[DS2] Questions

20 posts ยท May 15 2002 to Jun 14 2002

From: Thomas Barclay <Thomas.Barclay@s...>

Date: Wed, 15 May 2002 13:01:57 -0400

Subject: [DS2] Questions

1) Anyone done rules for submersibles? (as in some kind of sub that can
appear in a coastal scenario and launch missiles/engage with guns)

2) Why can't I design a conventional boat with CFE propulsion? (Or is this
just a CFE plant payed for as FGP?)

3) Anyone done stats for something like a frigate (I've got about a 4-6"
long model I'd love to use). Strikes me it'd be oversize, but are there
oversize boat rules?

4) Is there a limit to how deep amphibious (as in DS2) vehicles can go? Or
does this always assume they float?

5) LADs: Can you equip a vehicle with multiple LAD systems? If so, can they
engage multiple targets or repeatedly engage the same one?

6) Would a SLAM or Light Artillery be best to simulate rocket attacks
from landing craft/bombardment vessels?

7) Would there be any point to making a conventional boat also amphibious?

8) If landers appear (for airmobile forces) on the board, if you don't buy
them as vehicles but just pay the premium per ground unit, presumably they are
invulnerable. If you buy them as vehicles, presumably they can fly around and
be shot down. Or am I not understanding this?

9) What's the easiest way to do LCIs and LCTs?

10) To get assault boats for your leg infantry, do you just buy an amphibious
mod?

11) Someone had GMS/P stats posted for DS2 - anyone got an URL?

From: Brian Bilderback <bbilderback@h...>

Date: Wed, 15 May 2002 10:21:18 -0700

Subject: Re: [DS2] Questions

> Tomb wrote:

> 1) Anyone done rules for submersibles? (as in some kind of sub that can

I'd just cost them higher than a normal boat and allow them to disappear.
Unless you want to get into FMA naval, I'd just rule that ground combat
vehicles aren't equipped for ASW.

> 2) Why can't I design a conventional boat with CFE propulsion? (Or is

The latter, I believe. Same as with aircraft.

> 3) Anyone done stats for something like a frigate (I've got about a

If not, make 'em. I'm considering HR's for oversized aerospace to replace the
rules for interface landers.

> 4) Is there a limit to how deep amphibious (as in DS2) vehicles can go?

I dunno. OO suggests distinguishing between the two.

> 6) Would a SLAM or Light Artillery be best to simulate rocket attacks

I'd go with light arty.

> 7) Would there be any point to making a conventional boat also

Maybe to distinguish between deep hulled boats and flat-bottomed LC?

> 8) If landers appear (for airmobile forces) on the board, if you don't

My guess is if you hit them in the air, it's simulated by the DS rules
regarding AA vs dropping units. If it hits the ground, the ground forces
are deployed and the lander itself becomes a non-factor.  This is one of
the reasons for the Oversized Aerospace rules I'm working on.

> 9) What's the easiest way to do LCIs and LCTs?

Floating or space?

> 10) To get assault boats for your leg infantry, do you just buy an

I think you have to build them as watercraft vehicles for water AB's, and pay
for interface for your legs for aerospace AB's.

3B^2

From: Ryan Gill <rmgill@m...>

Date: Wed, 15 May 2002 13:49:26 -0400

Subject: Re: [DS2] Questions

> At 1:01 PM -0400 5/15/02, Tomb wrote:

Not really....I'd say it'd be too far off shore to be represented next to the
beach. The missiles would be coming in from off table. I'd almost count the
stikes as HARs.

> 2) Why can't I design a conventional boat with CFE propulsion? (Or is

Likly it's reflecting the increased cost for Marine power plants for larger
craft.

> 3) Anyone done stats for something like a frigate (I've got about a

I'd do a Modular vehicle. Talk to your players first to hash it out among
yourselves. Likely you'll have to do several sections with certain components
on each section. Given it's size and special nature, you'll have to take some
liberties with design rules (ie only one section or two have the power plant,
one module has the Bridge, several have the ordinance.) I'd make individual
weapon mounts controlled by a central fire con on the bridge. Almost all
modern naval mounts are pretty bit and complex inside and typically aren't
manually controlled, though there are exceptions. One could have some fun with
the designs including sections that have "cargo space" for smaller craft like
ships boats and such.... I'd keep it pretty small though as with so much heavy
lift craft, it makes large military craft somewhat obsolete. Perhaps a water
landing capable heavy lander that gives the forces additional choices for
landing areas when dealing with an opposed landing?

> 4) Is there a limit to how deep amphibious (as in DS2) vehicles can go?

I'd assume they can float. Just about everything now being made as really
amphibious can float on open water. The AAV7's the US Marines use deploy into
pretty deep water and swim ashore. Usually from several miles off shore.

> 5) LADs: Can you equip a vehicle with multiple LAD systems? If so, can

Shure I suppose...It'd be like having two.50 Cals on board that the Gunner and
Comander both control in Air Defense mode.

> 6) Would a SLAM or Light Artillery be best to simulate rocket attacks

Perhaps one or the other. Both work pretty well.

> 7) Would there be any point to making a conventional boat also

Nope.

> 8) If landers appear (for airmobile forces) on the board, if you don't

Tough question. Its up to the person making the scenario. I'd argue that you
need some pretty big weapons to hurt them badly though.

> 9) What's the easiest way to do LCIs and LCTs?

Super massive (size 6 or 7) or modular vehicles.

> 10) To get assault boats for your leg infantry, do you just buy an

Depends. Hovercraft make more sense as do GRAV given their higher transit
speeds over the water beach. Being able to ignore the shore line with the GRAV
is a boon to shortening the exposure to the defensive fire....

From: Brian Bilderback <bbilderback@h...>

Date: Wed, 15 May 2002 11:06:45 -0700

Subject: Re: [DS2] Questions

> I wrote:

> If not, make 'em. I'm considering HR's for oversized aerospace to

Let me clarify. I actually meant modular, not just oversized.

3B^2

From: Don M <dmaddox1@h...>

Date: Wed, 15 May 2002 12:22:40 -0700

Subject: Re: [DS2] Questions

Hi Tomb check out AquaZone at:

http://www.chem.kuleuven.ac.be/research/fysanal/members/bv/GAMES/AQUAZON
E/aq
uap.html

[quoted original message omitted]

From: Beth Fulton <beth.fulton@m...>

Date: Thu, 16 May 2002 09:41:14 +1000

Subject: RE: [DS2] Questions

G'day,

> 1) Anyone done rules for submersibles? (as in some kind of

Yep. With modifications for underwater weapons and different optical length
based on turbdity etc.

> 3) Anyone done stats for something like a frigate (I've got

Lachy and I have messed around with this stuff, works fairly well as a modular
vehicle with some sections as oversized.

> 4) Is there a limit to how deep amphibious (as in DS2)

Lachy and I have made it depth based, whether that makes real sense I don't
know though;)

> 5) LADs: Can you equip a vehicle with multiple LAD systems? If so, can

We do, but we allow multiple targets per turn for some weapons.

> 8) If landers appear (for airmobile forces) on the board, if you don't

That's how we'd do it, but it should take a fair bit to knock one out;)

> 9) What's the easiest way to do LCIs and LCTs?

The what??

> 10) To get assault boats for your leg infantry, do you just buy an

Do you mean inflatables or something?

Cheers

From: Laserlight <laserlight@q...>

Date: Wed, 15 May 2002 20:35:37 -0400

Subject: Re: [DS2] Questions

> > 9) What's the easiest way to do LCIs and LCTs?

I haven't seen LCI, probably means something like Lethal Carnivorous

From: Michael Brown <mwbrown@s...>

Date: Wed, 15 May 2002 18:21:53 -0700

Subject: RE: [DS2] Questions

Landing Craft, Infantry just like in the movies

From: Beth Fulton <beth.fulton@m...>

Date: Thu, 16 May 2002 16:53:32 +1000

Subject: RE: [DS2] Questions

G'day,

Michael said:
> Landing Craft, Infantry just like in the movies

Laserlight noted:
> I haven't seen LCI, probably means something like Lethal Carnivorous

Thanks guys

From: Mike.Elliott@b...

Date: Thu, 16 May 2002 12:47:35 +0100

Subject: Re: [DS2] Questions

> > 9) What's the easiest way to do LCIs and LCTs?

> I haven't seen LCI, probably means something like Lethal Carnivorous

LCI= Landing craft, infantry

Either treat in a similar way to an interface lander, or just build a
suitable sized boat. The only special feature is the door/ramp at the
bow....

It doesn't need to be amphibious unless you are thinking of something similar
to the WWII DUKW or Buffalo

Mike

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From: Brian Bilderback <bbilderback@h...>

Date: Thu, 16 May 2002 06:50:47 -0700

Subject: Re: [DS2] Questions

> From: "Laserlight" <laserlight@quixnet.net>

> > > 9) What's the easiest way to do LCIs and LCTs?

In future talk, I have always used it to mean Landing Craft, Interface.

Don't know if that's what Tom meant.

3B^2

From: Laserlight <laserlight@q...>

Date: Thu, 16 May 2002 10:15:27 -0400

Subject: RE: Re: [DS2] Questions

> From: "Laserlight" <laserlight@quixnet.net>

> I haven't seen LCI, probably means something like Lethal Carnivorous

Or maybe: Landing Craft Industrial Laser Carrying Insects Lander, Company,
Interface Lawyers Corrupting Innocents Lesbian Collective Infantry (from the
defunct Alarishi sovereignity) Low Class Idiots Lysistrata Corps Irregulars
etc

Fnord

From: Brian Bilderback <bbilderback@h...>

Date: Thu, 16 May 2002 07:19:54 -0700

Subject: Re: [DS2] Questions

> I wrote:

> From: "Laserlight" <laserlight@quixnet.net>

> Mike Elliot (among others) wrote:

> LCI= Landing craft, infantry

Oh, yeah. Forgot about that.

3B^2

From: John Leary <john_t_leary@y...>

Date: Thu, 16 May 2002 10:23:01 -0700 (PDT)

Subject: Re: [DS2] Questions

> --- Laserlight <laserlight@quixnet.net> wrote:

> I haven't seen LCI, probably means something like

FYI, LCI is Landing Craft, Infantry.

Bye for now,

From: Beth Fulton <beth.fulton@m...>

Date: Fri, 17 May 2002 09:26:30 +1000

Subject: RE: [DS2] Questions

G'day,

Tom further to your questions about the LADS yesterday you were talking about
use of multiple LADS beyond modifying the dice you use, right?

Cheers

From: Oerjan Ohlson <oerjan.ohlson@t...>

Date: Tue, 21 May 2002 22:48:14 +0200

Subject: Re: [DS2] Questions

> Tomb wrote:

> 2) Why can't I design a conventional boat with CFE propulsion? (Or is

I don't quite understand your problem here, since DS2 p. 13, "Riverine Craft
Design" explicitly states that you can use "any" power plant type for
conventional boats. "Any" would appear to include CFE...

> 3) Anyone done stats for something like a frigate (I've got about a

Oversized or Modular, pick your choice. Simply combine the two rule sections.

> 4) Is there a limit to how deep amphibious (as in DS2) vehicles can go?

DS2 assumes that amphibious vehicles either float or move above the surface.
I'd prefer to make a difference between swimming (on the surface) and deep
fording (under it, eg. by snorkling), but the rules currently doesn't do this.

> 5) LADs: Can you equip a vehicle with multiple LAD systems? If so, can

LAD always attack all enemy aerospace/VTOL vehicles that both attack the

LAD-equipped unit *and* come within the LAD's range during the turn. Due
to
the formulation used in the rules each LAD-equipped *element* in the
attacked unit fires once per such enemy vehicle, which makes it somewhat

pointless to have more than one LAD on a unit.

FWIW, I don't think that the DS2 LAD rules work very well :-/

> 6) Would a SLAM or Light Artillery be best to simulate rocket attacks

Depends on what type of warheads the rockets have, what range they're supposed
to have, how accurate they are, whether or not they're capable of indirect
fires, etc.

> 7) Would there be any point to making a conventional boat also

No. The DS2 "amphibious" modification can only be used by Tracked and Wheeled
vehicles.

> 8) If landers appear (for airmobile forces) on the board, if you don't

Read DS2 p.43, left-hand column, 4th paragraf. A lander paid for in this

way does however appear to be unarmed.

> If you buy them as vehicles, presumably they can fly around and be shot

Correct.

> 9) What's the easiest way to do LCIs and LCTs?

Using the "Riverine Craft Design" rules on p.13 and spending most or all of
their capacity on infantry or vehicle carrying capability.

> 10) To get assault boats for your leg infantry, do you just buy an

DS2 has no rules for inflatables, I'm afraid. Less man-portable assault
boats are designed using the "Riverine Craft Design" rules.

> 11) Someone had GMS/P stats posted for DS2 - anyone got an URL?

Nope. IMO SG2's "GSM/P" category folds into the DS2 "IAVR" category
anyway <shrug>

Regards,

From: Roger Books <books@m...>

Date: Thu, 13 Jun 2002 09:04:22 -0400 (EDT)

Subject: [DS2] Questions

We ran our "Defend the starport until help arrives from orbit" scenario last
night. It went pretty well but left me with a couple of questions.

A group of infantry fired at, and took out, some APCs. There
was a small strip of terrain (1/4") between these infantry
and a cliff which the attacker proceeded to run all his forces through as the
infantry had already fired for the turn. If there were close assault rules for
vehicles I would have forced a CA. Since there weren't I couldn't see any
justification for not allowing it. Did I miss something?

I'm designing RAM mortars for to support my infantry. My main usage is going
to be smoke and minefield clearing. I put two light artillery on a size three
vehicle. Do I get 3 shots between the two or does the vehicle get 6 shots for
free? I thought it was 3 for each artillery but Andy Cowell's vehicle
generator goes the other way.

From: Nick and Laurel Caldwell <clcaldwell@k...>

Date: Thu, 13 Jun 2002 11:49:47 -0400

Subject: Re: [DS2] Questions

It's been a while since I played DS2. I'm going to have to drag that out again
soon.

Regarding the first question, check page 35. APSW (which every vehicle is
assumed to have) draw 3 chits in CA. So, it does sound like the infantry
should have had to CA the APCs, if I am understanding your question correctly.

Regarding the 2nd question, a class 3 vehicle is going to have 15 capacity
points. 1 light artillery piece takes 6 cap points and includes ammunition. To
me that sounds like the vehicle should have 6 shots.

Nicholas Caldwell clcaldwell@kreative.net

[quoted original message omitted]

From: Andrew Martin <Al.Bri@x...>

Date: Fri, 14 Jun 2002 07:18:22 +1200

Subject: Re: [DS2] Questions

> Roger Books wrote:

I'd suggest 3 shots per artillery weapon. So if they're fired one at a time,
that's 6 shots total. But you should point that out to your opponent.

Andrew Martin
ICQ: 26227169 http://valley.150m.com/
-><-

[quoted original message omitted]

From: John Atkinson <johnmatkinson@y...>

Date: Thu, 13 Jun 2002 17:10:17 -0700 (PDT)

Subject: Re: [DS2] Questions

> --- Roger Books <books@jumpspace.net> wrote:

> turn. If

Well, there are rules for close assaulting vehicles, and I'd argue (and
probably win the argument in the crowd I game with) that if vehicles insist on
driving into infantry they are de facto initiating close combat regardless of
whether the rules permit it or not.

Of course, I'd also argue that the infantry should get to shoot first since
historically it's blinding stupid and effectively suicidal to drive into close
combat with infantry that are willing to stand their ground and have effective
antitank weapons. Of course the Infantry should have to pass a morale check as
usual.
:)

This is shooting from the hip since I havn't got the rules on hand.

> I'm designing RAM mortars for to support my

The vehicle generator makes some calls I disagre with. And some the rules
disagree with. This seems to be one of them. 6 rounds it is.

Of course, that's one part of the rules I never figured out. How is it that
one ammo load takes up 4 space? By the rules, 3 extra rounds of ammunition
takes up twice as much space as a second mortar with 3 rounds of ammo.

Mortars take up NEGATIVE space?