DS2: Questions

9 posts ยท Nov 15 1999 to May 12 2000

From: Beth Fulton <beth.fulton@m...>

Date: Tue, 16 Nov 1999 09:52:24 +1000

Subject: DS2: Questions

G'day guys,

Derek had a DS game last night and a few questions came up that didn't seem to
be covered in the FAQs:

1) Can you have multiple mount GMS (which all fire on the same target etc as
per the rules for multiple mounts)? It seemed OK last night, we just weren't
sure?

2) What are the list of systems that go down on a "Systems Down -
Target" chit? The FAQ mentioned stealth, but none of the others so I was
guessing FC, PDS, ECM and Stealth?

Thanks in advance

Beth

From: Ryan Gill <rmgill@m...>

Date: Mon, 15 Nov 1999 18:59:03 -0500 (EST)

Subject: Re: DS2: Questions

> On Tue, 16 Nov 1999, Beth Fulton wrote:

> 1) Can you have multiple mount GMS (which all fire on the same target

GMS's are ineffective vs infantry targets.

> 2) What are the list of systems that go down on a "Systems Down -

A Targets Systems down chit results in All systems. Fire Control, ECM, PDS,
Counter Batt Radar, Stealth, everything. Think of it as a general electrical
bus short that causes havoc with all the major systems except

motive power...

A firer systems down chit means that the Fire Con of the Firer goes down. ECM
and other systems are still functional.

From: Beth Fulton <beth.fulton@m...>

Date: Tue, 16 Nov 1999 10:14:13 +1000

Subject: Re: DS2: Questions

G'day Ryan,

> 1) Can you have multiple mount GMS (which all fire on the same target

Thanks, but they were firing at tanks, so are we missing something?

> A Targets Systems down chit results in All systems. Fire Control, ECM,

> PDS, Counter Batt Radar, Stealth, everything. Think of it as a general

That's what we figured thanks.

Cheers

Beth

From: Robertson, Brendan <Brendan.Robertson@d...>

Date: Tue, 16 Nov 1999 11:18:45 +1100

Subject: RE: DS2: Questions

1.      multiple GMS - yes.
2. effectively everything except the mobility systems.

Neath Southern Skies - http://users.mcmedia.com.au/~denian/
[mkw] Admiral Peter Rollins; Task Force Zulu

> -----Original Message-----

From: Ryan Gill <rmgill@m...>

Date: Mon, 15 Nov 1999 19:32:15 -0500 (EST)

Subject: Re: DS2: Questions

> On Tue, 16 Nov 1999, Beth Fulton wrote:

> >GMS's are ineffective vs infantry targets.

*bkink*

umm, I wasn't sleeping, honest teacher...

Yeah, Multliple mount GMS's are ok. They each have their own FC, so
conceivably they could shoot at diff targets. They are semi- autonomous
so they only require a cue to aquire a particluar target.

> That's what we figured thanks.

Noo prooblem

From: Beth Fulton <beth.fulton@m...>

Date: Tue, 16 Nov 1999 12:45:41 +1000

Subject: Re: DS2: Questions

G'day Ryan,

> *bkink*

Thought you may have been a little confused;)

> Yeah, Multliple mount GMS's are ok. They each have their own FC, so

> so they only require a cue to aquire a particluar target.

Thanks

Beth

From: Laserlight <laserlight@q...>

Date: Mon, 15 Nov 1999 21:46:39 -0500

Subject: Re: DS2: Questions

From: Beth Fulton <beth.fulton@marine.csiro.au>
> 1) Can you have multiple mount GMS (which all fire on the same

Yes--the tanks.  : )

From: Beth Fulton <beth.fulton@m...>

Date: Tue, 16 Nov 1999 12:58:44 +1000

Subject: Re: DS2: Questions

G'day,

> Yes--the tanks. : )

Only if I'm rolling! I thought my penchant for one's was bad in FT, but in DS
its abyssmal!

Cheers

Beth

From: Graeme Bradbury <graeme.bradbury@b...>

Date: Fri, 12 May 2000 11:33:26 +0100

Subject: DS2: Questions

> Oerjan Ohlson wrote:

> When drawing damage chits for a weapon with "All/2" chit validity, do

If you're adding together then div by 2 I say just round off. Since you either
get a whole number or.5. If you div each chit leave as is.
But anyway, what are you doing firing a DFFG at long. :-P

> Can someone explain the difference between Stealth and ECM to me?

Stealth is the general dampners, camo etc. To stop people firing at them in
the first place.

ECM is a EM pulse weapon that fries the electronics of hostile objects,
approaching within a specified distance and not displaying proper IFF.

(Yes i know i can talk crap at times :-P)

> In the current rules, ECM works against GMSs but nothing else (should

I think the point you need to keep in mind is that DS2 is a game rather than a
simulation of reality. Balance is hence far more important than the question
of it being perfectly acurate to reality and technology.

If you combine stealth and ECM you turn GMS into the weapon of choice.
Since either make the stealth+ECM cost high and it becomes too
expensive it to be used, and hence all shots effectively are
against a poorly/undefended target.

Or you make the stealth+ECM cost low and everyone has it
meaning that their is now no point having direct fire weapons and GMS is the
cheaper alternative.

Or you turn GMS into a direct fire weapon that is also affected by ECM,which
means infantry turn into dog food since they now
have no long ranged anti-tank weaponry.

And anyway adding stealth + ECM makes calculating points harder not
easier since rather than having to balance two independant
weapon/defence combos you add to the number of combinations.

> Do you have any feelings for how much high mobility is worth in DSII,

I have a regular opponent who uses nothing but hi-mob wheeled in his
army.
The problem with your question is that decoupled from weapons hi-mob
wheeled should be free (or close to it). But certain
weapons counteract its short-commings. Gary (my opponent) uses
GMS/H and HEL's all of which have a long range without any
range detremental brackets. Basically long range stuff.

So as far as i can answer your question. The wheeled needs between.25 and 4
times as many vehicles as the opponent gevs. Depending on terrain and
equipment

I think you can do a meaningful analysis if you use a base movement system as
your reference point and have a look at how much better the other systems are
compared to it.

ie. using lo-mob wheeled as base point.
hi-mob wheeled.
added:  +2 inches move

Grav
added:  +7 inches move
        +terrain in easy
        +terrain in normal

Then just add a sensible points factor to each event. eg. each 1 inche
increase is worth 5% or each terrain added to the normal group adds 10%

Well i've rambled to much talk to you later