From: Denny Graver <den_den_den@t...>
Date: Wed, 31 May 2000 16:14:43 +0100
Subject: [DS/SG]Strategic Dirtside/Stargrunt
Subject: Re: [DS/SG]Strategic Stargrunt > Jon Davis wrote: True. As long as each unit has a finite position I'm happy. Although you could quite happily play without a hex grid using the clock face or compass directions for movement. > These games have not lent themselves Thats what I intend to do:). DS seems to be the most easily adapted, although SG could work as well. The way I see it, to reflect the tabletop game you would need to play one unit/element activation at a time. It would be slow in some ways as the enemy can react with opportunity fire, but if executed well would be a good game - assuming players responded with turns quickly that is. Dealing with one unit at a time would be GM friendly and allow the battle to pan out in the same way as a tabletop game. I would also avoid reams of contingency orders. > Robert W. Hofrichter Thanks, page now book marked - Mine... All mine Bwaha ha haaa! :) > Indy wrote: Yup. When I looked at the idea back in 98' I figured each squad/section would be centred on the commander with all squad members plotted relative to he/she/it This could be varied by unit configuration, column, line, wide open order, etc. so exact position could be worked out at a moments notice. > Needs more tweaking/thought, but I don't have time right at the Its the flares we all look for in life;D