From: Brian Bell <bkb@b...>
Date: Mon, 27 Nov 2000 09:00:06 -0500
Subject: RE: [ds2, sg2] robotic aliens... [x-post]
I am sure that some of this has been discussed previously, but it is worth bringing up again. One way is to have a simple flow chart of list of priorities for each unit. Different units may have different Priorities assigned BEFORE the game starts. In SG2 a unit's priorities may be changed by a successful communications action from command. In DS2, it could be changed each turn, but marked at the start of the turn. I would suggest a short list for each unit. A typical example of a combat unit would be Goal Priorities: Primary: Secure location 42x76 Secondary: Clear enemy units within 36mu of primary goal Tertiary: Hold road 398 Survival Priority: 2 Survival Priority is rated 1-3 (1 high, 3 low). It shifts the Quality Die Type when the unit makes Confidence Checks or Reaction Tests. SP1 shifts the quality die up 1, SP2 shifts the quality die up 2, and SP3 shifts the die type up 3. It also indicates if a unit will make use of surrounding cover (SP1 units do not unless under a suppression marker at the beginning of a turn). A SP3 unit will remove 1 suppression counter at the END of its turn (it has a low survival priority, so is less concerned with taking casualties). SP1 and 2 units remove suppression markers as normal. In DS2, SP3 infantry units do not receive 'under fire' markers unless an element of the unit is damaged (like vehicles) and do not use the terrain for protection unless they start the turn with an 'under fire' marker. SP3 units' confidence never falls below Shaken. In SG2, detached elements may have Priorities set at time of detachment. I.e. a communications detachment would be provided a different set of priorities than the main unit. A sniper might have a Priority List of: Goal Priorities: Primary: Target unit X Secondary: Remain Undetected Tertiary: Return to unit Q if detected Survival Priority: 1 A command unit might have a Priority list of: Goal Priorities: Primary: Provide Priorities to units Secondary: Reactivate Units to accomplish task Tertiary: Coordinate Resources (artillery, etc.) Survival Priority: 1 Most robotic infantry units may be assumed to be Power Armor. Robotic Infantry Units that start at SP3 are usually expendable, so are treated as normal units (rely on numbers rather than armor). Robotic units usually start a battle at: Confidence Level: CO Motivation: High Fatigue Level: Fresh Although specific scenarios may provide for a different set of levels. Example: A forward robotic unit is running low on power, so it starts as Tired or Exhausted. The attack is a feint, so motivation is Medium. The Dalaks know that Dr.Who is advising the other side, so Confidence is Steady. Robotic units are usually not effected by terror attacks (including biochem and nuclear). Robotic Units' confidence never falls below Broken (SP3 units' confidence never falls below Shaken). The quality of the robotic units may vary based on what the unit was designed to do, experience (if the units have learning capability), knowledge of the opponent, etc. I would suggest that units that start at SP3, be no better than Regular (perhaps should be Green); these units are expendable, so quality is not a high priority in design. I would also suggest seeing Beth's Dalak rules at http://members.nbci.com/gzg_l/xeno/daleks.html ----- Brian Bell bkb@beol.net ----- > -----Original Message----- [snip] > Yeap I guess it's what makes the difference between a new race