DS2: Battle of Bloody Bridge

4 posts ยท May 1 2002 to May 3 2002

From: Thomas Barclay <Thomas.Barclay@s...>

Date: Wed, 1 May 2002 12:56:43 -0400

Subject: DS2: Battle of Bloody Bridge

Last night, I ran a DS2 battle, approx 4K points per side. Meeting engagment,
two sides fighting over Bloody Bridge in the middle. (Not really required for
the units on the board, most of whom are amphibious or GEV, but needed for
logistical units to follow).

Participants were JP.Fiset, Jim Bell, Richard Bell (no relation), and myself
with Tom McCarthy showing up to draw chits of massive lethality for a while.

Forces: ESU
6 size 4 Slow GEV MBTs mounting MDC/5s.
5 size 3 Fast Tracked MBTs mounting KHP/4s.
4 size 2 HiMob Wheeled TD mounting GMS/H.
8 size 2 HiMob Wheeled APC mounting RFAC/1, GMS/L, infantry.
7 squads of infantry.
4 size 2 HiMob Wheeled TD mounting HKP/3.

NAC
6 size 3 Fast GEV MBTs mounting DFFG/4s.
8 size 2 Fast GEV MICVs mounting RFAC/1.
4 PA elements.
6 size 2 Fast Tracked MICVs mounting RFAC/1, GMS/L.
6 infantry elements.
8 size 4 Fast Tracked MBTs (some mounting HVC/4, others HVC/5).

The board had a mix of mountanous outcroppings (scalable only by infantry...
only brought my SG2 hills), thickets of scrub, small ponds, plus one large
bisecting river and a swamp. Some cultivated fields (12x8 fields)and Bloody
Bridge.

Both forces entered from one short board edge. Shooting started on turn 2.
Turn 1 saw a lot of movement, especially from the fast GEVs with the PA
aboard. (They pretty much seized the bridge by turn 2).

ESU forces split their heavy GEVs 3 to a flank, and sent the 5 tracked MBTs
and the wheeled GMS TDs (BRDMs) up the one side, and the infantry and APCs up
the center. The other flank had the aforementioned 3 GEV MBTs and also got the
4 wheeled HKP TDs (Coonhounds).

NAC forces sent their GEV forces up one side of the board (they split the GEV
MBTs, but all the other GEVs were on the board side facing the ESU tracked
MBTs and wheeled GMS TDs. Up the other board side they sent the tracked
forces.

The first couple of turns looked very good for the ESU... they didn't get to
the bridge first, but their first engagements with the enemy forces resulted
in a couple of dead MBTs with very ineffectual fire in return on the flank
facing the NAC tracklayers. On the other flank, the
NAC GEVs pushed across the water but in one volley, the ESU (my T-72s! -
only 4 had angle) absolutely murdered all 3 of the NAC GEV MBTs. At this
point, the NAC players started snivelling that their stuff was fast but not
good (their damage pulls had sucked, the ESUs had not).

Then Mr.McCarthy the Lethal arrived to pull chits as a guest participant. Then
the worm turned.

Shortly thereafter, the ESU heavy GEV force facing the NAC tracklayers died to
a man. Then the NAC tracklayers and the two surviving GEV MBTs on the flank
evaporated the ESU Wheeled HKP tank destroyers for virtually no cost
(Richard's dice went very cold). That flank then promptly lost its ESU APCs as
the NAC tracklayers cut in and headed for the bridge.

On the other flank, the NAC PA rushed the ESU heavy GEVs and scared them into
a withdrawal. They then proceeded to assault the unit of ESU Tracked MBTs and
kill several. In the end, that one PA unit did more damage to enemy forces
(killing or destroying or routing 5 enemy MBTs for the loss of one stand of
PA) than any other single unit. NAC forces had some luck on that flank too
when they managed to blow up or wreck the ESU wheeled GMS TD force.

In the end, the NAC were essentially just commiting war crimes as their MBTs
flowed across the central bridge and laid fire into the few remaining
surrendering ESU APCs. In the end, the ESU may have retreated a couple of
three vehicles off the board, everything else died (except a pile of infantry
debarked and hiding in some scrub with no ride....). The cost to the NAC was
most of their GEV MBTs, one of their track
laying MBTs, and about 3/4 of their APCs/MICVs. They retained most of
their infantry and PA (now on foot) plus enough MBT forces to hold the Bridge.

Despite an early advantage for the ESU, we have to call this one Major Victory
for the NAC.

Questions Raised:

1. Can vehicles close-assault infantry by themselves? We said yes (let
them use their APSWs as infantry fired back with their IAVRs). If so, should
being assaulted by tanks give the defender a similar mod to their confidence
test to being attacked by PA?

2. Can vehicles be close-assualted by infantry? If so, shouldn't being
in armour give the defenders some positive mods to their confidence test?
Watching size 4 GEVs run from PA was funny, but perhaps very much too easy.

3. Should odds factor into your morale tests for CA? 1 lone PA stand attacking
a tank formation shouldn't be as effective as 8 of them.....

4. If you are under fire, the ONLY thing that seems to effect is movement. You
can still shoot unmolested and with no activation roll right? (including
reaction fire?)

5. Reaction fire seems automatic. Should it maybe have a check? Otherwise
whoever gets in position first has automatic death dealing to the other guy.
Especially if the unit RFing is "under fire"?

6. If you have shaken infantry, and they want to CA an enemy, do they make
both their "reaction test for being shaky" and a "close assault initiation
test"?

7. What happens if you are shaky and try to do something and blow your
reaction roll? (moving towards enemy)? Do you do nothing or just can you
not do _that_ and instead do something like fire? The Reaction Roll rule
says you don't follow the order... but what does that mean?

We had fun. I look forward to integrating artillery, command units,
smoke, and some things like GMS/P or L or APSW to give the infantry some
teeth. And figuring out Under Fire/Reaction Tests better.

Tomb.

From: Beth Fulton <beth.fulton@m...>

Date: Thu, 2 May 2002 12:05:37 +1000

Subject: RE: DS2: Battle of Bloody Bridge

G'day Tom,

> 1. Can vehicles close-assault infantry by themselves? We said yes (let

Fuzzy line there as it says vehicles can 'support'... so may be they're
'supporting' they're internal crews. So I'd say yes - given DS states
vehicles in close assaults use fire APSWs.

> If so, should being assaulted by tanks give the defender a similar mod

May be. At first I thought yes and then I thought may be not as tanks aren't
as agile as PA.

> 2. Can vehicles be close-assualted by infantry?

If you define specific spots/tanks to attack, maybe define a location
and if there happens to be a vehicle sitting on said spot....

> If so, shouldn't being in armour give the defenders some

Well PA assaulted by line infantry don't get any bonuses, so maybe vehicles
shouldn't either.

> 3. Should odds factor into your morale tests for CA? 1 lone PA stand

I would've only allowed a single stand to attack a single tank, not the entire
formation. How you allocate attacks after that, whether they all mob one (and
thus numbers counting comes back into play) or they spread out (like CC in SG)
is more open unless you've defined a single location to attack (which DS says
you should really do).

> 4. If you are under fire, the ONLY thing that seems to effect is

As far as I can remember, but its been a while since I played a lot of DS.

> 5. Reaction fire seems automatic. Should it maybe have a check?

I'm having a complete mental blank... reaction fire? Do you mean opportunity
fire?

> 6. If you have shaken infantry, and they want to CA an enemy, do they

I've always assumed it was covered in the TL+3 for the CA test.

> 7. What happens if you are shaky and try to do something and blow your

I've always treated it like blowing an Under Fire test... you can't do that CA
or move. If it was a move action and you haven't already done a combat action
and you have valid targets then you could still do a combat action.

> We had fun. I look forward to integrating artillery, command units,

You'll find it plays a bit different once you've done that... less CAing
with infantry unless they're dug-in ;)

Have fun!

From: Laserlight <laserlight@q...>

Date: Wed, 1 May 2002 22:50:45 -0400

Subject: Re: DS2: Battle of Bloody Bridge

TomB
> > If so, should being assaulted by tanks give the defender a similar

Beth:
> May be. At first I thought yes and then I thought may be not as

I should imagine it's not the "agile" bit that worries them so much

From: CS Renegade <njg@c...>

Date: Fri, 3 May 2002 23:25:22 +0100

Subject: RE: DS2: Battle of Bloody Bridge

TomB:
> If so, should being assaulted by tanks give

Beth:
> May be. At first I thought yes and then I thought

From: On Behalf Of Laserlight
Sent: 02 May 2002 03:51
Subject: Re: DS2: Battle of Bloody Bridge

> I should imagine it's not the "agile" bit that

What about the "my, what big main armament you have Grandma" factor?