From: schirmer@f...
Date: Thu, 13 Jun 1996 22:03:24 -0400
Subject: DS2: Sauron Conversion
Ok, I've had time to come up with a few thoughts about treating the Sauron (of the Sauron War period) in DS2: Regular Sauron infantry units in the books use generic assault rifles, rocket launchers, grenades, etc. and do not wear powered armor. So in terms of their equipment and its effectiveness, Sauron infantry are just standard line infantry elements in DS2 terms (as are their normal human opponents). The advantages of the Sauron's genetic engineering and from-birth training/indoctrination in the military arts might be represented in several ways: (1) Morale. The Soldiers are engineered and trained to be completely rational in all situations, so they don't suffer much from emotions like fear. In game terms, this should be represented by morale benefits - a simple possibility would be to treat all Sauron units as Veteran. Based on the books, it wouldn't be out of the question to exempt Sauron units from Reaction tests entirely. Also, toward the end of the war, the humans' hatred of the Sauron becomes so intense that some human units pretty much go "berserk" and become willing to sacrifice themselves if it means that more Sauron die. This could be represented by throwing in a few new morale states/benefits for the regular human troops. (2) Since the Soldiers think like battle computers (faster and more logically than humans) and they have better speed, strength, and coordination than humans in addition to lifelong training for war, consider giving them a bonus for their small arms fire effectiveness rolls and an additional chit draw in close combat. Human units facing a close assault by Sauron infantry might face a reaction test penalty. The books abound with impressive descriptions of Sauron marksmanship, close combat prowess, and coolness under fire. (3) Endurance. Not only are the Soldiers stronger, faster, and hardier than humans, they can also conciously suppress pain, close off broken blood vessels (using special muscles), etc. thus making themselves quite hard to kill. This could be represented by increasing the number of valid damage points required to kill a Sauron infantry element, although I would lean away from this. Their endurance advantage is probably best represented in campaign terms rather than in one-off combats. You might give them a higher rate of recovery for "destroyed" elements between engagements and/or more rapid recovery from fatigue and disorganization if you play with such things. Let's see, what else? Powered infantry formations do exist but they are not common - they usually seem to serve as ship's troops (love those Sauron EVA Commandos). Again, their capabilities are fairly well represented by the standard DS2 powered element and (1)-(3) above can be used to give the Sauron an edge. The Sauron also have Cyborgs (super-engineered individuals who are to regular Soldiers what Soldiers are to humans) who usually seem to fight in powered armor. They're rare though, so you don't necessarily need to worry about them - the regular Soldiers are bad enough. As with all of Pournelle's future history books, the emphasis in ground combat is on infantry formations supported by artillery. Armored fighting vehicles are fairly rare. Those that do show up generally seem to be tracked with shell-firing main guns. In any case, they seem to fit in pretty well with standard DS2 designs. Well, that's it for now. It's pretty general, but I hope you find it helpful.