DS2/SG2 harmonization

4 posts ยท May 8 2001 to May 11 2001

From: Thomas Barclay <Thomas.Barclay@s...>

Date: Tue, 8 May 2001 15:05:53 -0400

Subject: DS2/SG2 harmonization

In an effort to harmonize my DS2 and SG2 games, I'm working out a TO&E that
works well in both. Consequently, I've also had some other thoughts about DS2,
to which some list members might have a response.

Has anyone experimented with modifying infantry fire to be more unit quality
oriented (a la SG2). I realize whether you get effective fire or not is a
leadership and unit quality effect. But in SG2, fire ranges are determined
from unit quality (and weapon to some limited extent). A green unit in SG2 is
effective out to about 240m and an elite out to about 600m. In DS2, this all
boils down to either 400m with normal rifles or 600m with advanced combat
rifles. Anyone tried factoring unit quality into range determination for
infantry?

Also, another thought: GMS/P. I've seen some
rules on it that (I think) said something to the
effect that cost was 10/15/20, range was 18"
(unofficial of course), and it drew one chit. Is one chit an effective attack
in DS2? In SG2, it rolls d12 (doubling if a major hit is scored). A
GMS/L rolls 2d12 (doubling if a major hit is
scored). So there is some argument to suggest
a GMS/P might realistically draw 2 chits.
Something tells me the difference between one chit and two in efficacy is
startling. Comments?

Has anyone done any kind of rules to handle anything like a command transfer?
(Hence making a platoon command infantry stand somewhat akin to as valuable as
it is in SG)

Anyone done EW rules? (So I can get some use out of having an EW soldier in my
command stand)

And anyone have any idea how to handle PA with things like point fire
railguns? Or, if we assume that PA stands are (int he normal game)
presumed to include such monster anti-armour
weapons, how do we handle PA stands that don't have such firepower? (my answer
would be as normal infantry with advanced rifles).

It is also interesting to note how fast PA is. In SG2, its about 2 x as fast
as infantry. In DS2, its 3 x as fast. Yikes. I guess this reflects the fact
the speed is being provided by the armour and the troopie probably isn't doing
all that much work so he can maintain his high speed for far longer than a
foot infantryman, thus giving a
much greater large-scale movement rate.

Anyone thought about how to handle a sniper stand in DS2?

Anyway, those are my musings/questions for
now.

From: Indy Kochte <kochte@s...>

Date: Tue, 8 May 2001 15:39:42 -0400 (EDT)

Subject: Re: DS2/SG2 harmonization

> On Tue, 8 May 2001, Thomas Barclay wrote:

> In an effort to harmonize my DS2 and SG2
[...]
> Has anyone done any kind of rules to handle...
[...]
> Anyone done EW rules? (So I can get some...
[...]
> And anyone have any idea how to handle PA...
[...]
> Anyone thought about how to handle a sniper...
[...]

[jingle, doing, bonk] "You...are not ready"

From: Brian Bell <bkb@b...>

Date: Tue, 8 May 2001 18:37:04 -0400

Subject: RE: DS2/SG2 harmonization

[quoted original message omitted]

From: David Reeves <davidar@n...>

Date: Fri, 11 May 2001 15:05:06 -0400

Subject: re: DS2/SG2 harmonization

> On Tue, 8 May 2001, Thomas Barclay wrote:

> In an effort to harmonize my DS2 and SG2
[...]
> Has anyone done any kind of rules to handle...
[...]
> Anyone done EW rules? (So I can get some...
[...]
> And anyone have any idea how to handle PA...
[...]
> Anyone thought about how to handle a sniper...

yes to all but snipers. let me dig up my notes this weekend and email M or T
(I'm in the middle of work crunch and putting an offer on another house).

Dave