheet

Great rules but the counters do get in the way. Has anybody made up a unit
status sheet where you can check off the units morale and quality

From: Andrew Martin <Al.Bri@x...>

Date: Tue, 6 Oct 1998 22:38:43 +1300

Subject: Re: [DS2] unit status sheet

> David <dluff@erols.com> wrote:

Andrew Martin

From: Mike.Elliott@b...

Date: Tue, 6 Oct 1998 12:38:06 +0100

Subject: Re: [DS2] unit status sheet

You will still need some way of keeping track of which units have activated so
far this turn.

Mike Elliott (GZG)

"Alex & Andrew" <Al.Bri@xtra.co.nz>
06/10/98 10:38

Please respond to FTGZG-L@bolton.ac.uk

To:   FTGZG-L@bolton.ac.uk
cc:    (bcc: Mike Elliott/UK/BULL)
Subject:  Re: [DS2] unit status sheet

> David <dluff@erols.com> wrote:

Andrew Martin
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e versi.?

From: Andrew Martin <Al.Bri@x...>

Date: Wed, 7 Oct 1998 10:32:13 +1300

Subject: Re: [DS2] unit status sheet

> Mike Elliott (GZG) wrote:
Yes, that's right. With a small game (up to a half a dozen
vehicles/platoons), people could remember which units have
moved/activated
and which haven't. Alternatively, mark the unit sheet each time a platoon
moves. Each mark
means the unit has moved/activated.
Or, restrict yourself to only activating units from, say, left to right! Or,
put down a poker chip, potato chip or similar token next to the
units which have moved/activated this turn. At the end of the turn, pick
them up again. Or, transfer one of the confidence or leader ship markers from
the
status sheet to the table top, when the unit is moved/activated this
turn. What ever way you choose, make sure your opponent agrees and is clear
about the method being used.

Andrew Martin