From: David Reeves <davidar@n...>
Date: Mon, 15 Jan 2001 12:39:11 -0500
Subject: [DS2]: Another Build System Idea
I have also have been searching for a better method to deal with capacity point (CP) problems. after several deadends, I'm trying a "small solution" versus an overhaul. if you have a CP overage/underage after vehicle design, why not trade it for armor points (AP)? this is not to be confused with the overall armor factor. AP are the aspect armor values the vehicle has. for example, a hvy tank with armor factor 4 would have the following AP: front: 4 sides: 3 top: 3 rear: 3 bottom: 2 so if the CP are 1 over, why not subtract 1 armor from the rear armor, say? when dealing with multiple AP, add or subtract evenly around the vehicle to avoid min-maxers. therefore, a 2-point reduction would subtract from the top/bottom, both sides or rear/bottom, etc. OTOH, an APC needs 1 more CP to fit the troop loadout, so why not reduce the AP by 1 to accomodate it? note that my underlying assumption is overall weight, not necessarily space. i say this because DS2 tends to focus on space rather than weight in the build formula. if you can live with this alteration, then this can be a tweak that works for you. okay, you've managed to fit in that big weapon or infantry, but now the vehicle armor is slightly easier to penetrate. anyway, just an idea to throw out there....