From: David Tan <David.Tan@c...>
Date: Mon, 29 Nov 1999 09:31:33 +1100
Subject: DS2:Alien vegetation
I am putting together some bases of alien vegetation using large tree seeds that I have found in my local park. They resemble giant pods at 1/300 scale and should look suitably alien as well provide cover for troops. Has anyone put together some house rules for alien plants. Am thinking on lines of these being exotic ancient pods that take hundreds of years to grow (hence the massive size). They also on occasion emit noxious gases that while not deadly to PA or vehicles, could be fatal to un-armoured troops. Maybe if any infantty base comes to within an inch of the pods, you have to throw to see if they are emitting such toxins (on D6 if you throw a 1, then you have been unlucky enough to enter a cloud of the stuff). Then you draw one or two chits. Troops would probably have some kind of gas mask equipment so you would have to be unlucky to throw a 1. While the remote risk remains, the pods will provide excellent cover and cover LOS. Blasting them with a heavy weapon would not help release the gas as it comes from deep below in the root system. Just an idea. dave t