DS2 Multiple weapons in turret questions:

5 posts ยท Aug 1 2000 to Aug 1 2000

From: Glenn M Wilson <triphibious@j...>

Date: Mon, 31 Jul 2000 22:35:26 EDT

Subject: DS2 Multiple weapons in turret questions:

1) It's pretty clear in the basics how main weapons in turrets are
designed to be used; pages 28-30 pretty clearly cover main guns in
direct fire.

2) It's also clear when two weapons of the same class in a turret act (page
32.)

3) It's pretty clear that when a main gun and an APSW are in the same turret
you can only fire one at a time at Infantry (page. 35) although it seems to
make the traditional cannon and secondary APSW combination in
WW2 and today's turrets pretty much an either/or and forbids 'both
together' in a combat round. Quibble, quibble, quibble.

4) What's not so clear is what happens when some nut case (like myself)
designs a series of vehicles with multiple weapons of different classes for a
unit.

Currently i am working on a Divisional TO&E to draw formations from for
DS2 scenarios.  I am positing the first battalion as "air dropped" -
Class one sized vehicles and infantry (including power armor and a single
section of infantry walkers;) the second battalion as "Interface Landing"
- class 2 sized vehicles and infantry; Third battalion (and fourth) are
"Drop Ship capable" using size three and four vehicles plus infantry
[think of them as mechanized and armored] plus the remaining
'battalions'
being heavier vehicles (a few size 5) and arty/VTOL/Aerospace/train.

Not knowing better I worked on the vehicle designs and on most of the vehicles
with enough size to carry two guns I put different
weapons/classes.  For Example:

This is a mid-tech force using HMT power sources -

Class One vehicles for the Airdrop Battalion:

APC - One Fire Team, APSW (second) on pintle mount
ATM - GMS/H
Lt. Attack - turreted 2xDFFG-1

Class Two vehicles for the Interface Landing Battalion:

APC - 2 Fire Teams, turreted DFFG-1
Attack - Slam/3
Lt TD - HKP/3

Class Three/Four Vehicles (Battalions Three/Four plus others)

Size three (all of Battalion 3 and most of Battalion 4)
APC - 3 Fire Teams, Turreted DFFG-1
Lt. IFV - 2 Fire Teams, turreted MDC-2
LBT - Twin weapons in Turret - 2xSLAM/3
MBT - Turret: Main - HKP/4, Secondary HEL-1
Lt. TD - FIXED mount(s) [over/under] - HKP/4, HEL/3

Size Four (Remainder of Battalion four and included in some other Battalions)
APC - 3 Fire Teams, turreted DFFG-2
IFV - 2 Fire Teams, Turreted SLAM/3
MBT - several options - all turreted - (none final currently)
        a.  HKP/5, HEL/2
        b.  SLAM/5, MDC/2
        c.  HKP/4, MDC/3
        d.  MDC/3, HEL/3

TD - Fixed, over/under - HKP/5, DFFG/5

Size 5 vehicles: (selected platoons in Battalion 4 and other battalions)

HBT - two versions
        a.  "pure AT' - twin turret HKP/5
        b.  "DP" - twin turret MDC/4, ENH PDS, LAD
        c.  "LR" - twin Turret HEL/4, ENH PDS, LAD

Obviously it is in the dual weapons of different systems/sizes that it
gets unclear to me. [The size three and four vehicles.] Do I treat this as
firing one OR the other system only per round, or Do I treat this as two
separate attacks (?!?) per round, or do I (assuming both are in range) treat
this a similar (a variant) to the 'twin turret" (page 32, Multiple Mount
Weapons) rule? If I had to make a 'house rule' right now I would choose to
make both weapons fire, rolling an appropriate die for
the individual weapon's range (range 50 inches - HKP/5 long range, HEl/2
short range.)

What's the group consensus?

Gracias.

From: Ground Zero Games <jon@g...>

Date: Tue, 1 Aug 2000 10:01:21 +0100

Subject: Re: DS2 Multiple weapons in turret questions:

> 1) It's pretty clear in the basics how main weapons in turrets are

Given the situation you have, I'd be inclined to say that both weapons may
fire, but ONLY AT THE SAME TARGET, and that each shot is rolled for
individually.

Jon (GZG)
> Gracias.

From: Brian Bell <bkb@b...>

Date: Tue, 1 Aug 2000 08:06:53 -0400

Subject: RE: DS2 Multiple weapons in turret questions:

The rules state "any element may only fore ONE weapon system per combat
action. Multiple mount weapons of the same type and class may count as one
system for this (e.g. a vehicle with twin MDC/4 barrels in its turret
MAY fire them both together, but only at the saem target. If it instead had a
single MDC/4 and a secondary MDC/2, these would have to be counted as
different weapons and only one or the other could be fired in one Combat
Action." (p18)

So only one could be fired per element. But different elements within a unit
may choose to fire different weapons. So it can make some since
(HEL/DFFG is
a good combination due to the extra firepower of the DFFG and the range of the
HEL).

Another problem that I identified was a rule that I have overlooked in the
past: "HMT powered vehicles may support HEL or MDC systems up to ONE SIZE
CLASS
LOWER then the vehicle size (eg: maximum of class-3 weapon on class 4
vehicles)." (p10) The Lt. TD violates this unless it uses FGP.

I think that both of these are easily overlooked when designing forces for the
first time (or until someone points it out).

-----
Brian Bell bkb@beol.net
http://members.xoom.com/ds2/
-----

> -----Original Message-----
[snip forces]

> Obviously it is in the dual weapons of different systems/sizes that it

From: Jeremy Sadler <jsadler@e...>

Date: Tue, 1 Aug 2000 22:35:43 +1000

Subject: Re: DS2 Multiple weapons in turret questions:

> The rules state "any element may only fore ONE weapon system per combat

I know this is a groaner, but...

Does this mean that before they fire, tank commanders have to shout
"Fore!"

<looking for the Narn Bat Squad>

JS
---

From: Glenn M Wilson <triphibious@j...>

Date: Tue, 01 Aug 2000 18:08:39 EDT

Subject: Re: DS2 Multiple weapons in turret questions:

Oops, my assumption was firing at one target!

Sounds reasonable and I shall use it as quoted - one target, both fire
using appropriate dice.

Triphibious Marines = Nektons. Not all Frogs are French, or even Human!
Nektons, be all the Marine you can be!

On Tue, 1 Aug 2000 10:01:21 +0100 Ground Zero Games <jon@gzg.com>
writes: <sbip my stuff>
> Given the situation you have, I'd be inclined to say that both weapons