[DS2] Doing away with damage chits...

1 posts ยท Sep 23 2003

From: CS Renegade <njg@c...>

Date: Tue, 23 Sep 2003 23:38:13 +0100

Subject: RE: [DS2] Doing away with damage chits...

> From: ~ On Behalf Of FlakMagnet72

> Has anyone done any work to replace the process of

Andrew Martin has done some work on several alternative systems, one of which
is a variation of the FMA (opposed polyhedral dice) system in DS & SG

http://lists.firedrake.org/gzg/199905/msg00337.html

Brushman posted a straight percentile table

http://lists.firedrake.org/gzg/199908/msg00452.html

Tom Christney produced a "throw two dice" table

http://lists.firedrake.org/gzg/199802/msg00537.html

and Phillip Pournelle came up with the ultimate time-
saver of simply leaving the chits in their die-cut
sheet and using the sheet as a table to roll two dice against!

I can't trace some of the original work done by
Mikko Kurki-Suonio and others, and a quite a few of
the above articles refer to sites that are now dead.

Note that all but one of these suggestions involves a method for simulating
the drawing of chits rather than replacing the draw concept. As Mike Elliot
originally pointed out, simply drawing the chits can be quicker...

Having said that, it's been fairly evident from the postings over the years
that DS players are divided on the question of chits. Some of us don't mind it
(or even consider it one of the attractions of the game) whereas others would
go to some lengths to
dispense with them. It is agreed that no-one really
likes the marker chits - see the "Away Foul Chits"
and similar threads for ideas on replacing them with models, given the
resources to do so.