From: Thomas Barclay <Thomas.Barclay@s...>
Date: Tue, 17 Jul 2001 02:40:22 -0400
Subject: DS2 fire control modification
Reading the suggestion for more capable high tech firecon makes me want to build a fleet small, low-tech AFVs with multiple guns and a high tech fire control. Then they'll chew through a lot of these high tech high cost big AFVs for cheap. The problem is high tech increases the lethality of the unit, but doesn't particularly increase the survivability. ECM increases help, I admit, versus GMS. Stealth helps versus guns. But stealth costs through the nose! For the same amount of bucks as you can build a high stealth large tank, you can build a lot of small GMS/H armed jeeps which are just as hard to hit, don't lose all of their firepower if one goes boom, and can put out far more fire. In the real world, hi-tech generally means you can attack the enemy when 1) he has no idea what is going on 2) his ability to respond is limited (suppressed comms, attack from further range, armour he can't penetrate from the front, etc) But in DS2, unless you actually restrict it in game setup, anyone can mount a long range weapon, anyone can buy high value armour, and confusion and whatnot caused by messed up comms and tacint systems aren't represented. So a lot of what constitutes 'high tech advantage' in the real world is somewhat mitigated. And the BOOM chip is the great equalizer.