[DS11]

7 posts ยท Feb 3 2001 to Feb 5 2001

From: Nick Whittock <nw@d...>

Date: Sat, 3 Feb 2001 11:52:48 -0000

Subject: [DS11]

Just joined the list and was looking for any information relating to vehicle
designs for Dirtside II. Does a list exist that covers DSII stats for any of
the GZG DSM & Future Wars ranges??

I`d also be interested in any ideas for alien races.

Thanks

From: Germ <germ@g...>

Date: Sat, 3 Feb 2001 21:53:48 -0000

Subject: Re: [DS11]

Just joined the list and was looking for any information relating to vehicle
designs for Dirtside II. Does a list exist that covers DSII stats for any of
the GZG DSM & Future Wars ranges??

I`d also be interested in any ideas for alien races.

    Thanks
    Nick

Great quick plug time.

I have some Alien rules and vehicle design on my web page.

    freespace.virgin.net/jeremey.claridge/

just go to the wargaming page.

    Jeremey

From: Andrew Martin <Al.Bri@x...>

Date: Sun, 4 Feb 2001 11:28:28 +1300

Subject: Re: [DS11]

> Just joined the list and was looking for any information relating to

I've got some DSII stuff on my site as well.

From: Beth Fulton <beth.fulton@m...>

Date: Mon, 05 Feb 2001 09:28:29 +1100

Subject: re: [DS11]

G'day,

> Any info about SG2 would be appreciated.

It's a super fun squad level game (we usually play with about 5 or 6 squads
aside with 5 to 9 figs per squad). You can use any 25mm modern/scifi you

like - though its hard to sensibly assign weaponry to some of the really

outrageous Necromunda stuff. Actually you could pretty much use anything

with a gun/weapon if you wanted, I'm very tempted to march on some
Egyptians and call them Jafah (spelling??? you know the Stargate badies) in
the near future, just for a giggle;)

Its quick to learn and it doesn't really matter if you don't hammer down

all the rules in one go, its still fun and you'll pick them up fast enough.
Squad quality and confidence are marked with chits, as are suppressions
injuries etc (i.e. little if any book keeping necessary). It uses a sliding
dice system rather than multiple D6 (so instead of getting a +1 to the
roll
you step up a die type from D8 to D10 etc) - very cool!

The only warnings I'd give are that the rules aren't always in the most
logical order, but Allan's fine index has sorted that and I'd avoid too many
vehicles and concentrate more on foot soldiers, with LOTS of terrain. Having
absolutely no military experience I'd have to say it gives the impression that
it gets it right and the guys I know that do have military experience swear by
it. There's one guy here who is more of a DS nut, but after he got back from
Timor and saw us playing you could just see the
"I
must get" cogs ticking over in his head;)

Hope that helps

Beth

From: Beth Fulton <beth.fulton@m...>

Date: Mon, 05 Feb 2001 09:29:09 +1100

Subject: re: [DS11]

G'day Nick,

Sorry I can't help you with any pre-made stats, but as for ideas for
aliens, well I'm always full to overflowing with useless ideas about aliens.
What kind of aliens are you after? Biomechanical? Hive mind? Giant purple ones
with lots of gross tentacles? Purely merchantile ones that will
change sides mid-battle for a couple of bars of gold pressed latinum????
;)

Cheers

Beth

From: Laserlight <laserlight@q...>

Date: Sun, 4 Feb 2001 15:50:16 -0800

Subject: re: [DS11]

BIF's talk of gravitic weapons reminds me of the gravitic lance, which
therefore reminds me of Lois Bujold's Miles Vorkosigan books (which I
buy in hardback,immediately, when a new one comes out--how's that for
a recommendation?). The Vor Game, the Warrior's Apprentice and other books
give some information on ship combat. Has anyone done any conversions?

From: Brian Bell <bkb@b...>

Date: Mon, 5 Feb 2001 06:44:07 -0500

Subject: RE: [DS11]

For alien stuff, you can check out the Xenology Center at:
http://members.nbci.com/gzg_l/xeno/

I also have some pre-built designs on my web site at
http://www.ftsr.org/ds2/registry/index.html. However, there are some
known errors that I have not had time to fix.