DS2 Infantry basing question

4 posts ยท Feb 8 2000 to Feb 9 2000

From: Eli Arndt <emu2020@c...>

Date: Tue, 08 Feb 2000 07:55:51 PST

Subject: DS2 Infantry basing question

Weeeeelll.  The time has come to dust off my umpti-billion DS@ infantry
and power armours to get to work on my force.

It's an odd force, comprised of cybernetically enhanced machine-men,
conscripted masses and elite power armour units, supported by goilath armour
units and lumbering walkers. It is an army of style over stats.

The problem is, I have no idea how to effectively base my infantry.

For PA units, I thought 5 to a base, but I have some PA units which are a bit
meatier than the baseline PA units. I also have this insane idea of

basing my conscripted soldiers into Nepolionic firing lines to represent

poorly trained, massed cannon-fodder.

I alos have few alien scouts which I am thinking of basing up about 5 or 6 to
a base to represent recon elements.

I'd appreciate any thoughts oor ideas.

Eli

From: Brian Bell <bkb@b...>

Date: Tue, 8 Feb 2000 13:00:17 -0500

Subject: RE: DS2 Infantry basing question

Do whatever feels right. Each stand of infantry counts as an element. It does
not matter how many actual figures are on the stand.

I use penny bases for my infantry and power armor. I put 3 on a base for
regular infantry and light power. I think that I have either GZG or Battletech
infantry figures. For Power Armor, I have 2 sizes, both from Scotia. One is
smaller, but looks bulkier in comparison to the infantry. The other is much
larger (1.5 x the height and about 4 x as massive as infantry), but not large
enough to be considered
a size-1 walker. For the larger unit (Heavy Power
Armor), I base 1 to a base.

Now, as you probably know, unlike SG2, DS2 does not distinguish between Heavy,
Light, Slow, or Fast Power Armor. So I play each stand of Power Armor the
same. The assumption is that one Hvy PA is equivalent in combat to 3 Lt. PA.
And as each
stand (element) represents a fire-team, the game
stays in balance.

I also have mechanized cavalry (motorcycle) scouts that I mount 1 per base. By
agreement in our
gaming group, these move as High-Mobility
Wheeled but may enter lt. woods at infantry pace. Mech. cavalry may attack
armor (IVAR), but not infantry while moving at faster than infantry pace. I
use these mainly for spotters. Several tubes of artillery combined with fast
action spotters can be powerful. I would dearly love to find 6mm surfer
figures to use in the same role (scout cav on grav
boards ... BDS?).

From: Eli Arndt <emu2020@c...>

Date: Wed, 09 Feb 2000 01:06:02 PST

Subject: Re: DS2 Infantry basing question

Well, you asked for it.

> By the way, that army you got there sounds interesting. What

Well, for the various PA units, I am using the ful lrange of Battletech PAs
save for the Clan Elementals as I have never been fond of their
pot-bellied
pincered butts..:)

For the larger bipedal walkers I am currently using some of the Battletech
'Protomechs' which I inten to rid of their animal faces. These scale out
pretty big but not quite oversized liek some battlemechs can.

For the lumbering assault walkers, I have my eye set on a particularly neat
quad-mech agai nfrom the battletech series quich I beleive is called the

Stalkign Spider or some such. I intend to gussy it up with some green stuff
though an give it less of a battletech flavor.

My infantry is made up of some of the Scotia militia for the heavier "Machine
Troopers" and WW2 German infantry in their great coats for the line infantry.
I chose the germans because they have the right feel and there are so many
good anime flicks and comics where the infantry are wearing fritzy helmets and
greatcoats. For my alien scouts I'm using some old Alternative Armies minis I
bought on clearance. They have snouted,
goggle-eyed helmets and hard armour which I intend to pain as alien
anatomy instead of armour.

I've got some rather large APCs agan fro mthe new Clan Vehicle minis. I am
using a lot of the Battletech stuff because it is cleanly sculpted and usually
has some nicely obsurd designs which for some reason match my idea of what
this army should look like.

Air support is provided by Grav gunships made from Crimson Sky flying wings
without their propellers. These things look cool with the WW@ bomber cockpit
look and the six cannons stickign out the front.

Armour in my army isn't light or subtle. I envision massive supertanks.

I'v got my eye on several of the tanks available in, you guesssed it, the
Battletech line.

This army may seem liek just an excuse to cheese out, but I really wanted to
do a semi-alien army and still have it be somewhat human.  The army is
supposed to reflect a society in which technology runs rampant, with a design
philosophy which prmotes doign anythign to achieve a goal.

I don't play Battletech anymore, but even when I did, I never bought this many
Battletech minis.

-Eli

From: Ndege Diamond <nezach@e...>

Date: Wed, 09 Feb 2000 11:08:52 -0800

Subject: Re: DS2 Infantry basing question

> At 07:55 AM 2/8/00 PST, you wrote:

This is what worked for me: I cut Battletech infantry strips into singles and
then superglued 4 per 1" zinc washer for my basic elements and 2 per American
penny for specialist elements. The washers were about 8 cents and pennies are
practically free*.

By the way, that army you got there sounds interesting. What miniatures are
you using for it?