[DS2] Damage resolution table (long)

1 posts ยท Nov 30 1998

From: Pascal Saradjian <Pascal.Saradjian@a...>

Date: Mon, 30 Nov 1998 16:07:57 +0100

Subject: [DS2] Damage resolution table (long)

Hi

I have writed this following tables to replace the shits for damage resolution
in DIRTSIDE II. I will be happy by any comments. (Sorry for my poor english)

Damage resolution Once a hit has been scored on the target, the effect of the
hit are determined by rolling D100 dice on weapon damage table. The number of
rolls for each hit is equal to the size class of the weapon firing. If damage
result appears; roll a D10 on the Numerical Damage Table. Total up all value.
If the total is less than the target's armour value then the shot has no
effect (unless a special result has also been rolled). If the total is equal
to the target's armour value then the target is damaged. If the total is
higher than target's armour value then the target is
knocked-out.

HEL 1D100 Vehicule Infantry
01-04   BOOM    Ignored
05-06   Systems down - Firer    Ignored
07-10   Systems down - Target   Ignored
11-16   Mobilty Ignored
17-37   Damage (CR, MR, LR)     Damage
38-58   Damage if no ablative (CR, MR, LR)      Ineffective
59-00   Ineffective     Ineffective

HVC / RFAC
1D100 Vehicule Infantry
01-04   BOOM    Ignored
05-06   Systems down - Firer    Ignored
07-10   Systems down - Target   Ignored
11-16   Mobilty Ignored
17-37   Damage (CR, MR, LR)     Damage
38-58   Damage (CR, MR) Ineffective
59-79   Damage (CR)     Ineffective
80-00   Ineffective     Ineffective

HKP 1D100 Vehicule Infantry
01-04   BOOM    Ignored
05-06   Systems down - Firer    Ignored
07-10   Systems down - Target   Ignored
11-16   Mobilty Ignored
17-37   Damage (CR, MR, LR)     Ignored
38-58   Damage (CR, MR, LR)     Ignored
59-79   Damage (CR, MR) Ignored
80-00   Damage (CR)     Ignored

MDC 1D100 Vehicule Infantry
01-04   BOOM    Ignored
05-06   Systems down - Firer    Ignored
07-10   Systems down - Target   Ignored
11-16   Mobilty Ignored
17-37   Damage (CR, MR, LR)     Damage
38-58   Damage (CR, MR, LR)     Ineffective
59-79   Damage (CR, MR) Ineffective
80-00   Damage (CR)     Ineffective

DFFG 1D100 Vehicule Infantry
01-04   BOOM    Ignored
05-06   Systems down - Firer    Ignored
07-10   Systems down - Target   Ignored
11-16   Mobilty Ignored
17-37   Damage (CR, MR, LR)     Damage
38-58   Damage (CR, MR, LR)     Damage
59-79   Damage (CR, MR, LR)     Ineffective
80-00   Damage (CR, MR, LR)     Ineffective
Close range Damage x 2 Medium range Damage x 1
Long range      Damage / 2

GMS 1D100 Vehicule Infantry
01-04   BOOM    Ignored
05-06   Systems down - Firer    Ignored
07-10   Systems down - Target   Ignored
11-16   Mobilty Ignored
17-79   Damage (CR, MR, LR)     Ignored
80-00   Ineffective     Ignored

IAVR 1D100 Vehicule Infantry
01-04   BOOM    Ignored
05-06   Systems down - Firer    Ignored
07-10   Systems down - Target   Ignored
11-16   Mobilty Ignored
17-37   Damage (CR, MR, LR)     Ignored
38-58   Damage if no APFC (CR, MR, LR)             Ignored
59-79   Damage if no reactive armor (CR, MR, LR) Ignored
80-00   Ineffective     Ignored

SLAM 1D100 Vehicule Infantry
01-04   BOOM    Ignored
05-06   Systems down - Firer    Ignored
07-10   Systems down - Target   Ignored
11-16   Mobilty Ignored
17-37   Damage (CR, MR, LR)     Damage
38-58   Damage (CR, MR, LR)     Ineffective
59-79   Damage if no reactive armor (CR, MR, LR)        Ineffective
80-00   Ineffective     Ineffective

Artillery HEF 1D100 Vehicule Infantry
01-04   BOOM    Ignored
05-06   Systems down - Firer    Ignored
07-10   Systems down - Target   Ignored
11-16   Mobilty Ignored
17-37   Damage if no dug in     Damage
38-58   Ineffective     Damage
59-79   Ineffective     Damage if no dug in
80-00   Ineffective     Ineffective

Artillery MAK 1D100 Vehicule Infantry
01-04   BOOM    Ignored
05-06   Systems down - Firer    Ignored
07-10   Systems down - Target   Ignored
11-16   Mobilty Ignored
17-37   Damage  Damage if no dug in
38-58   Damage  Ineffective
59-79   Damage if no dug in     Ineffective
80-00   Ineffective     Ineffective

If Damage result appears, roll a D10: Numerical Damage Table 1D10 Damage point
01-02   3
03-05   2
06-09   1
10 0

Legend CR Close Range MR Medium Range LR Long Range