[DS2] MDCs Nukes and Ogres

2 posts ยท Mar 3 1999 to Mar 3 1999

From: j a c <journeyman2000@j...>

Date: Wed, 3 Mar 1999 10:57:40 -0500

Subject: [DS2] MDCs Nukes and Ogres

Ok, heres a first shot at the railgun weapons used in Ogre/GEV.

Rockwell CAP-Nuke anti BPC rail weapon

Early in 2010, Rockwell devised a new weapon to counter the development of the
new BPC armor. Using a powerful mass driver, the weapon propels a tiny, sub
critical nuclear charge at extremely high velocity. On impact with a hard
target (BPC armor plate, concrete wall, etc.) the CAP (Collapsing Armor
Piercing) round uses the force of the impact to compress the fissionable
material and create a fast nuclear reaction
(ie.
BOOM).

CAP-Ns in DS2

Essentially, the CAP-Nuke is a tiny (and I do mean tiny) nuclear charge
that relies on its impact with a target to set it off. It is NOT a tac nuke.
Therefore, in order to model it in DS2 terms, I've combined the
MDC with the DFFG.  The CAP-Nuke has the range of the MDC, with the
damage capacity of the DFFG. There are also several types of weapon, with
ranges that are not dependent on weapon class. Here they are:

CAP-N
Type    Class   Close   Med     Long    Cost    Ogre/GEV unit
I       1       15      30      ---             LGEV
II      2       15      30      ---             GEV
III     3       15      30      ---             SHVY
IV      4       15      30      ---             HVY
V       5       15      30      ---             none noted in Ogre Minis

The missiles tanks used a GMS styled weapon, which used a terminal boost to
get the warheads up to speed just before impact.

CAP-Nm
Type    Class   Close   Med     Long    Cost    Ogre/GEV unit

From: j a c <journeyman2000@j...>

Date: Wed, 3 Mar 1999 12:16:31 -0500

Subject: Re: [DS2] MDCs Nukes and Ogres

<kick self>

Ummm, my apologies, this post was not supposed to go out, my goof. Its
incomplete.

</kick self>