DS2 Answers from Beth

2 posts ยท May 2 2002 to May 2 2002

From: Thomas Barclay <Thomas.Barclay@s...>

Date: Thu, 2 May 2002 03:05:34 -0400

Subject: DS2 Answers from Beth

G'day Tom,

> 1. Can vehicles close-assault infantry by

Fuzzy line there as it says vehicles can 'support'... so may be they're
'supporting' they're internal crews. So I'd say
yes - given DS states vehicles in close
assaults use fire APSWs.

[Tomb] It is kinda fuzzy. It implies vehicles
can be involved in assaults but never says if they can go it alone (and what
is more, I can't imagine a RL reason they couldn't... it might not be wise,
but it is possible).

> If so, should being assaulted by tanks

May be. At first I thought yes and then I thought may be not as tanks aren't
as agile as PA.

[Tomb] True, but I think having a pile of
APSWs to meet the attack with and heavy armour gives you a lot better chance
of surviving than line infantry, so standing should be easier (I'd think).

> 2. Can vehicles be close-assualted by

If you define specific spots/tanks to attack,
maybe define a location and if there happens to be a vehicle sitting on said
spot....

[Tomb] That's essentially what happened.

> If so, shouldn't being in armour give the
Watching size 4
> GEVs run from PA was funny, but

Well PA assaulted by line infantry don't get any bonuses, so maybe vehicles
shouldn't either.

[Tomb] Good point. I'm gonna have a real
good rethink about both these morale tests and see if I can come up with some
compact/sane values to use for test levels
that actually reflect the situations.

> 3. Should odds factor into your morale

I would've only allowed a single stand to attack a single tank, not the entire
formation. How you allocate attacks after that, whether they all mob one (and
thus numbers counting comes back into play) or they spread out (like CC in SG)
is more open unless you've defined a single location to attack (which DS says
you should really
do).

[Tomb] Well, except that the defender has
to make a confidence test to stand, and IIRC these are made per UNIT not per
ELEMENT. So attacking one tank (which is effectively what happened) can drive
them all off the objective....

> 5. Reaction fire seems automatic. Should

I'm having a complete mental blank... reaction fire? Do you mean opportunity
fire?

[Tomb] Yes. By an artifact of unit numbers
one side was able to have an unactivated unit in front of a woodsline waiting
for the enemy to show his head. Now, he knew the enemy was there, the enemy
knew he was there. In real life, he'd drive to the edge and acquire targets
and fire while they
would acquire him as he appeared and fire -
kind of a shootout. But in the game, all fire from the sitting unit
(opportunity fire) would occur before any from the moving unit. That's what
bugged me.

> 6. If you have shaken infantry, and they

I've always assumed it was covered in the
TL+3 for the CA
test.

[Tomb] I might have missed something...
will look again.

> 7. What happens if you are shaky and try

I've always treated it like blowing an Under Fire test... you can't do that CA
or move. If it was a move action and you haven't already done a combat action
and you have valid targets then you could still do a combat action.

[Tomb] Okay, is this how it is commonly
done by DS2ers? (Or is there some errata that clears up how this is meant to
work?)

You'll find it plays a bit different once you've done that... less CAing with
infantry unless
they're dug-in ;)

[Tomb] My infantry never saw combat.
They debarked about 20" out from the objective, their APCs ended up getting
vaporized, and the only things that got to CA were the PA because a double PA
move
+ 2" is 14" and a double infantry move + 2"
is only 6" which is a huge difference. So my 7 stands never saw combat
(neither did his conventional stands) and only the PA
moved/assaulted (it is hard to kill, moves
fast, and forces huge penalties on those it
CAs).

From: Beth Fulton <beth.fulton@m...>

Date: Thu, 2 May 2002 17:41:05 +1000

Subject: RE: DS2 Answers from Beth

G'day Tom,

> [Tomb] True, but I think having a pile of

I'll take your word on that;)

> [Tomb] Good point. I'm gonna have a real

Cool.

> [Tomb] Well, except that the defender has

True, but I guess I still would've played it that only the single tank got
shoved and would move back as far as possible without breaking the unit
cohesion thing... but that is just what I'd do, what you're supposed to do
maybe vastly different;)

> [Tomb] Yes. By an artifact of unit numbers

I guess we just took it on blind faith (or a really annoying occasion hasn't
come up), though we have had some one opportunity firing on an opportunity
firer;)

> [Tomb] Okay, is this how it is commonly

There is a DS FAQ, I think on Bri's or Andy's site (??), though I'm not sure
it addresses this question.

> [Tomb] My infantry never saw combat.

OK then you won't see as much difference then;)