DS2:Basing elements

4 posts ยท Oct 15 2001 to Oct 15 2001

From: David Tan <David.Tan@c...>

Date: Mon, 15 Oct 2001 15:24:07 +1000

Subject: DS2:Basing elements

Dear DS2 players

I'm new to DS2 and have not played a game yet. I have for some time however,
been slowly painting up around 50 elements to get me started. I can't remember
if there was good reason why I started using my current basing convention, but
I have been using 1.5cm plastic card squares for both
infantry and vehicles.  Large tanks/trucks etc get a base that fits
their mass.

I have been noticing many pics on the web of DS2 games and GZG conventions
where vehicles are not based but can be deployed very close together. As my
units would have a minimim of 1cm plus easement between them, would I be at a
tactical disadvantage on the battle field playing someone who does not uses
bases and can place their units 'en haye'? More than happy to email a few pics
to anyone interested in seeing what I have done.

I probably based my units out of habit as well as having the view to
protecting the paint jobs as well. Any advice appreciated.

regards

From: Beth Fulton <beth.fulton@m...>

Date: Mon, 15 Oct 2001 16:29:17 +1100

Subject: RE: DS2:Basing elements

G'day Dave,

> would I be at a tactical disadvantage

The only situation I can think of is if there is restricted space on (between)
terrain pieces and you can only put so many figs in the area because their
bases won't let to squeeze them together (and thus fire power is reduced or it
takes you longer to clear a bottleneck). However, on the whole I would've
thought "forcing" spacing was an advantage as it means you're less likely to
be totally mushed by an area effect weapon (e.g. artillery).

Cheers

From: Brian Bell <bkb@b...>

Date: Mon, 15 Oct 2001 07:27:09 -0400

Subject: RE: DS2:Basing elements

I base my infantry on pennies (1-3 per penny).
AFVs I do not base (I have some Geohex terrain that I have used to make
gullies where a based tank would not have room to travel down).

The downside to basing that I see would be: 1) Determining line of sight (LOS)
on a hillside. If the base is large enough, a miniature near a ridgeline could
have LOS blocked by the base
(I
use a laser pointer to dertermine LOS). 2) Maneuvering in narrow terrain.
Moving a based unit through a forest, gully, urban or other close terrain may
present some problems.

The upside to basing that I see would be:
1) Easier identification of vehicle. The vehicle ID and/or type could be
inscribed on the base. 2) Forced spacing could help prevent bunching up.
Bunching up is deadly if the opponent has artillery.

---
Brian Bell bbell1@insight.rr.com ICQ: 12848051 AIM: Rlyehable YIM: Rlyehable
The Full Thrust Ship Registry:
http://www.ftsr.org
---

[quoted original message omitted]

From: Jim Callahan <jim.callahan2@g...>

Date: Mon, 15 Oct 2001 13:05:46 -0500

Subject: Re: DS2:Basing elements

It took us three battles before we realised that keeping our troops distanced
from each other was a good thing! couple of converged sheafs and lookie here,
there's only one damaged tank left in that unit!

jim

> David Tan wrote:

> Dear DS2 players
I
> can't remember if there was good reason why I started using my current
As my
> units would have a minimim of 1cm plus easement between them, would I