From: Tony Wilkinson <twilko@o...>
Date: Sun, 30 Apr 2000 10:58:19 +0100
Subject: [DS2] ADS v Artillery
I think ADS is overpriced. I would like to see it gain extra capabilities to balance it's cost. One, would be the ability to defend against incoming artillery. If late 20thC CIWS can hit a naval shell I do not see any reason why a late 23rd weapons system can not hit an incoming art' shell? With a range of 3.6Km the ADS should be able to hit the shell before it dispenses its load. The mechanism could be similar to ADS v GMS. ADS player decides how many art' guns he is going to defend against, out of the battery firing. Then he rolls the ADS quality modified by the number of guns like ADS defending against multiple GMS. The artillery player rolls a die based on the art' size, i.e light d6, medium d8, heavy d10, for each time that the ADS roll beats the art' roll the barrage effect is reduced by 1 gun. I realise that an artillery piece fires multiple shots in a salvo but they are following a ballistic course so the ADS should have time to track and hit before the munitions are dispersed. The ADS should be "active" and within 12" of one of the art' target markers or in the BZ. It may be advisable to have a CBR as well.