Hello, A few months ago I posted a cost list to the group for StarGrunt. It
was designed to enable people to build squads for StarGrunt that matched
DirtSide. It was further modified by issues such as the Medium Machine Gun and
the Heavy MachineGun versus the RFAC. Using the system you can purchase your
regular squad with their weapons as listed. Normal rifles such as an ACR
translates into standard rifles in DS. A team carrying a Squad Assault Weapon
can fire that weapon as if they were using heavy rifles, in a addition to
their rifle fire.
A team carrying a GMS/P can fire their weapons and the GMS/P in
a round. It operates as a GMS drawing one chit for damage. A team carrying a
personal Plasma Gun can fire it as if it were
a DFFG 1/2.
I think you all get the picture... But there is a catch. All size one weapons
SAW, PPG, Grenade Launcher, etc require the
Squad/FireTeam be of size 5 unless the heavy weapon is being carried by
powered armour. This is because either a dedicated loader must be available or
the reloads are scattered throughout the team. Powered Armour systems enable
the individual to be carrying a magazine for the heavy weapon.
Size 2 weapons (MMG, RFAC-1, DFFG-1, LAD, etc) must be crew
served. The team size must be of three or more and they cannot carry rifles,
only close assault weapons (SMGs). these weapons are considered fixed
emplacement weapons and a reorganization or movement action must be used to
change positions. The powered armour element in StarGrunt that is carrying a
RFAC-1 should
be changed to a RFAC-1/2.
Size 3 or greater weapons (HMG or class 1 weapons in a turret) must be either
fixed in place or on a vehicle. This should enable you to bridge up your units
from Stargrunt to Dirtside and run them effectively with their heavy weapons.
Gort, Klaatu barada nikto!
Hello, Below is a repost of a message I sent a while ago that some folks were
wondering about: A few months ago I posted a cost list to the group for
StarGrunt. It was designed to enable people to build squads for StarGrunt that
matched DirtSide. It was further modified by issues such as the Medium Machine
Gun and the Heavy MachineGun versus the RFAC. Using the system you can
purchase your regular squad with their weapons as listed. Normal rifles such
as an ACR translates into standard rifles in DS. A team carrying a Squad
Assault Weapon can fire that weapon as if they were using heavy rifles, in a
addition to their rifle fire.
A team carrying a GMS/P can fire their weapons and the GMS/P in
a round. It operates as a GMS drawing one chit for damage. A team carrying a
personal Plasma Gun can fire it as if it were
a DFFG 1/2.
I think you all get the picture... But there is a catch. All size one weapons
SAW, PPG, Grenade Launcher, etc require the
Squad/FireTeam be of size 5 unless the heavy weapon is being carried by
powered armour. This is because either a dedicated loader must be available or
the reloads are scattered throughout the team. Powered Armour systems enable
the individual to be carrying a magazine for the heavy weapon.
Size 2 weapons (MMG, RFAC-1, DFFG-1, LAD, etc) must be crew
served. The team size must be of three or more and they cannot carry rifles,
only close assault weapons (SMGs). these weapons are considered fixed
emplacement weapons and a reorganization or movement action must be used to
change positions. The powered armour element in StarGrunt that is carrying a
RFAC-1 should
be changed to a RFAC-1/2.
Size 3 or greater weapons (HMG or class 1 weapons in a turret) must be either
fixed in place or on a vehicle. This should enable you to bridge up your units
from Stargrunt to Dirtside and run them effectively with their heavy weapons.
Gort, Klaatu barada nikto!
Hello, Below is a repost of a message I sent a while ago that some folks were
wondering about: A few months ago I posted a cost list to the group for
StarGrunt. It was designed to enable people to build squads for StarGrunt that
matched DirtSide. It was further modified by issues such as the Medium Machine
Gun and the Heavy MachineGun versus the RFAC. Using the system you can
purchase your regular squad with their weapons as listed. Normal rifles such
as an ACR translates into standard rifles in DS. A team carrying a Squad
Assault Weapon can fire that weapon as if they were using heavy rifles, in a
addition to their rifle fire.
A team carrying a GMS/P can fire their weapons and the GMS/P in
a round. It operates as a GMS drawing one chit for damage. A team carrying a
personal Plasma Gun can fire it as if it were
a DFFG 1/2.
I think you all get the picture... But there is a catch. All size one weapons
SAW, PPG, Grenade Launcher, etc require the
Squad/FireTeam be of size 5 unless the heavy weapon is being carried by
powered armour. This is because either a dedicated loader must be available or
the reloads are scattered throughout the team. Powered Armour systems enable
the individual to be carrying a magazine for the heavy weapon.
Size 2 weapons (MMG, RFAC-1, DFFG-1, LAD, etc) must be crew
served. The team size must be of three or more and they cannot carry rifles,
only close assault weapons (SMGs). these weapons are considered fixed
emplacement weapons and a reorganization or movement action must be used to
change positions. The powered armour element in StarGrunt that is carrying a
RFAC-1 should
be changed to a RFAC-1/2.
Size 3 or greater weapons (HMG or class 1 weapons in a turret) must be either
fixed in place or on a vehicle. This should enable you to bridge up your units
from Stargrunt to Dirtside and run them effectively with their heavy weapons.
Gort, Klaatu barada nikto!