> >I would also like to see the stats for hte two forces that started
Well seeing I've had 2 requests, I'll try to oblige. Though I can only give
a detailed break down of the Hi-tech force.
Command Unit
MRT IV/C(ommand)
Size 3, Basic Sig d8, Stealth 2, Eff Target Die d12, Mobility Grav(FGP) ECM
superior, Armour 2, C3 Centre, LAD, APSW(free) 4 capacity free 395 points
MRT IV/C
As above but without the C3 centre and 12 free capacity 295 points
Infantry(line) 2 rifle, 1 APSW, 1 GMS/L(enhanced) 120 points
TOTAL 810 points
Mechanised Platoon 4 MRT IV (APC) Size 3, Basic Sig d8, Stealth 2, Eff Target
Die d12, Mobility Grav(FGP)
FC(enh), ECM(sup), Armour 2, HEL/1, GMS/L(enh), LAD, APSW(free),
8 free capacity @ 331 points, 1324 points
Infantry(line) 4 assualt, 2 GMS/L(enh), 2 APSW 240 points
TOTAL 1564 points
Recce Platoon
4 MRT IV/R(econnaissance)
as above but replaced FC with superior, HEL with DFFG/2 and GMS/L(enh)
with
superior, 4 free capacity @377 points, 1508 points
Infantry(line) 4 rifle 80 points TOTAL 1588 points
Anti-tank Platoon
4 MRT IV/M(issile)
as above no FC, 3 x GMS/H(sup) @390 points
TOTAL 1560 points
Tank Platoon 4 MBT size 3, Armour 3,basic sig d8, stealth 2, target die d12,
grav
mobility(FGP), FC(sup), ECM(sup), MDC/3, GMS/H(sup), APSW(free) APFC @
350 points TOTAL 1400 points
Area Defence Unit 2 ADS
size 3, armour 3, basic sig d8/d6, stealth 2, target die d12/d6, grav
mobility(FGP), FC(sup), ECM(sup), ADS (enh) @ 535 points
TOTAL 1070 points
Aerospace 2 flights of 2 Ground Attack Aerospace
Size 3, Armour 2, basic sig d8, FC(sup), ECM (sup), MDC/3, 2 DFO pods
@ 397 points TOTAL 1588 points
Casevac 4 VTOLs @ 100 points TOTAL 400 points
FORCE TOTAL 9980 points (I had originally said 8000 but had forgotten about
the casevac and aerospace
Low Tech Force It's hard to remember the exact composition. The MBTs I think
were size
4,
armour 4, fast track(CFE) HVC/5 FC(basic)or (enh) PDS(basic) no ECM
no stealth. They were in units of 5 or 6. He was using a mix of Abrams and
T72/80. There was also some 'Shilkas' as one flight of aerospace aborted
an attack run. He had no infantry or artillery.
> From: "Anthony Leibrick" <a.leibrick@virgin.net>
Just My $.02:
> Well seeing I've had 2 requests, I'll try to oblige. Though I can only
Why Grav for a Command vehicle? In a campaign setting I can see it's use as
part of a rapid reaction force, but in one battle like this, it's job is to
stay out of the way. If it needs grav superiority to avoid being hunted
down, you're in trouble. You could have gone with Fast tracked, and then,
given the weaponry, stuck with CFE. You'd have shaved a lot of points,
probably enough for an extra vehicle or some improvements to your others.
> Mechanised Platoon
If you're going to spend points for a high-tech weapon for an IFV, go
with a
DFFG - you lose range, but their main job is NOT going toe-to-toe with
tanks, and the DFFG gives you devastating anti-infantry capabilities as
well as a real significant punch up close. I'd have gone with a class 2 and
dropped the GMS/L. and I'd have used rifle elements instead of assault.
> Recce Platoon
with
> superior, 4 free capacity @377 points, 1508 points
No criticism at this point.
> Anti-tank Platoon
Or here.
> Tank Platoon
With all those fast IFV's, recce, and anti-tank units, I'd have gone
with a Fast tracked MBT, and either gone with a cheaper engine type or up
gunned
it, say to an MDC 4. Then replace the GMS/H with a basic PDS.
> Area Defence Unit
Again, your air defense unit should be well-protected and not have to do
much in the way of outmanouvering enemy units, so fast tracked mobility should
have sufficed, freeing you to use a cheaper CFE power source. Also, when the
balloon goes up, it's ADS should be on, rendering your superior ECM and high
stealth levels a waste of points.
> Aerospace
nice, a pseudo-A-10. no complaints here.
> Casevac
Still, you definitely could shave some points here and there. I love playing
hi-tech, but not merely for the sake of BEING hi-tech. Each
advancement, each gadget, has it's strengths, to which you should play, and
it's weaknesses, which you should cover or avoid. A place for everything and
everything in it's place.
[quoted original message omitted]
Command Unit
MRT IV/C(ommand)
Size 3, Basic Sig d8, Stealth 2, Eff Target Die d12, Mobility Grav(FGP) ECM
superior, Armour 2, C3 Centre, LAD, APSW(free) 4 capacity free 395 points
MRT IV/C
As above but without the C3 centre and 12 free capacity 295 points
Infantry(line) 2 rifle, 1 APSW, 1 GMS/L(enhanced) 120 points
TOTAL 810 points
-------------------------
Drop the LAD it is most definately not worth 25pts never mind the 75 you have
to pay. that way you can pay the measely 10 points to up the GMSL to Superior.
-------------------------
Mechanised Platoon 4 MRT IV (APC) Size 3, Basic Sig d8, Stealth 2, Eff Target
Die d12, Mobility Grav(FGP)
FC(enh), ECM(sup), Armour 2, HEL/1, GMS/L(enh), LAD, APSW(free),
8 free capacity @ 331 points, 1324 points
Infantry(line) 4 assualt, 2 GMS/L(enh), 2 APSW 240 points
TOTAL 1564 points
---------------------------
This is a mechanised infantry platoon. Drop the stealth to 1 point. Lose the
HEL
and up the GMSL to GMSH/Superior and add an APSW. (ALso lose the LAD)
That way you just evade up to the spot you want the GROPOS to assault.
(d10+d8 defence is solid). Also up the armour it is very cheap and helps
against the low number of chits opposing infantry(main enemy) weapons have
against you.
----------------------------
Recce Platoon
4 MRT IV/R(econnaissance)
as above but replaced FC with superior, HEL with DFFG/2 and GMS/L(enh)
with
superior, 4 free capacity @377 points, 1508 points
Infantry(line) 4 rifle 80 points TOTAL 1588 points
---------------------------
As a recce platoon, drop the dffg totally and upgrade to GMSH/Superior.
Possibly also add another APSW. Also up the armour
---------------------------
Anti-tank Platoon
4 MRT IV/M(issile)
as above no FC, 3 x GMS/H(sup) @390 points
TOTAL 1560 points
----------------------------
Let me get this right THREE missles each, cool! But 2 just as good. Also up
the armour.
----------------------------
Tank Platoon 4 MBT size 3, Armour 3,basic sig d8, stealth 2, target die d12,
grav
mobility(FGP), FC(sup), ECM(sup), MDC/3, GMS/H(sup), APSW(free) APFC @
350 points TOTAL 1400 points
----------------------------
Up the main gun to a MDC/4 and drop the GMSH, since every weapon of a
different type to your main gun is another weapon that is NOT killing your
foe.
----------------------------
Area Defence Unit 2 ADS
size 3, armour 3, basic sig d8/d6, stealth 2, target die d12/d6, grav
mobility(FGP), FC(sup), ECM(sup), ADS (enh) @ 535 points
TOTAL 1070 points
---------------------------
Drop the stealth, it's not doing anything for you. Think about upping the size
to size 4 that way you can add a superior PDS, to stop those weasel planes.
---------------------------
Aerospace 2 flights of 2 Ground Attack Aerospace
Size 3, Armour 2, basic sig d8, FC(sup), ECM (sup), MDC/3, 2 DFO pods
@ 397 points TOTAL 1588 points
---------------------------
Your average hot from a basic ZAD or a LAD is 3 damage. Lose the armour, and
train a better pilot! Think of using a weasel plane ie. 3x GMSH superior to
clear the way for your DFO's also try loading mines in the DFO's. Since an
opponent wil often not use the unit sitting on the mines in case he loses them
all.
--------------------------
Casevac 4 VTOLs @ 100 points TOTAL 400 points
FORCE TOTAL 9980 points (I had originally said 8000 but had forgotten about
the casevac and aerospace
Low Tech Force It's hard to remember the exact composition. The MBTs I think
were size
4,
armour 4, fast track(CFE) HVC/5 FC(basic)or (enh) PDS(basic) no ECM
no stealth. They were in units of 5 or 6. He was using a mix of Abrams and
T72/80. There was also some 'Shilkas' as one flight of aerospace aborted
an attack run. He had no infantry or artillery.
> From: Graeme Bradbury <graeme.bradbury@btinternet.com>
For the IFV I agree, but not for the C3 unit. It's job is not to kill, it's
job is to avoid being killed. As much as you like GMS', you should see that
the need to use at least ONE type of defense against them is crucial.
> Mechanised Platoon
Lose
> the HEL
Yup, except I'd mix 1/2 and 1/2 GMS carrying and DFFG carrying IFV's.
Gives
you a good short/long combo punch vs. armor, and the DFFG's are nasty
vs. Infantry.
> Recce Platoon
with
> superior, 4 free capacity @377 points, 1508 points
Agreed. Recce should try to keep the enemy at bay, not close with them.
> ---------------------------
Also up
> the armour.
It seems so simple - armor is cheap. If it's all you rely on, you're
dead, but skimping on it is equally unwise.
> Tank Platoon
Again, I'm finally finding points where we agree. Heavy MDC's should put the
fear of their chosen deity in anyone you face.
> Area Defence Unit
So right you are.
> Aerospace
Again, armor is cheap. Keep it high, but still send that pilot back to Top
Gun. Otherwise, sound advice.
> Low Tech Force
> powered
Oh, you're just evil. This I really really like, and have to admit never
thought of. I'll have to try that. (Note to self: Add engineering unit to PA
platoons.)