DS2 Mortar Teams

4 posts ยท Jun 17 1998 to Jun 18 1998

From: Noah Doyle <nvdoyle@m...>

Date: Wed, 17 Jun 1998 17:31:51 EDT

Subject: DS2 Mortar Teams

has anybody touched on this yet?  How about a 2-3 man team with a size 2
artillery weapon? How would this work, if it's in the same unit as it's
designators?

Noah

From: John Atkinson <johnmatkinson@y...>

Date: Wed, 17 Jun 1998 17:35:57 -0500 (CDT)

Subject: Re: DS2 Mortar Teams

> You wrote:

> has anybody touched on this yet? How about a 2-3 man team with a size

Treat as towed artillery, and if they're designating for themselves, I'd treat
it like any other direct fire.

From: Noah Doyle <nvdoyle@m...>

Date: Wed, 17 Jun 1998 22:16:21 EDT

Subject: Re: DS2 Mortar Teams

> In a message dated 98-06-17 18:38:49 EDT, John writes:

<< Treat as towed artillery, and if they're designating for themselves, I'd
treat it like any other direct fire. >>

So, if I have an infantry platoon that incorporates a FIST (FIre Support Team)
and a mortar team (along with rifle & attendant others, of course), and the
FIST is successful in calling the shot right for the mortar team, that unit's
direct fire will include an artillery bombardment, as per the arty rules? Does
all of this happen in the same activation? Should there be a bonus for the
designator and artillery element being in the same unit? What about a modular
vehicle that has designation capability for it's own integral artillery
weapons? Would that designate & fire on the same activation? Should it even
have to roll to 'call in' artillery that is in the same vehicle?

From: John Atkinson <johnmatkinson@y...>

Date: Wed, 17 Jun 1998 22:49:18 -0500 (CDT)

Subject: Re: DS2 Mortar Teams

> You wrote:

> So, if I have an infantry platoon that incorporates a FIST (FIre

I would think so. Not that you'd often attach mortars that low. I
usually parcel them out a pair to a company, plus another half-dozen if
a full batallion is on-board.

> Does all of this happen in the same activation? Should there be a
What about a >modular vehicle that has designation capability for it's own
integral >artillery weapons? Would that designate & fire on the same
activation?

If you're firing over open sights, I'm likely to treat it all exactally same
as direct fire.

> Should it even have to roll to 'call in' artillery that is in the same

Uhh. . . here's where I house-rule in my artillery.  So far I've been
using only organic artillery, and I don't roll for it. I mean, if it's a
mortar platoon out of the 3rd Mechanized Batallion, and the Commander of the
3rd Mechanized Batallion calls in a fire mission, what's the LT commanding the
platoon going to do? Say, "Sorry, sir, but we're on break. Union rules." I
think the Dutch have unionized troops (or is that Danes? One of those odd
European countries) but that's pushing it. Attached artillery in direct
support of the echelon on the table (IOW, if you've got a BN HQ on the board
and the artillery is in direct
support of this BN) your odds are pretty good--gotta roll a 1 to muff
it.  And General Support artillery requires a 3+ to come in.  I mean,
artillery is pretty good stuff--if in 15 minutes you can't get it,
there is something horribly wrong.  Pre-plotted fire missions would
come in on schedule all the time, and TRPs give a +1 to die roll.  If
you make it exactally, then it comes in, but not in next activation, but
activation after (thus giving your opponent 2 chances to move out of beaten
zone).