From: Thomas Barclay <Thomas.Barclay@s...>
Date: Tue, 8 May 2001 15:05:53 -0400
Subject: DS2/SG2 harmonization
In an effort to harmonize my DS2 and SG2 games, I'm working out a TO&E that works well in both. Consequently, I've also had some other thoughts about DS2, to which some list members might have a response. Has anyone experimented with modifying infantry fire to be more unit quality oriented (a la SG2). I realize whether you get effective fire or not is a leadership and unit quality effect. But in SG2, fire ranges are determined from unit quality (and weapon to some limited extent). A green unit in SG2 is effective out to about 240m and an elite out to about 600m. In DS2, this all boils down to either 400m with normal rifles or 600m with advanced combat rifles. Anyone tried factoring unit quality into range determination for infantry? Also, another thought: GMS/P. I've seen some rules on it that (I think) said something to the effect that cost was 10/15/20, range was 18" (unofficial of course), and it drew one chit. Is one chit an effective attack in DS2? In SG2, it rolls d12 (doubling if a major hit is scored). A GMS/L rolls 2d12 (doubling if a major hit is scored). So there is some argument to suggest a GMS/P might realistically draw 2 chits. Something tells me the difference between one chit and two in efficacy is startling. Comments? Has anyone done any kind of rules to handle anything like a command transfer? (Hence making a platoon command infantry stand somewhat akin to as valuable as it is in SG) Anyone done EW rules? (So I can get some use out of having an EW soldier in my command stand) And anyone have any idea how to handle PA with things like point fire railguns? Or, if we assume that PA stands are (int he normal game) presumed to include such monster anti-armour weapons, how do we handle PA stands that don't have such firepower? (my answer would be as normal infantry with advanced rifles). It is also interesting to note how fast PA is. In SG2, its about 2 x as fast as infantry. In DS2, its 3 x as fast. Yikes. I guess this reflects the fact the speed is being provided by the armour and the troopie probably isn't doing all that much work so he can maintain his high speed for far longer than a foot infantryman, thus giving a much greater large-scale movement rate. Anyone thought about how to handle a sniper stand in DS2? Anyway, those are my musings/questions for now.