[DS2]: Another Build System Idea

3 posts ยท Jan 15 2001 to Jan 16 2001

From: David Reeves <davidar@n...>

Date: Mon, 15 Jan 2001 12:39:11 -0500

Subject: [DS2]: Another Build System Idea

I have also have been searching for a better method to deal with capacity
point (CP) problems. after several deadends, I'm trying a "small solution"
versus an overhaul.

if you have a CP overage/underage after vehicle design, why not trade it
for armor points (AP)? this is not to be confused with the overall armor
factor. AP are the aspect armor values the vehicle has. for example, a hvy
tank with armor factor 4 would have the following AP:

front: 4 sides: 3 top: 3 rear: 3 bottom: 2

so if the CP are 1 over, why not subtract 1 armor from the rear armor, say?
when dealing with multiple AP, add or subtract evenly around the
vehicle to avoid min-maxers.  therefore, a 2-point reduction would
subtract
from the top/bottom, both sides or rear/bottom, etc.

OTOH, an APC needs 1 more CP to fit the troop loadout, so why not reduce the
AP by 1 to accomodate it?

note that my underlying assumption is overall weight, not necessarily space. i
say this because DS2 tends to focus on space rather than weight in the build
formula. if you can live with this alteration, then this can be a tweak that
works for you. okay, you've managed to fit in that big weapon or infantry, but
now the vehicle armor is slightly easier to penetrate.

anyway, just an idea to throw out there....

From: Glenn M Wilson <triphibious@j...>

Date: Mon, 15 Jan 2001 18:05:03 EST

Subject: Re: [DS2]: Another Build System Idea

On Mon, 15 Jan 2001 12:39:11 -0500 "David Reeves"
> <davidar@nortelnetworks.com> writes:

Interesting, Dave, I have designed a future army to draw trrops from for
scenarios and it includes some 'Drop Troop' and Interface landing troop
elements. One of the problems I have dealt with is the problems of size 1 and
size 2 (less so) vehicles and the 'left over' CAP after assigning the 'single'
weapon (any size 1 turret or size 2 fixed.)

But it gets much worse when I was playing with multiple GMS/H's and
large
vehicles. A size 5 GMS HBT/HTD with 5 GMS/H launchers leaves 5 cap
points left over.

Can't add another weapon. Adding a Fire Team is weird but workable but still
leaves one cap point. And etc., etc., etc. Can't add another APSW
to the FT and 5 GMS/H because it exceeds the max weapons...

I don't *really* want to start fiddling with 'add-on' armor because of
the risk of attracting munchkins...

I will have to try out this idea and see what the implications are in game
terms...

From: David Reeves <davidar@n...>

Date: Tue, 16 Jan 2001 10:06:00 -0500

Subject: re: Re: [DS2]: Another Build System Idea

> Date: Mon, 15 Jan 2001 18:05:03 EST

Hi Glenn,

I don't have the book handy to calculate it, but another idea is provide a
point discount for unused Capacity points. IOW, if one pays for a size 4
vehicle but has 2 left over CP, then credit back the 2 0f 5 CP.

this saves messing with Armor Points. therefore, vehicles with unused CP are
slightly cheaper, but this does nothing to solve the reverse problem. what if
a vehicle design needs one more CP???

ideas?