From: Glenn M Wilson <triphibious@j...>
Date: Wed, 03 Apr 2002 18:00:30 EST
Subject: DS2 models of Re: [sg] Scenario with alien plants
This is strictly on the fly and has not been thought out. Yeah, yeah, what's new. On Tue, 2 Apr 2002 09:28:35 -0500 "Bell, Brian K (Contractor)" > <Brian.Bell@dscc.dla.mil> writes: <snip> > Tar-Baby Plant: Once vehicles have passed through - assuming the tar is 'squished' out of the plant, HMW vehicles suffer movement penalty (one class worse) and LMW suffer the penalty even if other vehicles have not crushed the plants. Probably too restrictive but depends on PSB behind plant... > Scare-Me-Nots: This works for Dirtside as is (one turn?) > Herd Bushes: Fine as is. > Nervous Nettle: No problem for sealed vehicles, open topped and dismounts obviously are at some level of risk... > Chromoplant: Fine as is. "Hidden" units might be at risk of prematurely moving if H&I fire used or alert player might actually risk an arty marker on the site - GM should arrange for some chance of change occurring (local herbivores, etc.) naturally. > Kindling Grass: Smoke created by fire? > Beth and others probably have some additional ideas. I expect so. Gracias,