From: Glenn M Wilson <triphibious@j...>
Date: Mon, 04 Sep 2000 17:42:46 EDT
Subject: DS2 Drop Troops and Drop VEHICLES!!!
Still working the details on that low/mid tech force: 8^) Okay I am looking at the rules for Dirtside 2 on page 43. "...Certain specially-equipped elements (known as DROP TROOPS) may be "directly inserted" to the battle area by either parachute/parajet from high-flying transports, or in ballistic entry capsules from an orbiting ship..." Okay, so far. There are two choices - a) extensions of today's 82nd Airborne (to use the US model) b) Death from WAY above - space 'dropped' To continue: "...If dropped from within atmosphere, line or powered infantry may be used; only Powered troops may drop directly from orbit. Only infantry and Very Light (class 1) vehicles and equipment may be paradropped, and the only type of non-infantry element that may be orbitally dropped is the Infantry Walker..." Okay, a few points are raised - As in case "a" above, it appears that class 1 AFV's can be dropped by "within atmosphere" paradrop/parajet. Yes? Okay, I have some class 1 APC's (room for 1 FT, 2 APSW's - (one 'free' APSW, and one 'at cost' [and the only weapon besides the 'free' one that can be on that size vehicle]) for my Drop Troops to obtain some tactical mobility. Do they drop as integral (shudder) or do they drop as an unattached unit and use "Regrouping" to merge the two units? Do the crews drop with the vehicles? I also have planned some other class 1 vehicles for their support - an AGV (Assault Gun Vehicle ) - class 1, fixed DFFG/2 plus 'free' APSW; and an (anti-armor/hold the position) ATM vehicle (size 1, GMS/H and 'free' APSW.) Do their crew drop with the vehicles (same chit for vehicle and crew) or does it take an extra turn (or different chits?!?!) for the vehicle crews to mount and begin moving into integrity distance? I hold, given the time period (15 minutes) referenced on page 4, and defined as '...pretty loose...' that the vehicle crews can mount up and move into integrity with no further penalty other then starting out of unit integrity. Whether or not they jump 'with,' 'in' or 'on' the vehicles! Sound valid? Class 2 can be Interface Lander entered I gather from the wording on page 43, Interface Landing since Dropships specifically mention "...Heavy Armor..." where the Assault Landers can carry "...couple of elements to one complete unit..." I would assume that only one or two class 2 vehicles would drop in an Interface Lander... So, I could I.L. a unit of Class 2 LGV's (Light Gun Vehicle - turreted DFFG/3, 2xAPSW (one free and one @ one cap point)) along with the I.L. infantry. I could also land their supporting assault mechanized units - APC models : (1 FT space, GMS/H, PDS/basic, 'free APSW") OR (1 FT space, GMS/L, PDS/Superior, 'free' APSW) OR ( 2 FT space, PDS/basic, 'free' APSW) IFV model: (1 FT space,Turreted RFAC/2, "free APSW) LGV/ATM hybrid: (Turreted DFFG/2, GMS/H, 'free' APSW) And for the class 3, class 4 and (infrequent) class 5 vehicles it would be the "Drop Ship" mode of entry, correct? The size 3's are the 'Mech' arm of the force - APC/IFV - (1 FT space, GMS/H, turreted DFFG/2, 2xAPSW) APC - (2 FT space, GMS/H, MDC/1 turret, APSW) MGV (Medium Gun Vehicle) - HVC/4* turret, PDS/Enhanced, APSW * I am considering a DFFG/4 but that will depend on how 'mid-tech' I want this low/mid tech force to be on completion of the design. LBT/LTD - Turreted HKP/4**, PDS/Enhanced, APSW ** Could sub HKP/3 with HEL/1 Coax and upgrade the PDS, but it seems a bit 'high-tech' from the goal of the design... ATM - two GMS/H, a PDS/Superior, and a 'free' APSW (*and two wasted cap points.) The "Armored" part: There are MBT (HKP/5 based), TD (two models - using HKP/5 [2 fixed] OR 3xGMS/H and a MDC/2 turret basis), and HGV (HVC/5 based) designs for the size 4 vehicles. There are HBT ( 2 models using HKP/5), VHGV (2xHVC5), and ...shudder... an HIFV (2 FT, HVC/5, PDS/basic) for size 5. I don't know about that HIFV.... Thanks for letting me ramble.