From: Brian Bell <bkb@b...>
Date: Tue, 28 Mar 2000 13:46:42 -0500
Subject: [DS2, SG2] Power Armor
A quick look at the fluff in the back of SG2 shows Power Armor (PA) having an endurance of 12-48 hours (based on quality). Only the ESU PA mentions that duration can be extended by the use of external power packs. This brought up some questions: 1) What is the power source for PA? Fusion, Power Cell, Battery, Other. 2) What is the recharge/refuel time and procedure? Recharge from APC? Portable fusion generator? New Deutronium <sp> Cell? I already see possibilities for an FMASk (Skirmish) game. NSL PA crew return to the APC after a long push into FSE territory. They plug in their suits, disarmor, and sack-out. Then the FSE ambush (artillery in conjunction with sniper team that has TAG). Artillery takes out the APC leaving the PA Team sans-armor with only small arms (pistols) and 1-2 PA (someone had to stand watch). The game now consists of find the snipers/avoid the searchers. Sniper Team should be about 1/2 the size of the former-PA team. The Sniper Team should be armed with silenced weapons, night vision and use hidden movement (if possible). The former-PA should have some penalty applied for night fighting, as they depended on the PA for night vision. A time limit should be set as the FSE are beginning a counter-thrust to retake the previous NSL gains.