Once again the 'hit & run' lurker strikes again:)
I remember a few months (years?) ago that Jon posted optional rules that used
dice for DS2 instead of the chits. Can anybody remember the name of the thread
(or mail a copy or link)? I've tried searching the archives to no avail.
cheers
> Craig wrote:
I can't remember the thread name, but this is one of my submissions to that
thread, containing a dice system that I developed for DSII. There were several
systems developed at once, if I recall correctly. Any way, this is mine:
---------------------------------------------------
After the firer hits the target, use this quick system to resolve damage
instead of drawing chits.
The firer rolls two dice, one according to the weapon size class or number of
chits drawn:
Weapon Size Dice
----------- ----
1 D4 2 D6 3 D8 4 D10 5 D12
The target rolls rolls two dice, one according to armour level:
Armour Dice
------ ----
1 D4 2 D6 3 D8 4 D10 5 D12
The other dice the firer and target roll are according to the weapon and
armour type:
System Weapon Armour Effectiveness
------ ------ ------ -------------
HEL: D4 D8 50%
D4 D12 - Ablative Armour
25%
RFAC & HVC
- Close: D6 D8
75%
- Medium: D4 D8
50%
- Long: D4 D12 - Long range 25%
HKP & MDC
- Close: D8 D8
100%
- Medium: D6 D8
75%
- Long: D4 D8
50%
DFFG:
- Close: D8 D4 - Close range
200%
- Medium: D8 D8
100%
- Long: D4 D8
50%
IAVR, GMS & SLAM
- Normal: D6 D8
75%
- Ablative: D6 D8
75%
- Reactive: D4 D8 - Reactive armour
50%
- Active: D4 D12 - Active armour
25%
HEF
- Infantry: D6 D8
75%
- Infantry: D4 D8 - Dug-in or Urban
50%
- Armour: D4 D12
25%
- Armour: D4 D20 - Dug-in or Urban
Ineff.
MAK
- Armour: D6 D8
75%
- Armour: D4 D8 - Dug-in or Urban
50%
- Infantry: D4 D12
25%
- Infantry: D4 D20 - Dug-in or Urban
Ineff.
DPL (Dual Purpose Loads)
- all: D4 D8
50%
- all: D4 D12 - Dug-in or Urban
25%
----------------------------------------------------
Infantry
--------
Infantry teams Armour Level Dice
-------------- -----------------
Militia D6 Line D8 Powered Armour D10 Super PA * D12
* Super PA is like GW's Space Marine Terminators or similar.
Anti-Personel Chits Wpn Size Dice
------------------- -------------
1 D4 2 D6 3 D8 4 D10 5 D12
Effectiveness dice
Firefights
----------
Firer Target Effectiveness
----- ------ -------------
D6 D8 - Open terrain. 75%
D4 D8 - Soft cover. 50%
D4 D12 - Dug-in or urban. 25%
Close Assaults
--------------
Firer Target Effectiveness
----- ------ -------------
D8 D8 - Open terrain. 100%
D6 D8 - Soft cover. 75%
D4 D8 - Dug-in or urban. 50%
----------------------------------------------------
This system is simple: Firer rolls their two dice, one for weapon size, the
other for weapon effectiveness. Target rolls their two dice, one for armour
level, the other for armour effectiveness. If the Target rolls both dice
higher than firer, the target is undamaged. If only one of the dice rolls
higher than the firer, vehicles are damaged but infantry are undamaged. If no
dice rolls higher than the firer, the vehicle or infantry is destroyed.
For a damaged vehicle, assume it has standard damaged result or roll on this
damage table:
1D10 Special
---- -------
1 Escape! - Vehicle is undamaged
2 SD - Target Systems Down, vehicle can't fire.
3 SD 4 SD 5 SD
6 Mobility - Vehicle can't move.
7 Mobility 8 Mobility
9 Boom! - Vehicle destroyed.
10 Boom!
I put together a quick reference sheet in Word. Let me know if you are
interested. If so I'll put it on the web.
Michael Brown
[quoted original message omitted]
Thanks for the offer. However its been sorted already.
Thanks to everyone for the help, Craig (Who will probably become a little more
involved in the list)
> Michael Brown wrote:
> On Thu, 23 Sep 1999, Craig Summers wrote:
> Once again the 'hit & run' lurker strikes again :)
the regular listers' ADFC grinds into action, but the cogwheels of its
analytical engines are worn from use, and its stokers are out the back having
a crafty smoke... the strike cannot be stopped.
> I remember a few months (years ?) ago that Jon posted optional rules
it was called the Dirtside Accelerator. it appeared on 7/3/1999, can be
found in the archives about halfway down here:
http://people.canoe.ca/jhan/ft/Archive/1999/mar1999/digest/01201-gzgdige
st.txt
and i have reproduced it on the gzg-l website, although if st^3 Jon
isn't happy, i'll take it off:
http://members.xoom.com/gzg_l/ds-accel.txt
tom
I already have my DS2 FMA enhancement rules on the web at
http://members.xoom.com/rlyehable/ds2/ds2fma.html
-----
Brian Bell bkb@beol.net
http://members.xoom.com/rlyehable/ds2
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> -----Original Message-----