[DS] [SG2] GMS launchers

2 posts ยท Dec 15 1998 to Dec 16 1998

From: Thomas Barclay <Thomas.Barclay@s...>

Date: Tue, 15 Dec 1998 14:47:15 -0500

Subject: Re: [DS] [SG2] GMS launchers

> Some people are apparently under impression GMS/P is equivelant to

Your basing this comment on today. I guess I just don't agree. Yes,
the GMS/P has the same penetration as an IAVR. But what penetration
does an IAVR have? IAVR is man portable unguided AV rocket. GMS/P is
man portable anti vehicle rocket with guidance. That much I agree
with. But where do you take from that set of facts that GMS/L is a
Dragon/Javelin? It requires a team and IIRC a mount of some type -
tripod for example. That to me smacks of a futuristic TOW launcher.

FWIW, in my TO&Es, I equip richer troops with GMS/P, poorer with
IAVR. They are man portable. (by a man). GMS/L is a support section
weapon with a crew of 2-4, like a light version of a TOW. GMS/H is a
huge anti-armour missile, like a fattened up TOW. This is required by
the high level of armour carried by vehicles in 2183. It would typically be
deployed on a vehicle (ITV kind of vehicle), on an air unit (like an Aliens
gunship), or on a wheeled chassis as a towed
crew-served weapon.  I think this view is aligned with the view
depicted in SG2, which is a latter day publication than DS2 if I'm not
mistaken.

Maybe you like your light troops bristling with heavy anti-armour and
anti-air. I find that giving them GMS/P at the squad level, and GMS/L
at the company level gives them a lot of punch. Plus any vehicle
support will have GMS/H or GMS/L. And when all else fails, a bunch of
them have either AT rifle grenades (only good against light armour or
unarmoured vehicles) or IAVRs.

But that's only my 0.02.
/************************************************

From: John Atkinson <johnmatkinson@y...>

Date: Wed, 16 Dec 1998 00:06:46 -0800

Subject: Re: [DS] [SG2] GMS launchers

> Thomas Barclay wrote:

> > GMS/L is Dragon/Javelin size/weight. GMS/P doesn't exist today.
It's
> > got the same penetration as an IVAR. So it's really just a
GMS/L
> > teams are two-man crews of Dragon equivelant, as they have more

Whatever can be gotten out of a small, man-portable, short-range,
unguided rocket.  Same as today.  And exactally the same as a GMS/P.  If
a GMS/P was equivelant to a Dragon weight-wise, where is it all going?
The sustainment motor isn't that heavy, nor is a guidance package.

> man portable anti vehicle rocket with guidance. That much I agree

Dragon is on a bipod, and is usually used in 2-man teams, gunner and
AG.

I'm also thinking weight-wise.  TOWs are, as we've heard testimony from
one who should know, just barely man-portable.  And that's if you've got
the LT humping a rocket, right? A platoon gets 2 launchers and 12
missles into position.  Wow.  Six-man crew per launcher.  IOW, just
barely "man-portable", so one would normally never see them off their
Hummers.  Yet GMS/Ls are, while heavier than an IVAR, man-portable, like
Dragon.

> FWIW, in my TO&Es, I equip richer troops with GMS/P, poorer with

I'm assuming, for the type of penetration you get in Dirtside II (havn't
played enough with the SGII version to say 100%), that missle warheads have
largely kept pace with armor developments.

> Maybe you like your light troops bristling with heavy anti-armour and

I do.  I generally would prefer to have GMS/L team in each platoon.
Failing that ('coz there aren't any figures for them yet, and I have neither
the time nor inclination to convert) I stick a team of several
GMS/Ps.  Squads carry several IVARs--if you're arguing with tanks at
long range, you're doing something wrong with your infantry.

In Dirtside, I stick 1-2 GMS/L teams in each platoon.

I can't recall what I set up at company level in light infantry
units--don't have that many Stargrunt figs, as I'm getting into that
game slowly.

> support will have GMS/H or GMS/L. And when all else fails, a bunch of

Vehicles carry only GMS/Hs.  Let's not forget--GMS/H can be carried by
jeep, easily.