DS2 Elegance

8 posts ยท Jul 31 1998 to Aug 28 1998

From: Andrew Martin <Al.Bri@x...>

Date: Fri, 31 Jul 1998 13:47:03 +1200

Subject: DS2 Elegance

> laserlight? wrote:

> I find FT "elegant" but DS2 is definitely not.
b)
> have a container; c) remember (or look up) what combinations are valid.

Drawing chits can be a pain, try my dice chart here:
http://members.xoom.com/AndrewMartin/DSII/CHIT.HTM
This chart is used for those times when you've mislaid your damage chits or
you can't find a clean cup anywhere! Just roll a D20 and a D12 and cross
reference to find the chit you would have drawn. It's not as good as rolling
one set of damage dice though, but it does help as I've found. Ideally, it
would be nice to roll one set of dice to hit, and second set of dice to
determine damage done to the target.

From: Tim Jones <Tim.Jones@S...>

Date: Fri, 31 Jul 1998 08:42:03 +0100

Subject: RE: DS2 Elegance

> help as I've found. Ideally, it would be nice to roll one set

I still like the system in DS1, using D6 the first roll to hit, the others to
determine penetration and damage.

It was really easy to use and after a few games you could memorise the values
(kinda). Bit slower than chits though. IMO DS1 was really easy to pick up
compared to DS2.

The other alternative is to use a computer if you have one handy in your
spacious games room.

From: Mikko Kurki-Suonio <maxxon@s...>

Date: Mon, 3 Aug 1998 19:32:35 +0300 (EEST)

Subject: Re: DS2 Elegance

> On Fri, 31 Jul 1998, Al.Bri wrote:

> It's not as good as rolling one set of damage dice though, but it

Try http://www.swob.dna.fi/mini/gzg/ds.html and ds-inf.html
The ds*.zip files contain the same in Excel format and more. (I think this
should in the FAQ or something by now)

Just one d100 roll for any chit pull needed. The vehicle result table is a
bit large, but it DOES fit readably on single-sided A4 sheet.

From: Andrew Martin <Al.Bri@x...>

Date: Fri, 7 Aug 1998 15:43:34 +1200

Subject: Re: DS2 Elegance

> Mikko wrote:

Ok, I'll put the two of them in the DSII FAQ, once I've confirmed that it's
reasonably accurate and I've given it a go over the weekend.

From: Mikko Kurki-Suonio <maxxon@s...>

Date: Fri, 7 Aug 1998 11:59:19 +0300 (EEST)

Subject: Re: DS2 Elegance

> On Fri, 7 Aug 1998, Al.Bri wrote:

> Ok, I'll put the two of them in the DSII FAQ, once I've confirmed that

Using a 1d100 roll naturally does two things: a) Rounds possibilities to
multiples of 1% b) Omits chit combinations less likely than 0.5%

Personally, I don't feel either is a very big loss, or likely to be noticed in
the heat of the action.

However, the full files contain *everything*, starting from full list of chit
pull distributions (which is the only thing you *really* need, the rest just
makes it easier), you need to recalculate the tables for any precision.
Basically, you just need to change the rounding point in the result tables.

The APL code to generate chit pull distributions is not included, but I could
email it if someone really does understand APL (it's NOT like C or any other
procedural language).

Oh, one more thing: You'll notice that it's impossible to get SD:F on the
infantry damage table. Well, I find it silly too, but that's what the
rules say -- NO special damage chit is valid against infantry.

Other noteworthy things: High powered DFFGs have essentially two results
-- either you fry your target or you fry your weapon. There's
practically no middle ground. Class 5 weapons have an annoyingly high rate of
misfire, which could be grounds for further analysis as to whether taking a
smaller gun is actually beneficial in the long run.

From: Andrew Martin <Al.Bri@x...>

Date: Fri, 7 Aug 1998 21:39:07 +1200

Subject: Re: DS2 Elegance

> Mikko wrote:

Yes, I noticed that too. With my D12/D20 chit dice table, our informal
house rule is that only the first roll uses the D12 and so only the first roll
has
a chance of getting a FSD/TSD/BOOM/Mobility result. The remaining rolls
use a D10, so that no specials come up. We did this because we noticed the
high number of specials coming up. It also made open sheaf artillery more
useful in that every barrel's first roll has the potential to inflict special
results. Which seems to give a better impression of fragments flying
everywhere.

> However, the full files contain *everything*, starting from full list
Am I the only one to notice that the original DSII chit distributions seem to
be rounded off and slightly inaccurate? Does GZG have anything to say about
this? My web page has the numbered chit distribution here:
    http://members.xoom.com/AndrewMartin/DSII/FAQ/Errata.html

You can see the original distribution of the chits:
Colour	  0	  1    2      3  Total
Red	   5	 20  15    10  50
Green	  3	10    7      5	25
Yellow	   3	 10    7      5  25

Can you see that the Green and Yellow rows should be:
Colour	  0	  1    2      3  Total
Green	  2.5	10   7.5   5  25
Yellow	   2.5	 10   7.5   5  25
The green and yellow should be 50% of red.

There is a similar problem with the specials, GZG has rounded them to 19 chits
when they seem to fit better with 20 specials.

Not that I'm nitpicking! And the above distributions are perfectly good for a
chit based system. I'm just curious about what the chit system was developed
from originally. Dirtside 1, maybe? Any one else?

From: Andrew Martin <Al.Bri@x...>

Date: Fri, 28 Aug 1998 21:03:37 +1200

Subject: Re: DS2 Elegance

The E-Mail subject code is on-line at:
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Constructive comments and alterations are always welcomed. Here's a firehose
for those flames! Sploosh!

From: Los <los@c...>

Date: Fri, 28 Aug 1998 11:07:25 -0700

Subject: Re: DS2 Elegance

Are we going to be required to use these things (or face drastic disciplanary
action?)