From: Pascal Saradjian <Pascal.Saradjian@a...>
Date: Mon, 30 Nov 1998 16:07:57 +0100
Subject: [DS2] Damage resolution table (long)
Hi I have writed this following tables to replace the shits for damage resolution in DIRTSIDE II. I will be happy by any comments. (Sorry for my poor english) Damage resolution Once a hit has been scored on the target, the effect of the hit are determined by rolling D100 dice on weapon damage table. The number of rolls for each hit is equal to the size class of the weapon firing. If damage result appears; roll a D10 on the Numerical Damage Table. Total up all value. If the total is less than the target's armour value then the shot has no effect (unless a special result has also been rolled). If the total is equal to the target's armour value then the target is damaged. If the total is higher than target's armour value then the target is knocked-out. HEL 1D100 Vehicule Infantry 01-04 BOOM Ignored 05-06 Systems down - Firer Ignored 07-10 Systems down - Target Ignored 11-16 Mobilty Ignored 17-37 Damage (CR, MR, LR) Damage 38-58 Damage if no ablative (CR, MR, LR) Ineffective 59-00 Ineffective Ineffective HVC / RFAC 1D100 Vehicule Infantry 01-04 BOOM Ignored 05-06 Systems down - Firer Ignored 07-10 Systems down - Target Ignored 11-16 Mobilty Ignored 17-37 Damage (CR, MR, LR) Damage 38-58 Damage (CR, MR) Ineffective 59-79 Damage (CR) Ineffective 80-00 Ineffective Ineffective HKP 1D100 Vehicule Infantry 01-04 BOOM Ignored 05-06 Systems down - Firer Ignored 07-10 Systems down - Target Ignored 11-16 Mobilty Ignored 17-37 Damage (CR, MR, LR) Ignored 38-58 Damage (CR, MR, LR) Ignored 59-79 Damage (CR, MR) Ignored 80-00 Damage (CR) Ignored MDC 1D100 Vehicule Infantry 01-04 BOOM Ignored 05-06 Systems down - Firer Ignored 07-10 Systems down - Target Ignored 11-16 Mobilty Ignored 17-37 Damage (CR, MR, LR) Damage 38-58 Damage (CR, MR, LR) Ineffective 59-79 Damage (CR, MR) Ineffective 80-00 Damage (CR) Ineffective DFFG 1D100 Vehicule Infantry 01-04 BOOM Ignored 05-06 Systems down - Firer Ignored 07-10 Systems down - Target Ignored 11-16 Mobilty Ignored 17-37 Damage (CR, MR, LR) Damage 38-58 Damage (CR, MR, LR) Damage 59-79 Damage (CR, MR, LR) Ineffective 80-00 Damage (CR, MR, LR) Ineffective Close range Damage x 2 Medium range Damage x 1 Long range Damage / 2 GMS 1D100 Vehicule Infantry 01-04 BOOM Ignored 05-06 Systems down - Firer Ignored 07-10 Systems down - Target Ignored 11-16 Mobilty Ignored 17-79 Damage (CR, MR, LR) Ignored 80-00 Ineffective Ignored IAVR 1D100 Vehicule Infantry 01-04 BOOM Ignored 05-06 Systems down - Firer Ignored 07-10 Systems down - Target Ignored 11-16 Mobilty Ignored 17-37 Damage (CR, MR, LR) Ignored 38-58 Damage if no APFC (CR, MR, LR) Ignored 59-79 Damage if no reactive armor (CR, MR, LR) Ignored 80-00 Ineffective Ignored SLAM 1D100 Vehicule Infantry 01-04 BOOM Ignored 05-06 Systems down - Firer Ignored 07-10 Systems down - Target Ignored 11-16 Mobilty Ignored 17-37 Damage (CR, MR, LR) Damage 38-58 Damage (CR, MR, LR) Ineffective 59-79 Damage if no reactive armor (CR, MR, LR) Ineffective 80-00 Ineffective Ineffective Artillery HEF 1D100 Vehicule Infantry 01-04 BOOM Ignored 05-06 Systems down - Firer Ignored 07-10 Systems down - Target Ignored 11-16 Mobilty Ignored 17-37 Damage if no dug in Damage 38-58 Ineffective Damage 59-79 Ineffective Damage if no dug in 80-00 Ineffective Ineffective Artillery MAK 1D100 Vehicule Infantry 01-04 BOOM Ignored 05-06 Systems down - Firer Ignored 07-10 Systems down - Target Ignored 11-16 Mobilty Ignored 17-37 Damage Damage if no dug in 38-58 Damage Ineffective 59-79 Damage if no dug in Ineffective 80-00 Ineffective Ineffective If Damage result appears, roll a D10: Numerical Damage Table 1D10 Damage point 01-02 3 03-05 2 06-09 1 10 0 Legend CR Close Range MR Medium Range LR Long Range