DS2 - conversion to SG2 style rolls

5 posts ยท Apr 25 1997 to Apr 27 1997

From: Bruce S. R. Lee <bsrlee@w...>

Date: Fri, 25 Apr 1997 11:25:33 -0400

Subject: DS2 - conversion to SG2 style rolls

I think some time ago someone posted a set of rules mods for DS2 to remove the
chit system and replace it with a SG2 shifted die roll.

If any one has a copy, could they e-mail it to me. I have problems with
keeping track of a number of counter mixes & ensuring none become lost. I have
a number of people who are willing to try this if I can gert rid of
the counter picking, then refering to a sub-table of results.

From: Brendan Pratt <bastard@o...>

Date: Fri, 25 Apr 1997 16:41:33 -0400

Subject: Re: DS2 - conversion to SG2 style rolls

> Bruce S. R. Lee wrote:
I too would like a copy of this post (please) :->

From: GZGMail@a...

Date: Sat, 26 Apr 1997 00:22:19 -0400

Subject: Re: DS2 - conversion to SG2 style rolls

I quite like the DS2 chit system. I don't use the actual chits, of course. I
have a small program that draws 5 random chits with a mouse click. Of course,
the players have to be smart enough to know what their chit validities are,
and how many they get for the weapon firing.

-- John

From: Brendan Pratt <bastard@o...>

Date: Sun, 27 Apr 1997 02:59:37 -0400

Subject: Re: DS2 - conversion to SG2 style rolls

> GZGMail@aol.com wrote:
Of
> course, the players have to be smart enough to know what their chit

From: Thomas Heaney <Thomas@k...>

Date: Sun, 27 Apr 1997 13:25:31 -0400

Subject: Re: DS2 - conversion to SG2 style rolls

In article <3362F959.1614@macquarie.matra.com.au>, Brendan Pratt
<pratt@macquarie.matra.com.au> writes
> GZGMail@aol.com wrote:
 Of
> course, the players have to be smart enough to know what their chit
Iv'e just uploaded onto my web page a Java applet that draws from 1 to 6
chits. The layout isn't very pretty, but the program works O.K.

The URL is http://www.kontos.demon.co.uk/dirtside/damchit.htm.(only
after 6 am Monday 28th April GMT, it takes 12 hours to update)