From: Brian Bell <bkb@b...>
Date: Mon, 18 Jun 2001 11:37:16 -0400
Subject: [DS2] Full Metal Ogre Playtest 7f (Long)
Here is some notes from my Ogre to DS2 conversion playtest. It is long, so I
apologize to those who are not interested in such things.
Rules at http://www.ftsr.org/ds2/multiverse/fmaogre.asp
It uses an Ogre Fencer as the attacker.
Terrain: The Command Post (CP) is behind a large rock outcropping and nestled
between 3 wooded areas, about 12" from the top table edge. For the Ogre to
attack it, the Ogre must get behind it (between it and the defensive player's
table edge). Both Line Infantry (LI) teams are set up in the woods to the
South of the CP.
On the East and west, just above half way are 2 hills (about 1-1.5' x
2').
The West hill has a forest on top and a Power Armor (PA) unit is set up in it.
The hill to the East has an additional ridge on it with a small wooded area on
the ridge. North of the West hill is a small lake. South of the East hill is a
wooded area where the other PA team is set up.
Further South and slightly off-center to the East is a hill with a stone
outcropping on top. West of this hill is a wooded area. All defensive armor
(except 1 unit) must be set up on or behind the 2 major hills. The other
defensive armor may be set up anywhere on the North half of the map. All APCs
must be within 12" (straight distance) of the Infantry they support. The Ogre
starts 8" from the bottom edge of the board after defense has set up.
Playtest 7f Forces
Blue Forces (Defenders)
A 3x Hazard SHvy Tank 375 1,125
B 4x Harbinger Hvy Tank 351 1,404
C 4x Firecat AFV 228 912
D 4x Firecat AFV 228 912
E 4x Vampire Hunter Tank 156 624
F 4x Lynx MBT 180 720
G 4x Hailstorm Missile Tank 294 1,176
H 4x Power Armor Elements 60 240
N 2x Bouncer APC 147 294
I 4x Power Armor Elements 60 240
O 2x Bouncer APC 147 294
J 4x Line Infantry Elements 20 80
L 2x Lowboy APC 54 108
K 4x Line Infantry Elements 20 80
M 2x Lowboy APC 54 108
R 4x Vampire Hunter Tank 156 624
S 4x Halifax GEV 217 868
T 3x Herald Hvy Grav Tank 388 1,164
----
Total: 10,061
A 3x Hazard Super Hvy Tank CO,Vet/1 (375pts)
Size/5, MDC/5, FCS:S, ECM:S, PDS:SUP, Stealth/1, Armor/5,
Slow Tracked
Atk: d10 Dam: d12,d8 Def: d6,d4 Amr: d12
B 4x Harbinger Hvy Tank CO,Reg/1 (351pts)
Size/4, HKP/4, FCS:S, GMS/H:E, ECM:S, PDS:S, Armor/4,
Fast Tracked
Atk: d10 (d10) Dam: d10,d8 (d12,d8) Def: d6,d4 Amr: d10
C 4x Firecat AFV CO,Vet/2 (228pts)
Size/3, HEL/3, FCS:E, ECM:E, PDS:E, Stealth/1, Armor/3,
HMWheeled
Atk: d8 Dam: d8,d6* Def: d10,d4 Amr: d8
D 4x Firecat AFV CO,Reg/2 (228pts)
Size/3, HEL/3, FCS:E, ECM:E, PDS:E, Stealth/1, Armor/3,
HMWheeled
Atk: d8 Dam: d8,d6* Def: d10,d4 Amr: d8
E 4x Vampire Hunter CO,Reg/3 (156pts)
Size/3, HKP/3, FCS:E, ECM:E, PDS:E, Armor/3, Fast Tracked
Atk: d8 Dam: d8,d8 Def: d8,d4 Amr: d8
F 4x Lynx MBT CO,Reg/2 (180pts)
Size/3, HVC/3, FCS:E, ECM:E, Stealth/1, Armor/3,
Fast GEV/Amphibious
Atk: d8 Dam: d8,d6 Def: d10,d4 Amr: d8
G 4x Hailstorm Missile Tank CO,Reg/1 (294pts)
Size/3, 2xGMS/H:S, ECM:E, PDS:E, Stealth/1, Armor/3
Atk: d10 Dam: d12,d8* Def: d10,d4 Amr: d8
H 4x Power Armor (Group A) [APC D] CO,Reg/2 (60pts)
Power Armor, GMS/L:B
Atk: d6 Dam: d8,d8* Def: I Amr: d12i
N 2x Bouncer APC (Group D) CO,Reg/3 (147pts)
Size/4, Armor: 3, 2xASPW, FCS:None, ECM:B, Stealth/1,
Troop Capacity: 16 (2 PA), HMWheeled Atk: I Dam: d8i,d8i Def: d10,d4 Amr: d8
I 4x Power Armor (Group B) [APC B] CO,Reg/2
P 2x Bouncer APC (Group A) CO,Reg/2
J 4x Line Infantry (Group A) [APC B] CO, Reg/2 (20pts)
Line Infantry, IVAR Atk: I Dam: d6,d8 Def: I Amr: d10i
L 2x Lowboy APC (Group B) CO,Reg/2 (54pts)
Size/3, Armor/3, 2xAPSW, FCS:None, ECM:B,
Troop Capacity: 8 (2 Inf), Fast Tracked
K 4x Line Infantry (Group B) [APC C] CO, Reg/2
Line Infantry, IVAR Atk: I Dam: d6,d8 Def: I Amr: d10i
M 2x Lowboy APC (Group C) CO,Reg/2
R 4x Vampire Hunter CO,Reg/2 (156pts)
Size/3, HKP/3, FCS:E, ECM:E, PDS:E, Armor/3, Fast Tracked
Atk: d8 Dam: d8,d8 Def: d8,d4 Amr: d8
S 4x Halifax CO,Reg/2 (217pts)
Size/3, HVC/3, FCS:E, ECM:E, Stealth/1, Armor/3,
Fast GEV/Amphibious
Atk: d8 Dam: d8,d6 Def: d10,d4 Amr: d8
T 4x Herald Grav Tank CO,Reg/1 (388pts)
Size/4, HKP/4, FCS:S, GMS/H:E, ECM:S, PDS:S, Armor/4,
Stealth/1, Fast Tracked
Atk: d10 (d10) Dam: d10,d8 (d12,d8) Def: d8,d4 Amr: d10
Red Force (Attacker)
1x Ogre Fencer 4 Missile Racks
O O O O
20 Missiles (Internal)
O O O O O O O O O O
O O O O O O O O O O 2 Secondary Batteries
O O
8 Antipersonnel
O O O O O O O O
48 Tread Units: Movement starts at 8 O O O O O 0 (Movement drops to 7) O O O O
O 0 (Movement drops to 6) O O O O O 0 (Movement drops to 5) O O O O O 0
(Movement drops to 4) O O O O O 0 (Movement drops to 3) O O O O O 0 (Movement
drops to 2) O O O O O 0 (Movement drops to 1) O O O O O 0 (Movement drops to
0)
Turn 1. Ogre Fencer wins inititive and advances 8. All Armor Fighting Vehicles
(AFVs) advance (Grav and GEV units evading). 2 tanks of B (Harbinger Hvy Tank)
attack Ogre Missile Racks (MR) at long range, but miss. Ogre fires both
Secondary Batteries (2nds) and a missile at B. One of the seconds hit and kill
a Harbinger. The unit remains confident. Then the missile lands destroying the
other Harbinger in line of sight (LOS). Unit B remains confident.
Turn 2. Defense wins inititive. The two remaining tanks of B advance and fire,
at long range, at the Ogre missile racks. One hits, but fails to destroy the
rack. The Ogre fires a missile at the Harbinger and advances 8. Unit A (Hazard
SHvy Tanks) advance. The Ogre missile falls on both tanks of B. Both are
destroyed. Unit B is no more. Unit G (Hailstorm Missile Tanks) advance 12 and
one has LOS. It f9ires 2
GMS/H at the Missile Racks, but both are intercepted by Point Defense
Fire
(PDS) & Electronic Counter-Measures (ECM).
The Ogre fires both 2nds at G. One hits and destroys the missile tank. The
rest of Unit G remain confident. Unit R (Vampire Hunter MBTs) and fire, long
range, at tread. One tank hits, but fails to damage the heavily armored tread.
The Ogre launches a missile at Unit R. Units E, T, D, and S advance (Grav and
GEV with evasive maneuvers). The Ogre missile lands on 3 tanks of Unit R, but
only 1 tank is destroyed. The unit is confident. Units C, F, and H advance.
Turn 3. Defense wins inititive. Unit R advances at.6km (6") firing at long
range against the Ogre tread. Two score hits, but fail to damage the tread.
The Fencer (Ogre) launches another missile at the Vampire Hunters (Unit
R).
Unit F (Lynx MBTs) advance at 1.2km (12"). Unit E (Vampire Hunter MBTs)
advance 1.2km (12") and fire at an Ogre missile rack. Two of the close range
attacks hit, and one missile rack is destroyed. The Ogre missile lands on 3
tanks of R destroying 2 of them. The last tank of the unit is grimly
determined (confident). The Ogre launches a missile at Unit E to avenge the
loss of a missile rack. The Hailstorms (G) advance.6km (6") and 2 fire
missiles at the Ogre missile racks. 2 of the 4 missiles hit (different racks).
One rack is destroyed, but the other weathers the storm. The Ogre launches a
missile at the Hailstorms. Unit S (Halifax GEVs) advance, evading. The Ogre
missile falls on 2 of the Hailstorms (G) destroying them. The last Hailstorm
is determined to avenge the unit losses (confident). Unit T (Herald Gravtanks)
advance 1.5km evading. The Firecats (C & D) hold position.
Unit H (Power Armor) fire GSM/Ls at the Ogre Anti-Personnel (AP)
weapons, but the missiles are spoofed by ECM or shot down by PDS. The Ogre
fires a missile at the Halifax GEVs (S) and advances.8km behind the southern
hill. It fires its 2nds at a Hailstorm killing the last of Unit
G.
Power Armor Unit I steps out of the woods and fires GMS/L at the AP guns
of
the Ogre. All fall to the PDS/ECM net of the Ogre.
The Ogre returns fire with its AP weapons against the Power Armor (I) killing
3 of the 4 teams. The last team screams bloody vengeance on the Ogre (remains
confident). Unit A (Hazard SHvy Tanks) advance.6km.
Turn 4. Defense wins inititive. Unit F (Lynx) tries to advance, but can only
manage to regain unit integrity (failed reaction test). The Ogre fires 8 AP
guns at the last Power Armor team of Unit I. Unit I falls. Unit P (APCs
attached to Unit I) retreats toward the CP to assist with evacuation, if
evacuation is deemed necessary. Power Armor Unit H advances (no shot to the
Ogre). Unit T (Herald Grav Tanks) advance at full speed behind the Ogre and
fire at the missile racks (short range), but miss. The Ogre launches a missile
at Unit T. F (Lynx) shift 1.2km east and 3 fire at the Ogre tread. One of the
mid-range
shots hit, but fail to damage the tread. The Ogre missile lands on 2 of Unit T
(Herald Gravtanks), destroying them. The last gravtank is shaken. Units R and
C advance. Unit D maintains position. The Ogre sprints.8km around the rock
outcropping launching a missile at Unit D (Firecats) and firing 2nds at Unit A
(Hazard SHvy Tanks). Both 2nds miss the superheavy tanks. Unit A (Hazard
superheavy tanks) fire at the Ogre missile racks, but miss. The Ogre missile
falls on all 3 of Unit D (Firecats), destroying them. The last Firecat remains
confident of the mission.
Turn 5. Ogre wins inititive. Ogre advances.8km and opens fire with both
seconds on Unit A (Hazard). Both hit, but only one kills a Superheavy Tank.
Unit A remains confident. Unit T (Herald) tries to advance, but fails his
reaction test. Unit E (Vamp Hunters) moves.3km and attacks the Ogre missile
launchers, but miss. Unit R (Vamp Hunters) advance.6km and attack tread, but
miss. Unit D (Firecats) fire at tread, but miss. They retreat.5km. Unit P
(APCs) moves 1km toward CP (planning to help evacuate the CP). Unit H (Power
Armor) fires at seconds, but miss. The move.3km toward CP. Unit N (APCs) moves
toward H (Power Armor). Unit F attacks missile rack at short range. Two hits
are scored, but no damage. F spreads out expecting a retaliatory strike. The
Ogre launches a missile at F. Unit C (Firecats) fires at seconds, but miss.
They retreat.5km. The Ogre missile falls on 2 of F, destroying 2 vehicles. The
others remain confident. The Ogre launches a missile at C. Unit S (Halifax)
advance and fire (short and medium range) at the Ogre seconds, but miss. The
Ogre missile lands on 2 of C, destroying 2 AFVs. Unit C falls to Steady. The
misile also sets neargy woods on fire. Unit A (Hazard) fire at Ogre missile
racks, but miss. Unit a moves.3km.
Turn 6. Ogre wins init. The Ogre fires its a secondary battery at Unit A
(Hazard) and Unit S (Halifax). The second fired at A misses. The second fires
at Unit S destroys the group leader and the unit falls to Broken. The Ogre
advances 7 onto a hill. T (Herald) advances 1.5km using evasive maneuvers.
Unit S (Halifax) withdraw behind cover. Unit P (APCs) move toward the command
post. Unit F (Lynx) advances and attacks the Ogre secondaries, but miss. The
Ogre fires a missile at Unit F. Unit D (Firecats) attacks tread, but misses.
Ogre missile falls on 2 vehicles of Unit F, killing one and damaging the
other. The one undamaged Lynx is confident. Unit A (Hazard) advances.6km but
has no shot. R (Vampire Hunters) advances and atacks the Ogre secondaries, but
misses. Unit C (Firecats) falls back and fires at the Ogre tread, missing. The
Ogre launches a missile at the Firecats of Unit C. Unit E mvoes.3km and
attacks Ogre tread, but miss. The Ogre missile lands on the last 2 vehicles of
Unit C, destroying both of them. Unit H (Power Armor) mount the APCs of Unit N
and the APCs move toward the CP. Unit M (APCs) move toward the CP to evacuate
it.
Turn 7. Definse wins inititive. Unit E (Vampire Hunters) attacks tread for 1
hit, but no damage. The unit advances.3km. The Ogre fires its secondary
batteries atUnit R (Vampire Hunters) and Unit D (Firecats), but miss. The Ogre
advances.8km. Unit P (APCs) move 1km toward unit K (Line Infantry). Unit T
(Herald) advances 1.5km using evasive maneuvers Unit F advance.6km and attack
tread, and miss. Unit R (Vampire Hunters) advance.6km and attack Secondary
Batteries, but miss. Unit D (Firecat) attacks tread, but misses and advances
.9km Unit A (Hazard) advances 6 and fires at the Ogre Missile Racks, but miss.
The Ogre launches a missile at Unit A. Unit N (APCs) advance 1km. The Ogre
missile falls on both remaining superheavy tanks of Unit A, destroying them.