DS2 Opportunity Fire

4 posts ยท Oct 14 1999 to Oct 15 1999

From: Brian Bell <bkb@b...>

Date: Thu, 14 Oct 1999 10:46:48 -0400

Subject: DS2 Opportunity Fire

Another question about opportunity fire:

A-----------------------------------I------B-----I-----------------C

                                                      X

A tank unit of 5 tanks are moving from A to C. They get into optimum range of
opponent unit X at location B. Line of sight is blocked to the left and right
of the 'I's. X wants to take opportunity fire on the tank unit A at location
B.

Now, I have rarely (read never) seen anyone move the entire tank unit as a
whole (that is every miniature simultaneously). Usually I see the elements
moved one at a time.

When does player X have to declare opportunity fire? When the first element
reaches B? At any time an element is at B? Before the last element is at B?.
Other?

Where are the rest of the elements of unit B placed? In a line at B? In a row
at B? Same formation as started at A? Same formation that ended at B? Any
formation that maintains unit integrity at B? Only the element a B, all other
where they are? (seems very cheesy)

Often it makes a difference on cover or range.

From: Brian Bell <bkb@b...>

Date: Thu, 14 Oct 1999 10:54:38 -0400

Subject: RE: DS2 Opportunity Fire

Sorry correction The indicated line should read: Same formation that ended at
location C.

From: Michael T Miserendino <MTMiserendino@l...>

Date: Thu, 14 Oct 1999 11:46:00 -0500

Subject: Re: DS2 Opportunity Fire

Good question. I too have rarely seen players move a unit as a whole, except
for some WH40K players. This is something you will need to come to agreement
with your other players. We usually just have the player move all vehicles up
to that point (using unit integrity) in which the first vehicle was spotted
for opportunity fire. Most keep the same formation, but you

also have those who might move the other minis just out of line of sight. This
can also work to the opportunity firing players advantage if it causes a
morale check on the moving unit. It might cause the unit to behave differently
like move to cover versus advancing, etc.

What's your take on this Jon T.?

Mike

Michael Miserendino Senior Software Engineer Lincoln Re mtmiserendino@lnc.com

> owner-gzg-l@CSUA.Berkeley.EDU at internet 10/14 9:46 AM >>>
Another question about opportunity fire:

A-----------------------------------I------B-----I-----------------C

                                                      X

A tank unit of 5 tanks are moving from A to C. They get into optimum range of
opponent unit X at location B. Line of sight is blocked to the left and right
of the 'I's. X wants to take opportunity fire on the tank unit A at location
B.

Now, I have rarely (read never) seen anyone move the entire tank unit as a
whole (that is every miniature simultaneously). Usually I see the elements
moved one at a time.

When does player X have to declare opportunity fire? When the first element
reaches B? At any time an element is at B? Before the last element is at B?.
Other?

Where are the rest of the elements of unit B placed? In a line at B? In a row
at B? Same formation as started at A? Same formation that ended at B? Any
formation that maintains unit integrity at B? Only the element a B, all other
where they are? (seems very cheesy)

Often it makes a difference on cover or range.

From: Andrew Martin <Al.Bri@x...>

Date: Fri, 15 Oct 1999 18:03:56 +1300

Subject: Re: DS2 Opportunity Fire

> Brian Bell wrote:

I've had this situation occur a few time. Once when the gap (I--B--I)
was only about an inch long.

I've reasoned it out based on my impression of real world tank movements. I've
assumed that the tanks are moving at a slower pace from normal, off
battlefield road speed, and move in their ending formation. So the tanks might
start off in line astern, change formation to left echelon and drive from A to
C, ending up in left echelon. In game, I announced the unit movement and it's
rough course and destination (saying something like "Unit moving from here,
via B, to C."), then simply pick up the tank models, measure out the distance
and move 'em along to the destination. My crafty opponent, noticing the one
inch gap in the smoke clouds, says "interupt", spoiling my day by pointing out
the little gap I had overlooked. I put down the unit in it's ending formation
with the bulk of the unit in the gap. Some tanks couldn't be seen by the
firers (X), so they were safe, the others just got toasted! After the morale
check was done, I went to complete the unit's movement. My opponent
interrupted again with Y, so I moved the trailing elements into unit integrity
distance with the lead elements, and placed them all a bit further past the
gap B2.

A-----------------------------------I---B-B2-I-----------------C

 -----------------------------------------    --- Intervening smoke
clouds.

                                          Y   X

So that's how I did it. It worked well for my opponent! ^_^ And it
seemed reasonably fair to me.