DS2 FMA Enhancement Invulnerability and Auto kills

7 posts ยท Mar 14 1999 to Mar 16 1999

From: djwj <djwj@e...>

Date: Sun, 14 Mar 1999 16:15:41 -0700

Subject: Re: DS2 FMA Enhancement Invulnerability and Auto kills

> Andrew wrote:

> When rolling a number of dice equal to the weapon class and of type
to
> 50% (D12) chance of kill, no matter what the defender rolls. Similarly

This is one reason why I am advocating the added dice vs. static armor number
method as the standard. The big problem I see here is not one of automatic
kill or automatic defence, but a class 5 laser failing to do any damage to an
abalative class 1 armor. The chit draw system was additive, so that the larger
the weapon the more raw damage it did in an attack. It is true that this will
generate automatic kills where the chit draw system didn't (a class 5 weapon
minimum is a 5, class 1 armor can only take a three, while in chit draw it was
concieveable to draw five zeros) but these should only be at the natural
extremes of the scale (auto kill for a large weapon attacking a small vehicle,
auto defend for a small weapon attacking a large vehicle), but if you use my
proposed critical hit and the roll of the die is equal to the vehicle's armor
level, you could end up with five mobility hits and no other damage, rare but
possible.

This will still leave some tanks invulnerable to critical hits from certain
kinds of weapon fire: class 5 and up abalative armors vs. HEL and
RFAC/HVC
at long range, class 7 armors against HEL and MDC at long range, ect. but this
is only against that individual type of weapon or in most cases a specific
range on a single weapon. Remember that only tanks invulnerable to
critical hits are invulnerable, 1/4th of all crits on the table are
"BOOM".
So even if a class 1 laser fires at a fully armored class 4 tank with
abalative, there is a 1 in 5 chance of hurting the tank and a 1 in 16 chance
that the tank will go up with a spectacular fireworks display, not bad for a
class 1 peashooter.

As far as losing time to the adding of dice I'm really not that concerned. I
haven't proposed any really massive changes to the fire and damage procedures,
which is very fast relative to every other game on the market, and it works
extremely well.

I am not really concerned with the timing of the procedure as much as the
hassle of drawing chits over rolling dice, not to mention that chits get lost
(I have a homemade "M" to replace one I couldn't retrieve after my chits got
spilled near a ventilation duct. I could see it, I could see the little blue
"M" on it but I couldn't reach it.) and this changes the effects
of the damage resolution (and/or creates accusations of cheating with
"Marked Chits" because the replacement dosen't feel the same as the rest.)

Anyways I'm not trying to make this enhancement an accellerator, but a FMA
dice damage resolution for Dirtside II

By the way: What does FMA stand for? I know I've seen it, or heard it
somewhere but I can't rember where so I can go back and look. With my luck I
will read it five seconds after I post this message.

From: Ground Zero Games <jon@g...>

Date: Mon, 15 Mar 1999 09:24:20 +0000

Subject: Re: DS2 FMA Enhancement Invulnerability and Auto kills

[snip]
> By the way: What does FMA stand for? I know I've seen it, or heard it

Full Metal Anorak. And it's all Mary Gentle's fault.

:-)

From: Brian Burger <yh728@v...>

Date: Mon, 15 Mar 1999 02:06:48 -0800 (PST)

Subject: Re: DS2 FMA Enhancement Invulnerability and Auto kills

> On Mon, 15 Mar 1999, Ground Zero Games wrote:

> [snip]

This isn't Mary Gentle the author of "Rats & Gargoyles" & "The Architecture of
Desire", is it? I noticed the name as an SG2 playtester, and have been meaning
to ask...no reason beyond simple curiousity!

(good fantasy books, kind of Renaissance w/ magic feel.)

Wondering,

From: Ground Zero Games <jon@g...>

Date: Mon, 15 Mar 1999 10:28:32 +0000

Subject: Re: DS2 FMA Enhancement Invulnerability and Auto kills

> On Mon, 15 Mar 1999, Ground Zero Games wrote:

Yes, it is. And "Grunts" too, of course. I'm very happy to count Mary as a
good friend, and have been soundly thrashed by her across the gaming table
many a time... (err, that could have been phrased better....)

:-)

From: db-ft@w... (David Brewer)

Date: Mon, 15 Mar 1999 23:51:45 GMT

Subject: Re: DS2 FMA Enhancement Invulnerability and Auto kills

In message
<Pine.OSF.4.02A.9903150203001.24701-100000@ccins.camosun.bc.ca> Brian
> Burger writes:

I wonder why she hasn't subscribed to the list? She posts pretty
frequently to soc.history.medieval, so if anybody wants her e-mail
address it should be a matter of public record on deja-news.

From: Oerjan Ohlson <oerjan.ohlson@t...>

Date: Tue, 16 Mar 1999 18:35:32 +0100

Subject: Re: DS2 FMA Enhancement Invulnerability and Auto kills

David Brewer wrote about Mary Gentle (the most mis-named woman I know
of <g>):

> I wonder why she hasn't subscribed to the list? She posts pretty

Judging from the discussions we had in the playtest group - nominally
about FMA - this list would be very much more OT if she contributed. A
lot more hilarious, too <g>

Just for the record, armed rats are *bad* :-)

From: Ground Zero Games <jon@g...>

Date: Tue, 16 Mar 1999 18:47:50 +0000

Subject: Re: DS2 FMA Enhancement Invulnerability and Auto kills

> In message

I think a case of lack of time (a feeling I know only too well...), and
being on too many lists/newsgroups already!