From: Robert W. Hofrichter <RobHofrich@p...>
Date: Fri, 2 Jun 2000 21:15:09 -0400
Subject: (DS2) Missiles
Okay, as usual I always want to tinker with stuff, so here are some ideas for DS2 missile systems. Let me know what you think... Additional Missile Systems for Dirtside II Guided Missile System / Portable (GMS/P) A lighter cousin of the GMS/L, the GMS/P (introduced in Stargrunt II) is slightly less capable, but provides infantry teams a longer-ranged anti-armor capability than IAVR. Any rifle or close assault team may be equipped with a GMS/P if it pays the appropriate weapon cost in addition to the team's normal cost and may fire the GMS/P in place of its normal weapons on any turn. GMS/P operation is the same as other GMS, except as shown below. Weapon Range Chits Mass Points GMS/P 24" 1 1 10/20/30 Guided Missile System / Medium (GMS/M) The GMS/M is an intermediate weapon that fills the niche between the GMS/L and the GMS/H. It is not man portable. As one would expect, range and effect on target are mid way between its smaller and larger cousins. Weapon Range Chits Mass Points GMS/M 42" 4 3 26/39/52 Non-LOS GMS Capability Any GMS system may be purchased with the ability to attack targets that are not in line-of-sight of the firing unit. Either all friendly GMS of a particular type (P, L, M, H) must be purchased with this capability or none can. Non-LOS operation can represent the use of guidance or target designation by other friendly units that do have LOS to the target or the use of missiles capable of choosing targets after launch. A GMS weapon with this capability costs 1.5 times as much as a normal GMS of the same type. The disadvantage of these weapons (other than cost) is that area defense systems defend against them at a +1 die type advantage (to account for the longer flight time--and therefore tracking time by the ADS). Anti-Aircraft Missile Systems (AMS/P, AMS/L, AMS/M, AMS/H) Anti-aircraft missile systems of different types are a less flexible but cheaper system than Area Defense Systems and cannot be used to intercept GMS. AMS systems can, however, be a perfectly adequate weapon against aerospace fighters and VTOL attack craft. If in the same platoon as an active ADS or if the friendly force has an on-board Command unit, the AMS operates as ZAD against aerospace vehicles. If there is no on-board Command unit, it has been destroyed, or is Systems Down, and the AMS is not in a platoon with an active ADS, then each AMS operates like a LAD against aerospace vehicles. Against VTOL vehicles, the AMS operates like a GMS of the same size and guidance type. AMS/P weapons are capable of being carried by a single trooper and so can be purchased as an additional weapon by any rifle or close assault team. AMS/L weapons can be broken down and carried by troops, so special AMS/L teams can be purchase in the normal manner. Weapon Range Chits Mass Points AMS/P 12" 1 3 100/150/200 AMS/L 18" 3 5 120/180/240 AMS/M 24" 4 7 140/210/280 AMS/H 30" 5 9 160/240/320