New player here,
Thought I'd save myself a lot of time and hassle by downloading
pre-designed units from people's web site.
However, once I try and check they are correct, they seem to all have the
wrong value. I've been to a few people's different sites and most of them seem
to be wrong.
The first glaring errors are the cost of ablative / reactive armour for
which they've added 10% of the VSP flat and not 10% per armour level. This
throws out the BVP and most of the other calculations.
Has anyone else had this same problem, and does anyone have a excel
spreadsheet to help me design vehicles?
Cheers in advance
> Paul Grogan wrote:
I believe that one older site has this problem, and the designs are done from
it.
> Has anyone else had this same problem, and does anyone have a excel
I have a Lotus Improv spreadsheet that works well. I've also got a catalog of
most possible hull types from sizes one through seven, each with the
appropriate armour on top, in a MS Word document. I've found that looking up
my catalog, for an appropriate hull, then adding in weapons etc, is quicker
than using my spreadsheet or a design HTML page. I've also added in my designs
to my catalog, adding in variations as I go. If you want the catalog, let me
know and you can have it.
> Grogan, Paul wrote:
> Has anyone else had this same problem, and does anyone have a excel
No, but I do have a great big Access system for vehicle and force design.
---
I found a little app that generates DSII vehicle cards. I think I found it at
the Full Thrust Computer Core. I haven't checked it to see if the math is
right and it seems to have a problem with mulitple APSW's but the output looks
pretty good.
Bill
"Steve Gill" <Steve@caws.demon.co.uk> on 09/22/1999 11:39:02 AM
Please respond to gzg-l@CSUA.Berkeley.EDU
To: gzg-l@CSUA.Berkeley.EDU
cc: (bcc: Bill Brush/InfSys/Revenue)
Subject RE: DS2 - Points system query
:
> Grogan, Paul wrote:
> Has anyone else had this same problem, and does anyone have a excel
No, but I do have a great big Access system for vehicle and force design.
---
Steve Gill
> On Wed, 22 Sep 1999, Steve Gill wrote:
> Grogan, Paul wrote: