From: David <dluff@e...>
Date: Fri, 02 Oct 1998 11:13:33 -0400
Subject: [DS2] unit status sheet
Great rules but the counters do get in the way. Has anybody made up a unit status sheet where you can check off the units morale and quality
From: David <dluff@e...>
Date: Fri, 02 Oct 1998 11:13:33 -0400
Subject: [DS2] unit status sheet
Great rules but the counters do get in the way. Has anybody made up a unit status sheet where you can check off the units morale and quality
From: Andrew Martin <Al.Bri@x...>
Date: Tue, 6 Oct 1998 22:38:43 +1300
Subject: Re: [DS2] unit status sheet
> David <dluff@erols.com> wrote: Andrew Martin
From: Mike.Elliott@b...
Date: Tue, 6 Oct 1998 12:38:06 +0100
Subject: Re: [DS2] unit status sheet
You will still need some way of keeping track of which units have activated so
far this turn.
Mike Elliott (GZG)
"Alex & Andrew" <Al.Bri@xtra.co.nz>
06/10/98 10:38
Please respond to FTGZG-L@bolton.ac.uk
To: FTGZG-L@bolton.ac.uk
cc: (bcc: Mike Elliott/UK/BULL)
Subject: Re: [DS2] unit status sheet
> David <dluff@erols.com> wrote:
Andrew Martin
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e versi.?
From: Andrew Martin <Al.Bri@x...>
Date: Wed, 7 Oct 1998 10:32:13 +1300
Subject: Re: [DS2] unit status sheet
> Mike Elliott (GZG) wrote: Yes, that's right. With a small game (up to a half a dozen vehicles/platoons), people could remember which units have moved/activated and which haven't. Alternatively, mark the unit sheet each time a platoon moves. Each mark means the unit has moved/activated. Or, restrict yourself to only activating units from, say, left to right! Or, put down a poker chip, potato chip or similar token next to the units which have moved/activated this turn. At the end of the turn, pick them up again. Or, transfer one of the confidence or leader ship markers from the status sheet to the table top, when the unit is moved/activated this turn. What ever way you choose, make sure your opponent agrees and is clear about the method being used. Andrew Martin