From: Grogan, Paul <pg70201@g...>
Date: Wed, 22 Sep 1999 17:58:34 +0100
Subject: DS2 PDS/ECM
New player question. Have I got something wrong here? PDS systems cost more and take up space Why would anyone want them instead of ECM?
From: Grogan, Paul <pg70201@g...>
Date: Wed, 22 Sep 1999 17:58:34 +0100
Subject: DS2 PDS/ECM
New player question. Have I got something wrong here? PDS systems cost more and take up space Why would anyone want them instead of ECM?
From: Oerjan Ohlson <oerjan.ohlson@t...>
Date: Wed, 22 Sep 1999 20:01:07 +0200
Subject: Re: DS2 PDS/ECM
Paul Grogan asked: > New player question. Because rolling two defensive dice (one for ECM, one for point defence) gives you a much better chance to survive than rolling a single die (for ECM only). Regards,
From: Ryan Gill <rmgill@m...>
Date: Wed, 22 Sep 1999 15:19:42 -0400 (EDT)
Subject: Re: DS2 PDS/ECM
> On Wed, 22 Sep 1999, Oerjan Ohlson wrote: > Because rolling two defensive dice (one for ECM, one for point You should see how hard my Oceanic union Hvy tanks are to kill....
From: Brian Burger <yh728@v...>
Date: Wed, 22 Sep 1999 15:52:26 -0700 (PDT)
Subject: Re: DS2 PDS/ECM
> On Wed, 22 Sep 1999, Grogan, Paul wrote: > New player question. You don't want either/or. You want both, at least on vehicles big enough to mount a PDS. This can make big tanks nearly immune to missle fire. I have a superheavy tank design: Size 5 Hull, Armour 5R, 2x MDC/5 TU, SUP FireCon, SUP ECM, EHN PDS, APFC, 1xAPSW. (I think - it's been months since I played DS2, I'm afraid. I am sure about the ECM/PDS/Armour combo) This damn thing is nearly immune to missles. I've had 10+ missles volleyed at a platoon of three of these tanks, and all the missles have either been spoofed, shot down, or bounced off the armour. It rolls d10, d8 to defend against missles, and the Reactive armour makes most surviving missles bounce! Throw an ADS vehicle in, and missle fire near these beasts becomes a complete waste of time. Smaller vehicles have to make do with ECM and occasional ADS support, but with vehicles large enough, it's usually worth it to add PDS as well.
From: Andrew Martin <Al.Bri@x...>
Date: Thu, 23 Sep 1999 12:59:35 +1200
Subject: Re: DS2 PDS/ECM
> Brian wrote: Were the twin MDC hull mounted?
From: Brian Burger <yh728@v...>
Date: Wed, 22 Sep 1999 22:11:57 -0700 (PDT)
Subject: Re: DS2 PDS/ECM
> On Thu, 23 Sep 1999, Andrew Martin wrote: > Brian wrote: Sorry, got the stats wrong. It's 2x MDC/4 - Turreted. No 5s here. The rest of the stats are accurate, AFAIK. It had Backup Systems as well; total cost is nearly 600 points each. (580 something) Slow GEV, BTW. Big ugly tanks, but they have a mixed track record. Many fights, they fail to kill their own worth in opposing vehicles before being KOd. One thing they ARE great at is Ogre-killing, for the various games we've run Ogres in DS2. I basically set out to design the ultimate heavy-gun tank in DS2; with cost not really a concern. I think I've succeeded; the problem being that DS2 isn't really kind to big vehicles. (Which is realistic, but I still like my big big tanks.) With such big guns and SUP systems, they're rolling d12 more often than not, and they draw a great fistful of Damage Chits. I like them; my regular opponents respect them, but kill them all too often. They tend to be fire magnets...but it's worth it just to see my opponent's face when he lobs vast numbers of GMS/H shots at them, all of which fail to connect!