From: Thomas Barclay <Thomas.Barclay@s...>
Date: Wed, 3 May 2000 11:28:26 -0400
Subject: DS2 future design system
Thoughts for the new system: FB is about the right difficulty level for a design system. For those who don't like math, a spreadsheet can be developed. There could be a checkbox for "standard armour" in which case you wouldn't have to do armour by side, it'd just do it "as per the old system". I for one was very disappointed by the lack of a more full-fledged design system. Although Striker II, Fire, Fusion&Steel and a number of other GDW design systems might be a tad on the overkill side (as no doubt is BTRC's vehicle design book), at least they got the flavour of different vehicles right. Your vehicle had no artificial size limits (though some characteristics were derived from size), so you could build whatever shape you wanted. You had some control over surface pressure, power-to-weight ratio, streamlining, etc that gave you control over mobility. You had control of armour on a per facing basis, including types, sloping, thickness, etc which gave you the ability to make tank destroyers or old style top-vulnerable tanks. And as Oerjan suggested, power plant output was x kW per y litres of powerplant and so you could put whatever powerplant you wanted in... but the higher tech, higher efficiency ones were necessary to drive Plasma or Fusion guns and advanced electronics and point defence... I'd very much like to see a DS2 vehicle design system where these factors were present, but where the level of difficulty or detail was about that of the FB design system. And I know Oerjan is going to give us a good prototype someday when he's bored... And maybe he'll come up with a combat-point-value scheme and an economic-point-value scheme too so either tactical balance or campaign balance could be selected, depending on your bent - for one off games, you'd pick combat-points (like current DS2 points). For anyone running a campaign, they could ignore combat-points and balance based on economic issues (cost to procure, maintain, crew, etc). And with his other hand.... he'd be juggling running flaming chainsaws..... ;)