[DS] Vehicle Creation Questions

5 posts ยท Feb 21 2001 to Feb 22 2001

From: Daniel Casquilho <danielc@e...>

Date: Wed, 21 Feb 2001 11:04:18 -0800

Subject: [DS] Vehicle Creation Questions

Hello All,

I have been creating vehicle stats for some of the minis I have and I have a
couple of questions I am unable to find answers for. Please help this poor
newbie!

1) Do you need one "Fire Control System" per vehicle or per weapon?

2) Is the "Point Defense System" assumed to be a 360-degree arc?

From: Oerjan Ohlson <oerjan.ohlson@t...>

Date: Wed, 21 Feb 2001 20:48:37 +0100

Subject: Re: [DS] Vehicle Creation Questions

> Casquilho, Daniel wrote:

> I have been creating vehicle stats for some of the minis I have and

One per vehicle. You can't fire more than one weapon per vehicle in a turn
anyway.

> 2) Is the "Point Defense System" assumed to be a 360-degree arc?

Yes.

From: Andrew Martin <Al.Bri@x...>

Date: Thu, 22 Feb 2001 17:33:20 +1300

Subject: Re: [DS] Vehicle Creation Questions

> Oerjan Ohlson wrote:

I'd disagree slightly. One fire control per weapon system that needs it. GMS
has a built in fire control system. In the rules normal vehicles may fire only
one shot per turn. Oversize vehicles may fire two or three shots per turn.

> > 2) Is the "Point Defense System" assumed to be a 360-degree arc?

And overhead as well.

From: Aron B Clark <aronbc@j...>

Date: Wed, 21 Feb 2001 21:13:38 -0800

Subject: Re: [DS] Vehicle Creation Questions

Thank You
          Daniel
You may have more than one fire control if your vehicle is "oversized",
greater than size 5. See pg 15 of the DS rulebook.

From: Derek Fulton <derekfulton@b...>

Date: Thu, 22 Feb 2001 18:29:45 +1100

Subject: Re: [DS] Vehicle Creation Questions

> Andrew Martin wrote:

In our DS2 games we have anti-tank vehicles with multiple GMS systems,
they can engage targets equal in number to the number of GMS systems onboard.

The rationale for this is the GMS are fire and forget so the gunner designates
a target, fires and missile and 'forgets about it' moving on to the next
target. Originally a 'firer systems down' chit affected the firing vehicle,
but since the guidance system is in the missile and no longer attached the
firing vehicle we now have the chit result effecting only the missile (it's a
dud).