[DS2] K'rathri armor designs - first SWAG

12 posts ยท Feb 9 2000 to Feb 10 2000

From: -MWS- <Hauptman@c...>

Date: Wed, 09 Feb 2000 15:00:49 -0800

Subject: [DS2] K'rathri armor designs - first SWAG

Greetings, folks!

Here's a very basic first SWAG at starting a K'rathri TOE for DS2. Since
(until this week) I've only been an FT player as far as GZG games are
concerned, I'd be interested in hearing comments and feedback over various
aspects of the design system. Mostly I'm interested in hearing specific points
concerning design playtesting and what does and does not work effectively in
DS2. BTW, I'm fairly familiar with the comments and concerns about Bolo (Ogre)
designs, as I *have* been on this list for a while <g>.

Basic K'rathri design parameter: high tech, emphasis on mobility with mostly
GEV or Grav movement.

Peregrine APC (154 pts + infantry cost)
=======================================
Size:2  Stealth:1  Armor:2A/1A
Movement:Grav/15"  Power:FGP
ECM:Superior PDS:Basic Weapons: APSW Carries 2x Infantry or 1x Power Armor

Merlin IFV (214 pts + infantry cost)
=======================================
Size:2  Stealth:1  Armor:2A/1A
Movement:Grav/15"  Power:FGP
ECM:Superior PDS:Basic
Weapons: GMS/H:S
         APSW
Carries 1x Infantry

Falcon Main Battle Tank (377 pts)

From: Aron_Clark@d...

Date: Wed, 9 Feb 2000 16:32:24 -0800

Subject: Re: [DS2] K'rathri armor designs - first SWAG

A good start on the desings. I like the long range of the HELs couppled with
the punch of the GMS. Here are my suggestions...

- Stealth isn't all it's cracked up to be, more than one level is pretty
expensive and the points saved can buy you more vehicles. Heck even a d8 taget
die can beat a d12.
- I'd drop the PDS on all but the Falcon MBT and the Nighthawk AT,
you're running Superior ECM and the PDS makes that redundant. Maybe you could
do some specialized ADS vehicles to support the light units.
- For the Nghthawk AT, I'd add PDS and raise the armor by 1, making it a
real brute. To do this you may have to raise the class, though I don't recall
- I'm not really a fan of Ablative or Reative armor, though I'm sure
each has it's place, just extra points your shelling out. If I recall Ablative
only functions against HELs.
- You may want to consider adding areospace or artilery support in the
future.
- Don't forget your command vehicle, if you want to do a specialized
design. Sometimes we just designate one vehicle as the overall command.
- GEV is cheaper than Grav, though nothing beats 15" for mobility.

That's about it... let us know how the first few games turn out.

Peregrine APC (154 pts + infantry cost)
=======================================
Size:2  Stealth:1  Armor:2A/1A
Movement:Grav/15"  Power:FGP
ECM:Superior PDS:Basic Weapons: APSW Carries 2x Infantry or 1x Power Armor

Merlin IFV (214 pts + infantry cost)
=======================================
Size:2  Stealth:1  Armor:2A/1A
Movement:Grav/15"  Power:FGP
ECM:Superior PDS:Basic
Weapons: GMS/H:S
         APSW
Carries 1x Infantry

Falcon Main Battle Tank (377 pts)

From: RWHofrich@a...

Date: Wed, 9 Feb 2000 21:32:13 EST

Subject: Re: [DS2] K'rathri armor designs - first SWAG

In a message dated 2/9/00 6:01:40 PM Eastern Standard Time,
> mshurtleff1@uswest.net writes:

> Nighthawk Assault Tank (323 pts)

Personally, I think you'd have a much more effective design using one
HEL/4
instead of two HEL/3, but I figure you've probably got a twin-barrelled
tank somewhere in your collection...

Rob

From: Robertson, Brendan <Brendan.Robertson@d...>

Date: Thu, 10 Feb 2000 13:52:40 +1100

Subject: RE: [DS2] K'rathri armor designs - first SWAG

In dirtside, 2 HEL/3 give more chances to actually hit the target & then
more chance to draw a boom chit.
It's a constant tradeoff between range/accuracy/penetration (HELs have
the same range regardless of type.)

Neath Southern Skies - http://users.mcmedia.com.au/~denian/
[mkw] Admiral Peter Rollins; Task Force Zulu
[pirates] Prince Rupert Raspberry; Base Commander

> -----Original Message-----

From: Beth Fulton <beth.fulton@m...>

Date: Thu, 10 Feb 2000 13:06:44 +1000

Subject: Re: [DS2] K'rathri armor designs - first SWAG

G'day guys,

> - Stealth isn't all it's cracked up to be, more than one level is

I'd actually disagree with all of these, BUT I'm used to running things twice
the size of what's been talked of here so it may be completely different at
those sizes.

> - You may want to consider adding areospace or artilery support in the

I'd STRONGLY support that statement!

Cheers

Beth

From: Graeme Bradbury <graeme.bradbury@b...>

Date: Thu, 10 Feb 2000 11:30:05 -0000

Subject: [DS2] K'rathri armor designs - first SWAG

Peregrine APC (154 pts + infantry cost)
=======================================
Size:2  Stealth:1  Armor:2A/1A
Movement:Grav/15"  Power:FGP
ECM:Superior PDS:Basic Weapons: APSW Carries 2x Infantry or 1x Power Armor

> [quoted text omitted]
I don't like PDS. I tend to find ECM plus reactive better. Since this is and
APC PDS also does nothing against IAVRS. (PS. NEVER put PA in APC's it just
makes the PA squad easier to kill.) The stealth on a vehicle that isn't going
to
fire much is pretty wasted. D10 + D8 (evasive move) is just
as good.
> [quoted text omitted]

Merlin IFV (214 pts + infantry cost)
=======================================
Size:2  Stealth:1  Armor:2A/1A
Movement:Grav/15"  Power:FGP
ECM:Superior PDS:Basic
Weapons: GMS/H:S
         APSW
Carries 1x Infantry

> [quoted text omitted]
If this is going to be mixing with Infantry alot then reactive might possibly
be better.
> [quoted text omitted]

Falcon Main Battle Tank (377 pts)
=======================================
Size:3  Stealth:2  Armor:3A/2A
Movement:Grav/15"  Power:FGP
ECM:Superior PDS:Basic FiCon:Superior
Weapons: HEL/3, Full Turret
         GMS/H:S
         APSW
> [quoted text omitted]
Dump either the GMS/H or the HEL/3. You can only fire
one of them each turn. So not realy worth it.
> [quoted text omitted]

Nighthawk Assault Tank (323 pts)

From: Jeremey Claridge <jeremy.claridge@k...>

Date: Thu, 10 Feb 2000 11:56:46 +0000 (GMT Standard Time)

Subject: Re: [DS2] K'rathri armor designs - first SWAG

Interesting designs, I've just redesigned a lot of my vehicles but I've gone
the opposite way to these by becoming cheap and plenty full.

> Peregrine APC (154 pts + infantry cost)

Me neither plus it counts towards the number of weapons allowed doesn't it?
I'd rather have 2 APSW.

> Merlin IFV (214 pts + infantry cost)

I tried something like this but found that the desire to remain stationary
while firing those GMS Heavies made the infantry attachment pointless and also
the APC's got toasted by Artillery because of the low armour. I now have
minimal armed APC's accompanied by Light Tanks.

> Falcon Main Battle Tank (377 pts)

Well a combination of weapons is useful sometimes but considering both of
these weapons are stopped by smoke limits the tank a bit.

> Nighthawk Assault Tank (323 pts)

Despite your designs costing twice what I now Field the combination of that
Laser range and high mobility must make this force a difficult one to beat.

Hmmm must remember to pack extra smoke:)

From: Michael T Miserendino <MTMiserendino@l...>

Date: Thu, 10 Feb 2000 9:38:00 -0500

Subject: Re: [DS2] K'rathri armor designs - first SWAG

> Rob wrote:

> instead of two HEL/3, but I figure you've probably got a twin-barrelled

tank
> somewhere in your collection...

It makes sense to base the design on the model itself. Two barrels, etc.
Depending on my opponent, I have different turrets for my armor hulls. For
those using smaller vehicles, I tend to use turrets with small
multi-mount
guns or missiles. For larger enemy vehicles, I move towards heavy single
mounts with better fire control.

Mike

From: Michael T Miserendino <MTMiserendino@l...>

Date: Thu, 10 Feb 2000 9:51:00 -0500

Subject: Re: [DS2] K'rathri armor designs - first SWAG

> Graeme wrote:

I use PDS sparingly, but it does help improve your odds with the second die.

> (PS. NEVER put PA in APC's it just makes the PA squad easier

I find stealth good on APCs since you usually need to bring them up close in
order to put troops in an effective position. Evasive movement is only
available on GEVs and Grav and I tend to build cheap battle taxis that are
usually tracked.

> Falcon Main Battle Tank (377 pts)

Depends on what you want to do. With a HEL, about everything is in range so
you can shoot more often and has a single to-hit roll for all ranges.
Most players do not use ablative armor, so defenses are limited. When an enemy
comes in closer range go for the missile unless they have good missile
defenses. I find having a weapon choice on the larger tanks to be very useful.

> Nighthawk Assault Tank (323 pts)

Agree.

> Just remember, a Grav army is MOBILE. Get where your opponent does not

Speed is life and the ability to get around in grav can help you get in as
quickly as get out!

Mike

From: Michael T Miserendino <MTMiserendino@l...>

Date: Thu, 10 Feb 2000 10:02:00 -0500

Subject: Re: [DS2] K'rathri armor designs - first SWAG

> Jeremey wrote:

All targeting is affected by smoke except an indirect bombardment from
artillery. Besides, smoke works both ways and if you move out of your smoke
screen, you lose the protection during the move. Smoke screens are very

useful when trying to move up in the open to limit your incoming fire.

Mike

From: Jeremey Claridge <jeremy.claridge@k...>

Date: Thu, 10 Feb 2000 16:29:38 +0000 (GMT)

Subject: Re: [DS2] K'rathri armor designs - first SWAG

> All targeting is affected by smoke except an indirect bombardment from

> artillery. Besides, smoke works both ways and if you move out of your

I thought there were 2 types of smoke. Smoke from artilery which prevents all
firing, and smoke from vehicles which moves everyone up a range band to fire
through but still stops and GMS or HEL fire.

I wait to be corrected but if so this means the enemy can sit behind vehicle
smoke and still manage to fire at you at a penalty but receive no incoming
fire.

Hmmmm quick someone reply in case I'm barking mad here!

From: Michael T Miserendino <MTMiserendino@l...>

Date: Thu, 10 Feb 2000 14:24:00 -0500

Subject: Re: [DS2] K'rathri armor designs - first SWAG

> owner-gzg-l@CSUA.Berkeley.EDU at internet 02/10/00 11:29AM >>>

There is also fire from destroyed vehicles and scenery hits from DFFGs and
HELs. I thought all smoke is treated as the same. I'll double check tonight.

> I wait to be corrected but if so this means the enemy can sit

Smoke works both ways. Can't remember how long smoke from smoke dischargers
last, but I thought it was just for the turn it was used.

Mike