DS2 fire control modification

1 posts ยท Jul 17 2001

From: Thomas Barclay <Thomas.Barclay@s...>

Date: Tue, 17 Jul 2001 02:40:22 -0400

Subject: DS2 fire control modification

Reading the suggestion for more capable high tech firecon makes me want to
build a fleet
small, low-tech AFVs with multiple guns and a
high tech fire control. Then they'll chew through a lot of these high tech
high cost big AFVs for cheap.

The problem is high tech increases the lethality of the unit, but doesn't
particularly increase the survivability. ECM increases help, I admit, versus
GMS. Stealth helps versus guns. But stealth costs through the nose!

For the same amount of bucks as you can build a high stealth large tank, you
can build a lot of
small GMS/H armed jeeps which are just as
hard to hit, don't lose all of their firepower if one goes boom, and can put
out far more fire.

In the real world, hi-tech generally means you
can attack the enemy when 1) he has no idea what is going on 2) his ability to
respond is limited (suppressed comms, attack from further range, armour he
can't penetrate from the front, etc)

But in DS2, unless you actually restrict it in game setup, anyone can mount a
long range weapon, anyone can buy high value armour, and confusion and whatnot
caused by messed up comms and tacint systems aren't represented. So a lot of
what constitutes 'high tech advantage' in the real world is somewhat
mitigated. And the BOOM chip is the great equalizer.